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platform_frameworks_base
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d87c6b51f55985e343cf96f57b06e4adebf53d25
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libs
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hwui
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renderthread
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OpenGLPipeline.h
1bcacfd
Format the world (or just HWUI)
by John Reck
· 8 years ago
47fed6ba
Fix crash in "Tree::updateBitmapCache"
by Stan Iliev
· 8 years ago
07ae505
Use RGBA16F layers when wide color gamut rendering is on
by Romain Guy
· 8 years ago
aeb22da
Merge "Implement HW Bitmap for Skia pipeline"
by TreeHugger Robot
· 8 years ago
7bc3bc6
Implement HW Bitmap for Skia pipeline
by Stan Iliev
· 8 years ago
26a2b97
Enable wide color gamut rendering
by Romain Guy
· 8 years ago
b7d34b6
Refactor pin/unpinImages to work across pipelines.
by Derek Sollenberger
· 9 years ago
daf7229
Move OpenGL specific details behind renderPipeline interface.
by Derek Sollenberger
· 9 years ago
98f75d5
Store GrContext on RenderThread for use by Skia-based renderers.
by Derek Sollenberger
· 9 years ago
0df6209
Initial refactoring to enable the addition of the SkiaOpenGLPipeline.
by Derek Sollenberger
· 9 years ago
6a21ca5
Move Layer creation/deletion into the RenderPipeline.
by Derek Sollenberger
· 9 years ago
56ad6ec
Remove LayerRenderer.
by Derek Sollenberger
· 9 years ago
768e393
Refactor CanvasContext: move OpenGL specific code
by Stan Iliev
· 9 years ago