display projection API now has a single function instead of 3
Change-Id: I9bf46d372b77d547486d4bbe6f1953ec8c65e98f
diff --git a/include/gui/SurfaceComposerClient.h b/include/gui/SurfaceComposerClient.h
index a143d81..57c72c9 100644
--- a/include/gui/SurfaceComposerClient.h
+++ b/include/gui/SurfaceComposerClient.h
@@ -121,11 +121,21 @@
const sp<ISurfaceTexture>& surface);
static void setDisplayLayerStack(const sp<IBinder>& token,
uint32_t layerStack);
- static void setDisplayOrientation(const sp<IBinder>& token,
- uint32_t orientation);
- static void setDisplayViewport(const sp<IBinder>& token,
- const Rect& viewport);
- static void setDisplayFrame(const sp<IBinder>& token, const Rect& frame);
+
+ /* setDisplayProjection() defines the projection of layer stacks
+ * to a given display.
+ *
+ * - orientation defines the display's orientation.
+ * - layerStackRect defines which area of the window manager coordinate
+ * space will be used.
+ * - displayRect defines where on the display will layerStackRect be
+ * mapped to. displayRect is specified post-orientation, that is
+ * it uses the orientation seen by the end-user.
+ */
+ static void setDisplayProjection(const sp<IBinder>& token,
+ uint32_t orientation,
+ const Rect& layerStackRect,
+ const Rect& displayRect);
private:
virtual void onFirstRef();