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libs
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rs
7136220
Fix egl cleanup code on context teardown.
by Jason Sams
· 16 years ago
741a610
Fix bug where dirty messages for allocations attached to programVertex objects could be lost.
by Jason Sams
· 16 years ago
41c19db9
Remove hack in RS that called exit to WAR now fixed driver bugs. Make gloabal init safe by locking around the critical code.
by Jason Sams
· 16 years ago
c7412b3
Minor bug fixes and add glError check.
by Jason Sams
· 16 years ago
6a17e16
Add egl init start message to help debug driver init hangs.
by Jason Sams
· 16 years ago
d7fa122
Add new RenderScript sample: ImageProcessing.
by Romain Guy
· 16 years ago
bd2197f
Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder.
by Jason Sams
· 16 years ago
996db8d
Fix tls crash on startup if more than one RS contexts are created in one process.
by Jason Sams
· 16 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 16 years ago
7f04778
Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion.
by Jason Sams
· 16 years ago
9e384dd
Add a test pattern as rollo's icon
by Joe Onorato
· 16 years ago
e9ad9a7
Implement screen aligned bitmap drawing support.
by Jason Sams
· 16 years ago
bd5b572
absf() -> fabsf() instead of fabs()
by Romain Guy
· 16 years ago
5235cf3
Fix but processing raster state pragma. rename stateFragmentStore to stateStore
by Jason Sams
· 16 years ago
3c0dfba
Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
by Jason Sams
· 16 years ago
f075b4e
Fix fountain crash.
by Jason Sams
· 16 years ago
a57e982
Fix remaining object leaks. Change FountainView to tear down the rsContext and recreate on rotation to test teardown.
by Jason Sams
· 16 years ago
61f08d6
Improved object lifecycle tracking and fix leaks.
by Jason Sams
· 16 years ago
66b2771
Reduce debugging spew and add props to selectivly re-enable it.
by Jason Sams
· 16 years ago
a9e7a05
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
by Jason Sams
· 16 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 16 years ago
d3f2eaf
Minor cleanup of profile and compile logging.
by Jason Sams
· 16 years ago
e60446b
Fix invokables to make sure script pointers are setup before invoking function calls. Reduce app startup time up to 1s.
by Jason Sams
· 16 years ago
b6f2b13
Removed last bits of predefined element types from native code. Predefined types are now constructed at the java layer from standard building blocks.
by Jason Sams
· 16 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 16 years ago
9ac2c66
Make the renderscript timing logging available by setting debug.rs.profile=1
by Joe Onorato
· 16 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 16 years ago
59038ca
Update viewport when height or width change.
by Jason Sams
· 16 years ago
d342fd7
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 16 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 16 years ago
988f6eb
Minor perf tweak for fountain.
by Jason Sams
· 16 years ago
fa736d7
Remove the FallRS demo, now promoted as a wallpaper.
by Romain Guy
· 16 years ago
ac67ebe
Merge change 24058 into eclair
by Android (Google) Code Review
· 16 years ago
a3c745d
Merge change 24057 into eclair
by Android (Google) Code Review
· 16 years ago
7042cde
Minor perf improvement to fall and expand use of struct.
by Jason Sams
· 16 years ago
2d496bf
Fix point sprites.
by Romain Guy
· 16 years ago
7adb985
checkpoint
by Jason Sams
· 16 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 16 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 16 years ago
44e9983
Update fountain to use structures.
by Jason Sams
· 16 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 16 years ago
67c6844
Remove bogus comments and logging.
by Jason Sams
· 16 years ago
f5b4596
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 16 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 16 years ago
463a608
Remove Galaxy Render Script, replaced by its wallpaper equivalent.
by Romain Guy
· 16 years ago
1965610
Fix FallRS by keeping a reference to the mesh.
by Romain Guy
· 16 years ago
75e6c77
Merge change 22169 into eclair
by Android (Google) Code Review
· 16 years ago
d22fff7
Cleanup the Galaxy, add a few RS functions for Grass.
by Romain Guy
· 16 years ago
25ffcdc
Point Sprites
by Jason Sams
· 16 years ago
8e7c671
Micro-optimizations for FallRS
by Romain Guy
· 16 years ago
313b5b8
Improved performance in Galaxy and Fall
by Romain Guy
· 16 years ago
6794e1b
Merge change 21927 into eclair
by Android (Google) Code Review
· 16 years ago
f4d1606
Improved RS timing code to monitor where we spend CPU time.
by Jason Sams
· 16 years ago
484d57f
Move the sky
by Romain Guy
· 16 years ago
8a947bd
Tweak the water and its texture
by Romain Guy
· 16 years ago
6c8dd98
Merge change 21831 into eclair
by Android (Google) Code Review
· 16 years ago
15b2969
Add reflections to the water
by Romain Guy
· 16 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 16 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 16 years ago
cac80a6
Tweak the galaxy
by Romain Guy
· 16 years ago
948ee25
Merge change 21660 into eclair
by Android (Google) Code Review
· 16 years ago
4f7136c
Optimized Galaxy
by Romain Guy
· 16 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 16 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 16 years ago
81e4640
Add Galaxy wallpaper
by Romain Guy
· 16 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 16 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 16 years ago
12d6831
Grass has graduated from an RS experiment to a real live wallpaper.
by Romain Guy
· 16 years ago
3f8f9da8
Fix the simulator build by removing librs_jni and libRS from it.
by Marco Nelissen
· 16 years ago
ee1e253
fix the build
by Joe Onorato
· 16 years ago
1f9ef9a
Merge change 20654
by Android (Google) Code Review
· 16 years ago
daed524
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
by Joe Onorato
· 16 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 16 years ago
01e5fbd
build libRS
by Joe Onorato
· 16 years ago
6307f02
Merge change 20586
by Android (Google) Code Review
· 16 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 16 years ago
a9d2d5e
Make the laves follow the ripples
by Romain Guy
· 16 years ago
3370ec9
add three rs functions: uptimeMillis, startTimeMillis, elapsedTimeMillis
by Joe Onorato
· 16 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 16 years ago
8f5c94b
Better ripples and leaves
by Romain Guy
· 16 years ago
6c0cc6d
Add refraction and bettr normals computation to FallRS
by Romain Guy
· 16 years ago
b62627e
Add lighting to animated water ripples.
by Romain Guy
· 16 years ago
f8e136d
Use arrays in Grass RS
by Romain Guy
· 16 years ago
71cb821
Merge change 20217
by Android (Google) Code Review
· 16 years ago
31858c2
Draw untextured water mesh
by Romain Guy
· 16 years ago
8c709dc
Implement basic snapping.
by Jason Sams
· 16 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 16 years ago
ec07022
Fix Fall RS to use the new ProgramVertex APIs.
by Romain Guy
· 16 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 16 years ago
a2136d6
Add ability to load arrays in RenderScript.
by Romain Guy
· 16 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 16 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 16 years ago
1836ae2
Use the new ScriptC.Builder API.
by Romain Guy
· 16 years ago
ecc7ca03
Add swaying effect to the grass.
by Romain Guy
· 16 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 16 years ago
cd9e8d4
Merge change 9606
by Android (Google) Code Review
· 16 years ago
3a1ea93
Add anti-aliasing to Grass RS.
by Romain Guy
· 16 years ago
9df76c7
Merge change 9551
by Android (Google) Code Review
· 16 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 16 years ago
fcaa31b
Clean up Grass RS
by Romain Guy
· 16 years ago
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