1. fca52b75 Use path intersection instead of saveLayer+mesh to mask projected ripples by Chris Craik · 10 years ago
  2. 6b109c7 Fix glop rendering within unclipped saveLayers by Chris Craik · 10 years ago
  3. 487a92c Clipping performance improvements by Rob Tsuk · 10 years ago
  4. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  5. 984162f Replace StatefulBaseRenderer inheritance with CanvasState member by Tom Hudson · 11 years ago[Renamed (71%) from libs/hwui/StatefulBaseRenderer.cpp]
  6. 284b243 Fix garbage showing up beneath dialogs by Chris Craik · 11 years ago
  7. e83cbd4 Prioritize reveal clipping over Outline clipping by Chris Craik · 11 years ago
  8. c3e75f9 Update transform isolation to handle command chunks by Chris Craik · 11 years ago
  9. 79d26c7 Enable scissor for rounded outline clips by Chris Craik · 11 years ago
  10. 69e5adf Define shadow casting behavior within layers by Chris Craik · 11 years ago
  11. af4d04c Use RoundRect clipping for circle reveal animation by Chris Craik · 11 years ago
  12. 62d307c Fix behavior of stencil clipping within clearLayerRegions by Chris Craik · 11 years ago
  13. 058fc64 Connect shadow style attributes to renderer by Chris Craik · 11 years ago
  14. 1e5cf9a am b1c76a1a: Merge "Tessellate on worker threads" into lmp-preview-dev by Chris Craik · 11 years ago
  15. 05f3d6e Tessellate on worker threads by Chris Craik · 11 years ago
  16. 1390882 Update HWUI matrix API by Derek Sollenberger · 11 years ago
  17. 797b95b2 Define light position (using new lighting spec) in Java by Chris Craik · 11 years ago
  18. deeda3d Round rect outline clipping by Chris Craik · 11 years ago
  19. a64a2be Combine projection matrix, and viewport management by Chris Craik · 11 years ago
  20. d218a92 Use const where possible for drawing parameters by Chris Craik · 11 years ago
  21. d6b65f6 Use const access to snapshot from OpenGLRenderer by Chris Craik · 11 years ago
  22. 14e5130 Move Snapshot management to intermediate StatefulBaseRenderer class by Chris Craik · 11 years ago