- 28a4d99 Refactor RenderState and remove unused functionality. by Derek Sollenberger · 7 years ago
- 5a5a648 Fix crash when EGLSurface is no longer valid. by Derek Sollenberger · 7 years ago
- 564ca3e Reland "TextureView Vulkan support and optimized OpenGL draw" by Stan Iliev · 7 years ago
- a683eb3 Revert "Revert "Revert "TextureView Vulkan support and optimized OpenGL draw""" by Stan Iliev · 7 years ago
- 85f9096 Revert "Revert "TextureView Vulkan support and optimized OpenGL draw"" by Stan Iliev · 7 years ago
- 867c43d Revert "TextureView Vulkan support and optimized OpenGL draw" by John Reck · 7 years ago
- c8e22a6 TextureView Vulkan support and optimized OpenGL draw by Stan Iliev · 7 years ago
- e4c1e6c Remove dead code by John Reck · 7 years ago
- 932caf0 remove obsolete Glop, Tessellators, Programs, and SkiaShader by Mike Reed · 7 years ago
- e7f688b remove BakedOps and much of renderstate by Mike Reed · 7 years ago
- d9d7f12 Delete a bunch of code by John Reck · 7 years ago
- 8cafcc6 remove (dead) caches from hwui by Mike Reed · 7 years ago
- 1bcacfd Format the world (or just HWUI) by John Reck · 8 years ago
- f8441e6 Switch to a fancy new queue by John Reck · 8 years ago
- 7a4216b Don't clear a layerPool that is never initialized. by Derek Sollenberger · 8 years ago
- 530a2b4 Disable hwui blending for first draw to main FBO by Arun · 8 years ago
- 642ebea Delete all ro.hwui.* props by John Reck · 8 years ago
- 11e4427 Merge "Optimised hwui rounded corners shader" am: d7287c96eb am: ed7bdd6549 by Arun · 8 years ago
- 06e9f32 Optimised hwui rounded corners shader by Arun · 8 years ago
- 1f7f8bf Merge "Fix null deref crash" into oc-dev am: c1affe14c2 by John Reck · 8 years ago
- 36393c3 Fix null deref crash by John Reck · 8 years ago
- 9d08fca Merge "Improve time to texture destruction" into oc-dev am: 1bc0286ef8 by John Reck · 8 years ago
- 9a81487 Improve time to texture destruction by John Reck · 8 years ago
- 93cafba Merge "Reduce hwui CPU time by using glDrawRangeElements" am: 057c7c3164 am: 94f4f5e45f by Arun · 8 years ago
- b0a9477 Reduce hwui CPU time by using glDrawRangeElements by Arun · 8 years ago
- caaaa66 Convert bitmaps to sRGB/scRGB when they have a color profile by Romain Guy · 8 years ago
- efb4b06 Add ColorSpace information on Bitmap by Romain Guy · 8 years ago
- c3f1316 Clean up deferredLayers only onGpuContextDestroyed. by sergeyv · 8 years ago
- 3e9999b Explicitly destroy Layer in DeferredLayerUpdater on destroyHardwareResources() by sergeyv · 8 years ago
- 45ec62b Add support for dummy draws for Vulkan webview and texture views. by Greg Daniel · 8 years ago
- 8cd3edf Break Layer class into Gl and Vulkan subclasses by Greg Daniel · 8 years ago
- 2a38c42 Add target to texture by sergeyv · 9 years ago
- 253f2c2 Linear blending, step 1 by Romain Guy · 9 years ago
- 5e00c7c Delete old rendering pipeline by Chris Craik · 9 years ago
- 92e7158 Merge "Use LUT for computing final shadow alpha" into nyc-dev am: b2e36d7939 by Chris Craik · 9 years ago
- 138c21f Use LUT for computing final shadow alpha by Chris Craik · 9 years ago
- 85e0c89 resolve merge conflicts of 1599b981 to nyc-dev-plus-aosp by Chih-Hung Hsieh · 9 years ago
- c6baf56 Fix google-explicit-constructor warnings. by Chih-Hung Hsieh · 9 years ago
- 1b7db40 Cleanup vertex attrib management by Chris Craik · 9 years ago
- 0b8d067 Fix copyLayerInto by John Reck · 9 years ago
- 975591a Add fine-grained debug layer by John Reck · 9 years ago
- e5530ec resolve merge conflicts of 32a95af029 to master. by John Reck · 9 years ago
