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platform_frameworks_base
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ce9f308063cc2bc7851f3f58c881da8a7271eecc
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libs
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hwui
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AmbientShadow.cpp
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
7940dc5
Shoot the rays to the vertices of the incoming polygon.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
564acf7
Fix Clang warnings/errors
by Chris Craik
· 12 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 12 years ago