1. 2d496bf Fix point sprites. by Romain Guy · 16 years ago
  2. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 16 years ago
  3. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 16 years ago
  4. 25ffcdc Point Sprites by Jason Sams · 16 years ago
  5. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 16 years ago
  6. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 16 years ago
  7. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 16 years ago
  8. 4244afa Add support for multitexture and fix allocation ref counting bug in RS. Add plaque to rollo and leave it disabled due to ugly appearance. by Jason Sams · 16 years ago
  9. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 16 years ago
  10. 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 16 years ago
  11. 9c54bdb Implement default programs and implement defaults and parents for imports. by Jason Sams · 16 years ago
  12. 3eaa338 Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 16 years ago
  13. 02fb2cb Add sampler support by Jason Sams · 16 years ago
  14. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 16 years ago
  15. d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 16 years ago