Migrate libGLESv2 to ndk_library.
Test: make checkbuild
Bug: http://b/30465923
Change-Id: I62e108bdd27b6dc40fdf7ede7d579a286cbf3b9b
diff --git a/opengl/libs/Android.bp b/opengl/libs/Android.bp
index 367a6e9..66501dc 100644
--- a/opengl/libs/Android.bp
+++ b/opengl/libs/Android.bp
@@ -33,3 +33,9 @@
symbol_file: "libGLESv1_CM.map.txt",
first_version: "9",
}
+
+ndk_library {
+ name: "libGLESv2.ndk",
+ symbol_file: "libGLESv2.map.txt",
+ first_version: "9",
+}
diff --git a/opengl/libs/libGLESv2.map.txt b/opengl/libs/libGLESv2.map.txt
new file mode 100644
index 0000000..1b0042a
--- /dev/null
+++ b/opengl/libs/libGLESv2.map.txt
@@ -0,0 +1,207 @@
+LIBGLESV2 {
+ global:
+ glActiveTexture;
+ glAttachShader;
+ glBeginPerfMonitorAMD;
+ glBindAttribLocation;
+ glBindBuffer;
+ glBindFramebuffer;
+ glBindRenderbuffer;
+ glBindTexture;
+ glBindVertexArrayOES; # introduced-mips=9 introduced-x86=9
+ glBlendColor;
+ glBlendEquation;
+ glBlendEquationSeparate;
+ glBlendFunc;
+ glBlendFuncSeparate;
+ glBufferData;
+ glBufferSubData;
+ glCheckFramebufferStatus;
+ glClear;
+ glClearColor;
+ glClearDepthf;
+ glClearStencil;
+ glColorMask;
+ glCompileShader;
+ glCompressedTexImage2D;
+ glCompressedTexImage3DOES;
+ glCompressedTexSubImage2D;
+ glCompressedTexSubImage3DOES;
+ glCopyTexImage2D;
+ glCopyTexSubImage2D;
+ glCopyTexSubImage3DOES;
+ glCoverageMaskNV; # introduced-mips=9 introduced-x86=9
+ glCoverageOperationNV; # introduced-mips=9 introduced-x86=9
+ glCreateProgram;
+ glCreateShader;
+ glCullFace;
+ glDeleteBuffers;
+ glDeleteFencesNV;
+ glDeleteFramebuffers;
+ glDeletePerfMonitorsAMD;
+ glDeleteProgram;
+ glDeleteRenderbuffers;
+ glDeleteShader;
+ glDeleteTextures;
+ glDeleteVertexArraysOES; # introduced-mips=9 introduced-x86=9
+ glDepthFunc;
+ glDepthMask;
+ glDepthRangef;
+ glDetachShader;
+ glDisable;
+ glDisableDriverControlQCOM;
+ glDisableVertexAttribArray;
+ glDiscardFramebufferEXT; # introduced-mips=9 introduced-x86=9
+ glDrawArrays;
+ glDrawElements;
+ glEGLImageTargetRenderbufferStorageOES;
+ glEGLImageTargetTexture2DOES;
+ glEnable;
+ glEnableDriverControlQCOM;
+ glEnableVertexAttribArray;
+ glEndPerfMonitorAMD;
+ glEndTilingQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetBufferPointervQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetBuffersQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetFramebuffersQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetProgramBinarySourceQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetProgramsQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetRenderbuffersQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetShadersQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetTexLevelParameterivQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetTexSubImageQCOM; # introduced-mips=9 introduced-x86=9
+ glExtGetTexturesQCOM; # introduced-mips=9 introduced-x86=9
+ glExtIsProgramBinaryQCOM; # introduced-mips=9 introduced-x86=9
+ glExtTexObjectStateOverrideiQCOM; # introduced-mips=9 introduced-x86=9
