1. e6a15ee Remove all usage of fmin and fmax by Chris Craik · 10 years ago
  2. df72b63 Switch from fminf/fmaxf to std::min/max by Chris Craik · 10 years ago
  3. 8820fd1 Patch cleanup, reenable Patch Glops by Chris Craik · 10 years ago
  4. e5c6584 Constructor cleanup by Chris Craik · 10 years ago
  5. d41c4d8 Add overrides and switch to nullptr keyword for all files by Chris Craik · 10 years ago
  6. 51d6a3d Cleanup various clang warnings, use unique_ptrs in several places by Chris Craik · 11 years ago
  7. 6056e10 Solve three memory leaks related to PatchCache by Jens Gulin · 11 years ago
  8. 6381dd4 LP64: Make 9 patches architecture agnostic. by Narayan Kamath · 11 years ago
  9. 6cad757 Fix 9patches' limitation of 32 empty quads by Romain Guy · 12 years ago
  10. f296dca (Small) 9patch drawing improvements by Romain Guy · 12 years ago
  11. 03c00b5 Batch 9-patches in a single mesh whenever possible by Romain Guy · 12 years ago
  12. 3b748a4 Pack preloaded framework assets in a texture atlas by Romain Guy · 12 years ago
  13. 2af4635 Object-based DisplayList recording by Chris Craik · 13 years ago
  14. 5341cea Cleanup 9patch mesh matching code Bug #7970966 by Romain Guy · 12 years ago
  15. c37f349 Prevent possible divide by 0 Bug #7307304 by Romain Guy · 13 years ago
  16. 41d35ae Allow 9patches to shrink Bug #7307304 by Romain Guy · 13 years ago
  17. 70561df Prevent degenerate 9-patches from drawing out of bounds Bug #7137292 by Romain Guy · 13 years ago
  18. 4ff0cf4 Add new debug tool to track hardware layers updates by Romain Guy · 13 years ago
  19. f3a910b4 Optimize state changes by Romain Guy · 14 years ago
  20. 5e7c469 Make sure 9patches are not filtered when not necessary Bug #5383406 by Romain Guy · 14 years ago
  21. f504a2f Correctly implement the CLEAR xfermode. by Romain Guy · 14 years ago
  22. a3311ed Fix the fix for 9patches. by Romain Guy · 14 years ago
  23. fdbec3e Fix 9patches in Launcher by Romain Guy · 14 years ago
  24. eb6a4a1 Fix 9patches, again... Bug #3365243 by Romain Guy · 14 years ago
  25. 7444da5 Yet another fix for 9patch rendering. Bug #3362133 by Romain Guy · 14 years ago
  26. fb13abd Fix 9patch rendering in ExpandableListView. by Romain Guy · 14 years ago
  27. 8ab4079 Fix 9patch rendering Bug #3253396 by Romain Guy · 15 years ago
  28. a5ef39a Don't render degenerate triangles in 9patches. Bug #3251983 by Romain Guy · 15 years ago
  29. bd41a11 Correctly index transparent quads when generating 9patch meshes. Bug #3250026 by Romain Guy · 15 years ago
  30. 6f72beb Update 9patch structure when rendering with different divs/colors. Bug #3221488 by Romain Guy · 15 years ago
  31. 5b3b352 Optimize FBO drawing with regions. by Romain Guy · 15 years ago
  32. 9bca479 Small cleanup. by Romain Guy · 15 years ago
  33. 2665b85 Small cleanup. by Romain Guy · 15 years ago
  34. 03750a0 Use VBOs to render most geometries. by Romain Guy · 15 years ago
  35. 4bb9420 Optimize 9patch rendering. by Romain Guy · 15 years ago
  36. 31529ff Correctly free memory. by Romain Guy · 15 years ago
  37. 759ea80 Add support for drawLines(), with anti-aliasing by Romain Guy · 15 years ago
  38. 6820ac8 Fix 9patch rendering. by Romain Guy · 15 years ago
  39. fb5e23c Refactoring to move vertex computing to the Patch class. by Romain Guy · 15 years ago