fix small bug in EGL error management
make sure to clear our EGL implementation's error when returning
an error from an underlying implementation
Change-Id: Ibce4726cef1f900e4c7f16002345d7a07f8cdf41
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index df21358..105ebb4 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -1344,16 +1344,18 @@
EGLint eglGetError(void)
{
EGLint result = EGL_SUCCESS;
+ EGLint err;
for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) {
- EGLint err = EGL_SUCCESS;
+ err = EGL_SUCCESS;
egl_connection_t* const cnx = &gEGLImpl[i];
if (cnx->dso)
err = cnx->egl.eglGetError();
if (err!=EGL_SUCCESS && result==EGL_SUCCESS)
result = err;
}
+ err = getError();
if (result == EGL_SUCCESS)
- result = getError();
+ result = err;
return result;
}