- c5a3efd libhwui: fix texture memory leak by Dohyun Lee · 9 years ago
- 9372ac3 Fix ordering of texture->upload arguments by John Reck · 9 years ago
- a55b5d6 Fix "leak" in FrameBuilder.textureLayer test by John Reck · 9 years ago
- 38e0c32 Track texture memory globally by John Reck · 10 years ago
- 9fded23 Recycle OffscreenBuffers by Chris Craik · 10 years ago
- 818c9fb Initial version of clipped saveLayer in new pipeline by Chris Craik · 10 years ago
- 12efe64 Move ortho matrix out of glop by Chris Craik · 10 years ago
- b9ce116d Switch several enums to enum classes by Chris Craik · 10 years ago
- 9db58c0 Remove MathUtils::min/max by Chris Craik · 10 years ago
- 95cd24b Fix crash in kModeProcessNoContext by John Reck · 10 years ago
- 53e51e4 Handle shader matrix correctly when ignoring canvas transform by Chris Craik · 10 years ago
- 1e6d566 Merge "Fix GL texture binding for TextureViews" into mnc-dev by Chris Craik · 10 years ago
- 5f1356c Fix GL texture binding for TextureViews by Chris Craik · 10 years ago
- d7db4d7 Eliminate requireGlContext by John Reck · 10 years ago
- 2507c34 Cleanup properties by Chris Craik · 10 years ago
- eb911c2 Rewrite glop texture asserts by Chris Craik · 10 years ago
- 26bf342 Glop TextureLayer support by Chris Craik · 10 years ago
- ef25074 Glop mesh reorg, support for drawBitmapMesh by Chris Craik · 10 years ago
- f27133d Glop layer mesh rendering by Chris Craik · 10 years ago
- 922d3a7 Glop SkiaShader support by Chris Craik · 10 years ago
- 3003609 Glop path texture support by Chris Craik · 10 years ago
- 0519c810 Glop Bitmap and RoundRect clipping support by Chris Craik · 10 years ago
- 2ab95d7 Glop support for indexed quads by Chris Craik · 10 years ago
- f7ccbfb Merge "Glop ColorFilter & VertexBuffer support, initial enable" by Chris Craik · 10 years ago
- 117bdbc Glop ColorFilter & VertexBuffer support, initial enable by Chris Craik · 10 years ago
- ecad24b Merge "GlopBuilder, and test app refactor" by Chris Craik · 10 years ago
- 0318887 GlopBuilder, and test app refactor by Chris Craik · 10 years ago
- 9dfd7bd Merge "Refactoring of Program ownership/lifecycle, and WIP Glop rendering path" by Chris Craik · 10 years ago
- 6c15ffa Refactoring of Program ownership/lifecycle, and WIP Glop rendering path by Chris Craik · 10 years ago
- d7328ae Merge "Refactor blending and texture gl state" by Chris Craik · 10 years ago
- 44eb2c0 Refactor blending and texture gl state by Chris Craik · 10 years ago
- ff5c8e8 Fix double create of Caches by Chris Craik · 10 years ago
- 49bc4ac resolved conflicts for merge of fe5ac4fc to master by John Reck · 10 years ago
- 96a5c4c Move more GL state management to RenderState and its directory by Chris Craik · 10 years ago
- 65fe5ee Move scissor state to RenderState by Chris Craik · 10 years ago[Renamed (96%) from libs/hwui/RenderState.cpp]
- d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
- ebd5261 Don't preload textures for AssetAtlas by John Reck · 11 years ago
- 0e89e2b Layer changes by John Reck · 11 years ago
- 21029ef Disable layer leak tracking by Chris Craik · 11 years ago
- bfd1cd6 Additional layer logging by Chris Craik · 11 years ago
- 599e254 Additional layer logging, and added mutex by Chris Craik · 11 years ago
- 443a714 Yet more layer tracking logging by John Reck · 11 years ago
- 17035b0 Have destroy call freePrefetchedLayers by John Reck · 11 years ago
- 1d47742 Crash instead of leaking layers/textures between GL contexts by Chris Craik · 11 years ago
- 3b20251 No-fail invokeFunctor by John Reck · 11 years ago