glestrace: Framework for GLES tracing library
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:
- Stop building the glesv2dbg library, and build the
glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
traces all GL functions, but not all required data is
sent for all the functions. As a result, it will not
be possible to reconstruct the entire GL state on the
host side.
The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.
Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
diff --git a/opengl/libs/glestrace.h b/opengl/libs/glestrace.h
new file mode 100644
index 0000000..5cfacd4
--- /dev/null
+++ b/opengl/libs/glestrace.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011, The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ * This file declares the API provided by the glestrace library.
+ */
+
+#ifndef _GLES_TRACE_H_
+#define _GLES_TRACE_H_
+
+#include "hooks.h"
+
+namespace android {
+
+/* Hooks to be called by "interesting" EGL functions. */
+void GLTrace_eglCreateContext(int version, EGLContext c);
+void GLTrace_eglMakeCurrent(unsigned version, gl_hooks_t *hooks);
+void GLTrace_eglReleaseThread();
+void GLTrace_eglSwapBuffers(void*, void*);
+
+/* Start and stop GL Tracing. */
+void GLTrace_start();
+void GLTrace_stop();
+
+/* Obtain the gl_hooks structure filled with the trace implementation for all GL functions. */
+gl_hooks_t *GLTrace_getGLHooks();
+
+};
+
+#endif