SF: Force refresh when in single buffer mode
- Add a boolean to BufferItem to track whether single buffer mode is
enabled. When it is, force SurfaceFlinger to acquire a new buffer
and refresh on every vsync.
Bug 24940410
Change-Id: Iea67330c416b6fb14500865f98c67f1c12f23197
diff --git a/libs/gui/BufferItem.cpp b/libs/gui/BufferItem.cpp
index 7305861..de8ff70 100644
--- a/libs/gui/BufferItem.cpp
+++ b/libs/gui/BufferItem.cpp
@@ -37,7 +37,9 @@
mIsDroppable(false),
mAcquireCalled(false),
mTransformToDisplayInverse(false),
- mSurfaceDamage() {
+ mSurfaceDamage(),
+ mSingleBufferMode(false),
+ mQueuedBuffer(true) {
}
BufferItem::~BufferItem() {}
diff --git a/libs/gui/BufferQueueConsumer.cpp b/libs/gui/BufferQueueConsumer.cpp
index 8e2afd0..6f9f21f 100644
--- a/libs/gui/BufferQueueConsumer.cpp
+++ b/libs/gui/BufferQueueConsumer.cpp
@@ -203,11 +203,15 @@
(mCore->mSingleBufferCache.transform &
NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY) != 0;
outBuffer->mSurfaceDamage = Region::INVALID_REGION;
+ outBuffer->mSingleBufferMode = true;
+ outBuffer->mQueuedBuffer = false;
} else {
slot = front->mSlot;
*outBuffer = *front;
}
+ outBuffer->mSingleBufferMode = mCore->mSingleBufferMode;
+
ATRACE_BUFFER_INDEX(slot);
BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 268c9da..ef01745 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -744,6 +744,8 @@
mCore->mDequeueBufferCannotBlock ||
(mCore->mSingleBufferMode && mCore->mSingleBufferSlot == slot);
item.mSurfaceDamage = surfaceDamage;
+ item.mSingleBufferMode = mCore->mSingleBufferMode;
+ item.mQueuedBuffer = true;
mStickyTransform = stickyTransform;