+ glFinish;
+ glFinishFenceNV;
+ glFlush;
+ glFramebufferRenderbuffer;
+ glFramebufferTexture2D;
+ glFramebufferTexture2DMultisampleIMG; # introduced-mips=9 introduced-x86=9
+ glFramebufferTexture3DOES;
+ glFrontFace;
+ glGenBuffers;
+ glGenFencesNV;
+ glGenFramebuffers;
+ glGenPerfMonitorsAMD;
+ glGenRenderbuffers;
+ glGenTextures;
+ glGenVertexArraysOES; # introduced-mips=9 introduced-x86=9
+ glGenerateMipmap;
+ glGetActiveAttrib;
+ glGetActiveUniform;
+ glGetAttachedShaders;
+ glGetAttribLocation;
+ glGetBooleanv;
+ glGetBufferParameteriv;
+ glGetBufferPointervOES;
+ glGetDriverControlStringQCOM;
+ glGetDriverControlsQCOM;
+ glGetError;
+ glGetFenceivNV;
+ glGetFloatv;
+ glGetFramebufferAttachmentParameteriv;
+ glGetIntegerv;
+ glGetPerfMonitorCounterDataAMD;
+ glGetPerfMonitorCounterInfoAMD;
+ glGetPerfMonitorCounterStringAMD;
+ glGetPerfMonitorCountersAMD;
+ glGetPerfMonitorGroupStringAMD;
+ glGetPerfMonitorGroupsAMD;
+ glGetProgramBinaryOES;
+ glGetProgramInfoLog;
+ glGetProgramiv;
+ glGetRenderbufferParameteriv;
+ glGetShaderInfoLog;
+ glGetShaderPrecisionFormat;
+ glGetShaderSource;
+ glGetShaderiv;
+ glGetString;
+ glGetTexParameterfv;
+ glGetTexParameteriv;
+ glGetUniformLocation;
+ glGetUniformfv;
+ glGetUniformiv;
+ glGetVertexAttribPointerv;
+ glGetVertexAttribfv;
+ glGetVertexAttribiv;
+ glHint;
+ glIsBuffer;
+ glIsEnabled;
+ glIsFenceNV;
+ glIsFramebuffer;
+ glIsProgram;
+ glIsRenderbuffer;
+ glIsShader;
+ glIsTexture;
+ glIsVertexArrayOES; # introduced-mips=9 introduced-x86=9
+ glLineWidth;
+ glLinkProgram;
+ glMapBufferOES;
+ glMultiDrawArraysEXT; # introduced-mips=9 introduced-x86=9
+ glMultiDrawElementsEXT; # introduced-mips=9 introduced-x86=9
+ glPixelStorei;
+ glPolygonOffset;
+ glProgramBinaryOES;
+ glReadPixels;
+ glReleaseShaderCompiler;
+ glRenderbufferStorage;
+ glRenderbufferStorageMultisampleIMG; # introduced-mips=9 introduced-x86=9
+ glSampleCoverage;
+ glScissor;
+ glSelectPerfMonitorCountersAMD;
+ glSetFenceNV;
+ glShaderBinary;
+ glShaderSource;
+ glStartTilingQCOM; # introduced-mips=9 introduced-x86=9
+ glStencilFunc;
+ glStencilFuncSeparate;
+ glStencilMask;
+ glStencilMaskSeparate;
+ glStencilOp;
+ glStencilOpSeparate;
+ glTestFenceNV;
+ glTexImage2D;
+ glTexImage3DOES;
+ glTexParameterf;
+ glTexParameterfv;
+ glTexParameteri;
+ glTexParameteriv;
+ glTexSubImage2D;
+ glTexSubImage3DOES;
+ glUniform1f;
+ glUniform1fv;
+ glUniform1i;
+ glUniform1iv;
+ glUniform2f;
+ glUniform2fv;
+ glUniform2i;
+ glUniform2iv;
+ glUniform3f;
+ glUniform3fv;
+ glUniform3i;
+ glUniform3iv;
+ glUniform4f;
+ glUniform4fv;
+ glUniform4i;
+ glUniform4iv;
+ glUniformMatrix2fv;
+ glUniformMatrix3fv;
+ glUniformMatrix4fv;
+ glUnmapBufferOES;
+ glUseProgram;
+ glValidateProgram;
+ glVertexAttrib1f;
+ glVertexAttrib1fv;
+ glVertexAttrib2f;
+ glVertexAttrib2fv;
+ glVertexAttrib3f;
+ glVertexAttrib3fv;
+ glVertexAttrib4f;
+ glVertexAttrib4fv;
+ glVertexAttribPointer;
+ glViewport;
+ local:
+ *;
+};