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platform_frameworks_base
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e67a784eb2c914c04c62ea5dfa1e3751df5582cc
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libs
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hwui
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SpotShadow.h
2e023f3
Make sure the theta is correctly represented and incoming polygon is CW for shadow.
by ztenghui
· 11 years ago
50ecf84
Create one hole inside the umbra area to avoid overdraw.
by ztenghui
· 11 years ago
726118b
Improve shadow tessellation performance
by Chris Craik
· 11 years ago
63d41ab
Use pre-computed index to draw the shadow.
by ztenghui
· 11 years ago
f5ca8b4
Merge close vertices in a better way.
by ztenghui
· 12 years ago
7b4516e
Calculate and show the shadow from a spot light.
by ztenghui
· 12 years ago