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platform_frameworks_base
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dde49a4fe8ae9a4736d171efbadb067e7d4cc81d
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libs
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hwui
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ShadowTessellator.cpp
8def74d
+ correcting shadow visual appearance (b/17610926)
by ztenghui
· 11 years ago
f7d76df
Update the shadow strength
by ztenghui
· 11 years ago
512e643
Re-triangulate the spot shadow.
by ztenghui
· 11 years ago
c50a03d
Improve the spot shadow computation.
by ztenghui
· 11 years ago
1aa5d2d
Fix ALL compile warnings
by John Reck
· 11 years ago
83f7ee8
Remove the unnessary log
by ztenghui
· 11 years ago
05f3d6e
Tessellate on worker threads
by Chris Craik
· 11 years ago
797b95b2
Define light position (using new lighting spec) in Java
by Chris Craik
· 11 years ago
f11310f
Check the array before accessing it
by ztenghui
· 11 years ago
64ab917
Merge "Add more shadow control knobs"
by Chris Craik
· 11 years ago
f5be3ca
Add more shadow control knobs
by Chris Craik
· 11 years ago
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
af6f7ed
Early rejection on shadows which are outside of the clip bound.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
87f9df8
Update tessellation tracing
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
15a07a2
Use path outlines to define shadow shapes
by Chris Craik
· 12 years ago
cc3c256
Property support for light positioning.
by ztenghui
· 12 years ago
8191eff
Merge "Map shadow light position globally"
by Chris Craik
· 12 years ago
7b3dfa4
Transform shadow casters correctly in 3d
by Chris Craik
· 12 years ago
3197cde
Map shadow light position globally
by Chris Craik
· 12 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 12 years ago
55bfb4e
Calculate and show Ambient shadow.
by ztenghui
· 12 years ago