1. f075b4e Fix fountain crash. by Jason Sams · 16 years ago
  2. a57e982 Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown. by Jason Sams · 16 years ago
  3. 61f08d6 Improved object lifecycle tracking and fix leaks. by Jason Sams · 16 years ago
  4. 66b2771 Reduce debugging spew and add props to selectivly re-enable it. by Jason Sams · 16 years ago
  5. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 16 years ago
  6. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 16 years ago
  7. d3f2eaf Minor cleanup of profile and compile logging. by Jason Sams · 16 years ago
  8. e60446b Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s. by Jason Sams · 16 years ago
  9. b6f2b13 Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks. by Jason Sams · 16 years ago
  10. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 16 years ago
  11. 9ac2c66 Make the renderscript timing logging available by setting debug.rs.profile=1 by Joe Onorato · 16 years ago
  12. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 16 years ago
  13. 59038ca Update viewport when height or width change. by Jason Sams · 16 years ago
  14. d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 16 years ago
  15. be2e841 Implement renderscript Invokables. by Jason Sams · 16 years ago
  16. 988f6eb Minor perf tweak for fountain. by Jason Sams · 16 years ago
  17. fa736d7 Remove the FallRS demo, now promoted as a wallpaper. by Romain Guy · 16 years ago
  18. ac67ebe Merge change 24058 into eclair by Android (Google) Code Review · 16 years ago
  19. a3c745d Merge change 24057 into eclair by Android (Google) Code Review · 16 years ago
  20. 7042cde Minor perf improvement to fall and expand use of struct. by Jason Sams · 16 years ago
  21. 2d496bf Fix point sprites. by Romain Guy · 16 years ago
  22. 7adb985 checkpoint by Jason Sams · 16 years ago
  23. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 16 years ago
  24. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 16 years ago
  25. 44e9983 Update fountain to use structures. by Jason Sams · 16 years ago
  26. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  27. 67c6844 Remove bogus comments and logging. by Jason Sams · 16 years ago
  28. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 16 years ago
  29. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  30. 463a608 Remove Galaxy Render Script, replaced by its wallpaper equivalent. by Romain Guy · 16 years ago
  31. 1965610 Fix FallRS by keeping a reference to the mesh. by Romain Guy · 16 years ago
  32. 75e6c77 Merge change 22169 into eclair by Android (Google) Code Review · 16 years ago
  33. d22fff7 Cleanup the Galaxy, add a few RS functions for Grass. by Romain Guy · 16 years ago
  34. 25ffcdc Point Sprites by Jason Sams · 16 years ago
  35. 8e7c671 Micro-optimizations for FallRS by Romain Guy · 16 years ago
  36. 313b5b8 Improved performance in Galaxy and Fall by Romain Guy · 16 years ago
  37. 6794e1b Merge change 21927 into eclair by Android (Google) Code Review · 16 years ago
  38. f4d1606 Improved RS timing code to monitor where we spend CPU time. by Jason Sams · 16 years ago
  39. 484d57f Move the sky by Romain Guy · 16 years ago
  40. 8a947bd Tweak the water and its texture by Romain Guy · 16 years ago
  41. 6c8dd98 Merge change 21831 into eclair by Android (Google) Code Review · 16 years ago
  42. 15b2969 Add reflections to the water by Romain Guy · 16 years ago
  43. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 16 years ago
  44. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
  45. cac80a6 Tweak the galaxy by Romain Guy · 16 years ago
  46. 948ee25 Merge change 21660 into eclair by Android (Google) Code Review · 16 years ago
  47. 4f7136c Optimized Galaxy by Romain Guy · 16 years ago
  48. bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 16 years ago
  49. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 16 years ago
  50. 81e4640 Add Galaxy wallpaper by Romain Guy · 16 years ago
  51. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 16 years ago
  52. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 16 years ago
  53. 12d6831 Grass has graduated from an RS experiment to a real live wallpaper. by Romain Guy · 16 years ago
  54. 3f8f9da8 Fix the simulator build by removing librs_jni and libRS from it. by Marco Nelissen · 16 years ago
  55. ee1e253 fix the build by Joe Onorato · 16 years ago
  56. 1f9ef9a Merge change 20654 by Android (Google) Code Review · 16 years ago
  57. daed524 The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex by Joe Onorato · 16 years ago
  58. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 16 years ago
  59. 01e5fbd build libRS by Joe Onorato · 16 years ago
  60. 6307f02 Merge change 20586 by Android (Google) Code Review · 16 years ago
  61. d7b3774 Let java put #defines into renderscript by Joe Onorato · 16 years ago
  62. a9d2d5e Make the laves follow the ripples by Romain Guy · 16 years ago
  63. 3370ec9 add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis by Joe Onorato · 16 years ago
  64. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  65. 8f5c94b Better ripples and leaves by Romain Guy · 16 years ago
  66. 6c0cc6d Add refraction and bettr normals computation to FallRS by Romain Guy · 16 years ago
  67. b62627e Add lighting to animated water ripples. by Romain Guy · 16 years ago
  68. f8e136d Use arrays in Grass RS by Romain Guy · 16 years ago
  69. 71cb821 Merge change 20217 by Android (Google) Code Review · 16 years ago
  70. 31858c2 Draw untextured water mesh by Romain Guy · 16 years ago
  71. 8c709dc Implement basic snapping. by Jason Sams · 16 years ago
  72. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  73. ec07022 Fix Fall RS to use the new ProgramVertex APIs. by Romain Guy · 16 years ago
  74. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 16 years ago
  75. a2136d6 Add ability to load arrays in RenderScript. by Romain Guy · 16 years ago
  76. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 16 years ago
  77. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 16 years ago
  78. 1836ae2 Use the new ScriptC.Builder API. by Romain Guy · 16 years ago
  79. ecc7ca03 Add swaying effect to the grass. by Romain Guy · 16 years ago
  80. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 16 years ago
  81. cd9e8d4 Merge change 9606 by Android (Google) Code Review · 16 years ago
  82. 3a1ea93 Add anti-aliasing to Grass RS. by Romain Guy · 16 years ago
  83. 9df76c7 Merge change 9551 by Android (Google) Code Review · 16 years ago
  84. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 16 years ago
  85. fcaa31b Clean up Grass RS by Romain Guy · 16 years ago
  86. a32d100 Add new utility methods to rsScriptC_Lib, android.util.MathUtil and android.graphics.Color. by Romain Guy · 16 years ago
  87. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 16 years ago
  88. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 16 years ago
  89. 8839ca5 Add several math functions to rsScript_Lib. by Romain Guy · 16 years ago
  90. 8c76cef Smoother transitions in GrassRS by Romain Guy · 16 years ago
  91. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 16 years ago
  92. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 16 years ago
  93. 0ea8c8a Simplify image loading. Use common internal format. by Jason Sams · 16 years ago
  94. faf1520 Filmstrip work and boxed bitmap load bugfixes. by Jason Sams · 16 years ago
  95. 31b532e Checkin art assets for film test app and change loading of icons to 8888. by Jason Sams · 16 years ago
  96. 6f5c61c Add new icons and implement text. Fix bug with uploading 8888 bitmaps of non-square size. by Jason Sams · 16 years ago
  97. 37d7fc7 Fix selection and change icon loading from 565 to 8888. by Jason Sams · 16 years ago
  98. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 16 years ago
  99. 8af858e9 Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally. by Jason Sams · 16 years ago
  100. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 16 years ago