- 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
- 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
- 75e6c77 Merge change 22169 into eclair by Android (Google) Code Review · 16 years ago
- d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
- 25ffcdc Point Sprites by Jason Sams · 16 years ago
- 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
- 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
- 6794e1b Merge change 21927 into eclair by Android (Google) Code Review · 16 years ago
- f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 16 years ago
- 484d57f Move the sky by Romain Guy · 16 years ago
- 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
- 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
- 15b2969 Add reflections to the water by Romain Guy · 16 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
- 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
- cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
- 948ee25 Merge change 21660 into eclair by Android (Google) Code Review · 16 years ago
- 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
- bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
- 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
- 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
- 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 16 years ago
- ee1e253 fix the build by Joe Onorato · 16 years ago
- 1f9ef9a Merge change 20654 by Android (Google) Code Review · 16 years ago
- daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 16 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
- 01e5fbd build libRS by Joe Onorato · 16 years ago
- 6307f02 Merge change 20586 by Android (Google) Code Review · 16 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
- a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
- 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
- 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
- 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
- b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
- f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
- 71cb821 Merge change 20217 by Android (Google) Code Review · 16 years ago
- 31858c2 Draw untextured water mesh by Romain Guy · 16 years ago
- 8c709dc Implement basic snapping. by Jason Sams · 16 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
- ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 16 years ago
- 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 16 years ago
- a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
- 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 16 years ago
- 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 16 years ago
- 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 16 years ago
- ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
- 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 16 years ago
- cd9e8d4 Merge change 9606 by Android (Google) Code Review · 16 years ago
- 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 16 years ago
- 9df76c7 Merge change 9551 by Android (Google) Code Review · 16 years ago
- bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 16 years ago
- fcaa31b Clean up Grass RS by Romain Guy · 16 years ago
- a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
- b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 16 years ago
- 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 16 years ago
- 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
- 8c76cef Smoother transitions in GrassRS by Romain Guy · 16 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
- dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 16 years ago
- 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 16 years ago
- faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
- 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 16 years ago
- 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
- 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 16 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
- 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 16 years ago
- e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 16 years ago
- ee41112 Enable light sources and update film test app. by Jason Sams · 16 years ago
- c97bb88 Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working. by Jason Sams · 16 years ago
- e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 16 years ago
- 7df0702 Remove shadows and invert dx sign in zoomed mode. by Jason Sams · 16 years ago
- c1ea948 More usability tweaks including turning the icons right side up. by Jason Sams · 16 years ago
- 764205c Fix conflict with automatic DPI support on high density devices by forcing bitmap loading to not be scaled. by Jason Sams · 16 years ago
- 54440a0 Update rollo and renderscript to the new ACC compiler interface. by Jason Sams · 16 years ago
- c75a257 Update rollo with new interactivity model. by Jason Sams · 16 years ago
- 399bfce Fix master build errors post merge with master_gl branch. by Jason Sams · 16 years ago
- 7aa4f3a More test app work by Jason Sams · 16 years ago
- 64676f3 1st cut of a3d file loader. by Jason Sams · 16 years ago
- b5af325 rename libsgl/libcorecg to libskia by Mike Reed · 16 years ago
- 03a9a34 Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
- 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
- aabd009 Update rollo with icon images. by Jason Sams · 16 years ago
- dfe983b Merge commit 'goog/master' into merge_master by Mathias Agopian · 16 years ago
- fdcc14e Update rollo and support functions. Includes mockup of some new ui concepts. by Jason Sams · 16 years ago
- 7c878f3 Begin adding mesh by Jason Sams · 16 years ago
- f31868e merge master in master_gl by Mathias Agopian · 16 years ago
- f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
- f800166 Fix 3 bugs in fountain test. Correctly generate the last mip level of a non-square mip chain. Default the background to not blended and disable dither/depth. by Jason Sams · 16 years ago
- 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 16 years ago
- 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
- bba134c All light source objects. by Jason Sams · 16 years ago
- af49c74 implement modeview matrix sliding from within scripts. by Jason Sams · 16 years ago
- 462d11b checkpoint filmstrip, implemented TLS. by Jason Sams · 16 years ago
- 2d9c39d Fix two minor issues. Rename launchID to launchIndex and make util class Matrix public for apps to use. by Jason Sams · 16 years ago
- 5f7fc27 Replace spins with proper pthread conditions. by Jason Sams · 16 years ago
- 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago