display projection API now has a single function instead of 3

Change-Id: I9bf46d372b77d547486d4bbe6f1953ec8c65e98f
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index cf781d3..01ae1c2 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -150,7 +150,7 @@
     mHwcDisplayId = mFlinger->allocateHwcDisplayId(mType);
 
     // initialize the display orientation transform.
-    DisplayDevice::setOrientation(DisplayState::eOrientationDefault);
+    setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
 }
 
 uint32_t DisplayDevice::getPageFlipCount() const {
@@ -298,25 +298,14 @@
     return NO_ERROR;
 }
 
-void DisplayDevice::setOrientation(int orientation) {
+void DisplayDevice::setProjection(int orientation,
+        const Rect& viewport, const Rect& frame) {
     mOrientation = orientation;
+    mViewport = viewport;
+    mFrame = frame;
     updateGeometryTransform();
 }
 
-void DisplayDevice::setViewport(const Rect& viewport) {
-    if (viewport.isValid()) {
-        mViewport = viewport;
-        updateGeometryTransform();
-    }
-}
-
-void DisplayDevice::setFrame(const Rect& frame) {
-    if (frame.isValid()) {
-        mFrame = frame;
-        updateGeometryTransform();
-    }
-}
-
 void DisplayDevice::updateGeometryTransform() {
     int w = mDisplayWidth;
     int h = mDisplayHeight;
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index 12a0152..8122b9d 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -94,9 +94,7 @@
     Region                  getDirtyRegion(bool repaintEverything) const;
 
     void                    setLayerStack(uint32_t stack);
-    void                    setOrientation(int orientation);
-    void                    setViewport(const Rect& viewport);
-    void                    setFrame(const Rect& frame);
+    void                    setProjection(int orientation, const Rect& viewport, const Rect& frame);
 
     int                     getOrientation() const { return mOrientation; }
     const Transform&        getTransform() const { return mGlobalTransform; }
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ed91d44..f6dd62a 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -972,14 +972,12 @@
                         if (state.layerStack != draw[i].layerStack) {
                             disp->setLayerStack(state.layerStack);
                         }
-                        if (state.orientation != draw[i].orientation) {
-                            disp->setOrientation(state.orientation);
-                        }
-                        if (state.viewport != draw[i].viewport) {
-                            disp->setViewport(state.viewport);
-                        }
-                        if (state.frame != draw[i].frame) {
-                            disp->setFrame(state.frame);
+                        if ((state.orientation != draw[i].orientation)
+                                || (state.viewport != draw[i].viewport)
+                                || (state.frame != draw[i].frame))
+                        {
+                            disp->setProjection(state.orientation,
+                                    state.viewport, state.viewport);
                         }
                     }
                 }
@@ -997,9 +995,8 @@
                         sp<DisplayDevice> disp = new DisplayDevice(this,
                                 state.type, display, stc, 0, mEGLConfig);
                         disp->setLayerStack(state.layerStack);
-                        disp->setOrientation(state.orientation);
-                        disp->setViewport(state.viewport);
-                        disp->setFrame(state.frame);
+                        disp->setProjection(state.orientation,
+                                state.viewport, state.viewport);
                         mDisplays.add(display, disp);
                     }
                 }
@@ -1499,19 +1496,15 @@
                 flags |= eDisplayTransactionNeeded;
             }
         }
-        if (what & DisplayState::eOrientationChanged) {
+        if (what & DisplayState::eDisplayProjectionChanged) {
             if (disp.orientation != s.orientation) {
                 disp.orientation = s.orientation;
                 flags |= eDisplayTransactionNeeded;
             }
-        }
-        if (what & DisplayState::eFrameChanged) {
             if (disp.frame != s.frame) {
                 disp.frame = s.frame;
                 flags |= eDisplayTransactionNeeded;
             }
-        }
-        if (what & DisplayState::eViewportChanged) {
             if (disp.viewport != s.viewport) {
                 disp.viewport = s.viewport;
                 flags |= eDisplayTransactionNeeded;
@@ -1732,7 +1725,7 @@
     Vector<ComposerState> state;
     Vector<DisplayState> displays;
     DisplayState d;
-    d.what = DisplayState::eOrientationChanged;
+    d.what = DisplayState::eDisplayProjectionChanged;
     d.token = mDefaultDisplays[DisplayDevice::DISPLAY_PRIMARY];
     d.orientation = DisplayState::eOrientationDefault;
     displays.add(d);