Init displays to null layer stack
When a display is added, initialize it to use an empty layer stack, so
if it is somehow visible it will show black. It will be assigned the
real layer stack -- along with a projection and other properties -- by
window manager soon. Normally a display remains blanked until window
manager has decided what to show on it, but for HDMI connected at boot
that isn't currently the case.
Bug: 7258935
Change-Id: Ic9bb25f7a9b8d9d3772b097ab1d6fa03bc8780a1
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index 9466944..4fc9c6a 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -89,7 +89,7 @@
mIsSecure(isSecure),
mSecureLayerVisible(false),
mScreenAcquired(false),
- mLayerStack(0),
+ mLayerStack(NO_LAYER_STACK),
mOrientation()
{
init(config);
@@ -196,13 +196,13 @@
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
-#ifdef EGL_ANDROID_swap_rectangle
+#ifdef EGL_ANDROID_swap_rectangle
if (mFlags & SWAP_RECTANGLE) {
const Region newDirty(dirty.intersect(bounds()));
const Rect b(newDirty.getBounds());
eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
- }
+ }
#endif
mPageFlipCount++;
diff --git a/services/surfaceflinger/DisplayDevice.h b/services/surfaceflinger/DisplayDevice.h
index bb6eb70..856366b 100644
--- a/services/surfaceflinger/DisplayDevice.h
+++ b/services/surfaceflinger/DisplayDevice.h
@@ -65,6 +65,10 @@
SWAP_RECTANGLE = 0x00080000,
};
+ enum {
+ NO_LAYER_STACK = 0xFFFFFFFF,
+ };
+
DisplayDevice(
const sp<SurfaceFlinger>& flinger,
DisplayType type,
@@ -117,7 +121,7 @@
void swapBuffers(HWComposer& hwc) const;
status_t compositionComplete() const;
-
+
// called after h/w composer has completed its set() call
void onSwapBuffersCompleted(HWComposer& hwc) const;
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index ee3e93b..c8d2eb6 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1347,7 +1347,7 @@
// start with the whole surface at its current location
const Layer::State& s(layer->drawingState());
- // only consider the layers on the given later stack
+ // only consider the layers on the given layer stack
if (s.layerStack != layerStack)
continue;
@@ -2072,12 +2072,14 @@
// ---------------------------------------------------------------------------
void SurfaceFlinger::onInitializeDisplays() {
- // reset screen orientation
+ // reset screen orientation and use primary layer stack
Vector<ComposerState> state;
Vector<DisplayState> displays;
DisplayState d;
- d.what = DisplayState::eDisplayProjectionChanged;
+ d.what = DisplayState::eDisplayProjectionChanged |
+ DisplayState::eLayerStackChanged;
d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
+ d.layerStack = 0;
d.orientation = DisplayState::eOrientationDefault;
d.frame.makeInvalid();
d.viewport.makeInvalid();
@@ -2901,7 +2903,7 @@
}
SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type)
- : type(type), layerStack(0), orientation(0) {
+ : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) {
viewport.makeInvalid();
frame.makeInvalid();
}