SF: Force refresh when in single buffer mode
- Add a boolean to BufferItem to track whether single buffer mode is
enabled. When it is, force SurfaceFlinger to acquire a new buffer
and refresh on every vsync.
Bug 24940410
Change-Id: Iea67330c416b6fb14500865f98c67f1c12f23197
diff --git a/include/gui/BufferItem.h b/include/gui/BufferItem.h
index 504ac64..370f5d5 100644
--- a/include/gui/BufferItem.h
+++ b/include/gui/BufferItem.h
@@ -118,6 +118,13 @@
// Describes the portion of the surface that has been modified since the
// previous frame
Region mSurfaceDamage;
+
+ // Indicates that the BufferQueue is in single buffer mode
+ bool mSingleBufferMode;
+
+ // Indicates that this buffer was queued by the producer. When in single
+ // buffer mode acquire() can return a BufferItem that wasn't in the queue.
+ bool mQueuedBuffer;
};
} // namespace android