1. 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
  2. 47fed6ba Fix crash in "Tree::updateBitmapCache" by Stan Iliev · 8 years ago
  3. 07ae505 Use RGBA16F layers when wide color gamut rendering is on by Romain Guy · 8 years ago
  4. aeb22da Merge "Implement HW Bitmap for Skia pipeline" by TreeHugger Robot · 8 years ago
  5. 7bc3bc6 Implement HW Bitmap for Skia pipeline by Stan Iliev · 8 years ago
  6. 26a2b97 Enable wide color gamut rendering by Romain Guy · 8 years ago
  7. b7d34b6 Refactor pin/unpinImages to work across pipelines. by Derek Sollenberger · 9 years ago
  8. daf7229 Move OpenGL specific details behind renderPipeline interface. by Derek Sollenberger · 9 years ago
  9. 98f75d5 Store GrContext on RenderThread for use by Skia-based renderers. by Derek Sollenberger · 9 years ago
  10. 0df6209 Initial refactoring to enable the addition of the SkiaOpenGLPipeline. by Derek Sollenberger · 9 years ago
  11. 6a21ca5 Move Layer creation/deletion into the RenderPipeline. by Derek Sollenberger · 9 years ago
  12. 56ad6ec Remove LayerRenderer. by Derek Sollenberger · 9 years ago
  13. 768e393 Refactor CanvasContext: move OpenGL specific code by Stan Iliev · 9 years ago