surfaceflinger: cache HWC client targets and buffers
Remember HWC client targets and buffers, and make sure we send each
unique slot/handle pair only once. This allows the composer to
clone/register/retain each buffer only once.
Test: builds and boots
Change-Id: Ib485189043a9c132031e82d4d7380ace3bf9453d
diff --git a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
index d37dc0a..2636667 100644
--- a/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
+++ b/services/surfaceflinger/DisplayHardware/VirtualDisplaySurface.h
@@ -17,16 +17,19 @@
#ifndef ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
#define ANDROID_SF_VIRTUAL_DISPLAY_SURFACE_H
+#include "DisplaySurface.h"
+
#include <gui/ConsumerBase.h>
#include <gui/IGraphicBufferProducer.h>
-#include "DisplaySurface.h"
+#include <memory>
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class HWComposer;
+class HWComposerBufferCache;
class IProducerListener;
/* This DisplaySurface implementation supports virtual displays, where GLES
@@ -250,6 +253,11 @@
static const char* dbgSourceStr(Source s);
bool mMustRecompose;
+
+#ifdef USE_HWC2
+ std::unique_ptr<HWComposerBufferCache> mHwcBufferCache =
+ std::make_unique<HWComposerBufferCache>();
+#endif
};
// ---------------------------------------------------------------------------