fix a crasher in our EGL wrapper when attrib_list is NULL in eglChooseConfig
the EGL specification states that this should be treated as though it was
an empty list terminated with EGL_NONE.
Change-Id: I294104370a86b5e5c34c7bcf15c5459eab464631
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index e6cf792..ba09d08 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -843,10 +843,12 @@
EGLint patch_index = -1;
GLint attr;
size_t size = 0;
- while ((attr=attrib_list[size]) != EGL_NONE) {
- if (attr == EGL_CONFIG_ID)
- patch_index = size;
- size += 2;
+ if (attrib_list) {
+ while ((attr=attrib_list[size]) != EGL_NONE) {
+ if (attr == EGL_CONFIG_ID)
+ patch_index = size;
+ size += 2;
+ }
}
if (patch_index >= 0) {
size += 2; // we need copy the sentinel as well