SF: Refactor display device creation

Move display device creation to its own function which handles all
initialization before creating a DisplayDevice instance, which now just
simply constructs an instance from the passed values.

Also introduces a factory to abstract creating libgui Surface instances,
so that can be replaced by the test.

Test: Builds
Bug: 74827900
Change-Id: Ia80c865dc96b300033c506cc3093e563bcab787b
(cherry picked from commit 99d3da56143c24c99ba73b830c9e16a6f9814770)
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 7d15622..ec9633d 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -118,6 +118,19 @@
     eTransactionMask          = 0x07
 };
 
+// A thin interface to abstract creating instances of Surface (gui/Surface.h) to
+// use as a NativeWindow.
+class NativeWindowSurface {
+public:
+    virtual ~NativeWindowSurface();
+
+    // Gets the NativeWindow to use for the surface.
+    virtual sp<ANativeWindow> getNativeWindow() const = 0;
+
+    // Indicates that the surface should allocate its buffers now.
+    virtual void preallocateBuffers() = 0;
+};
+
 class SurfaceFlingerBE
 {
 public:
@@ -646,6 +659,10 @@
      */
     DisplayDevice::DisplayType determineDisplayType(hwc2_display_t display,
             HWC2::Connection connection) const;
+    sp<DisplayDevice> setupNewDisplayDeviceInternal(const wp<IBinder>& display, int hwcId,
+                                                    const DisplayDeviceState& state,
+                                                    const sp<DisplaySurface>& dispSurface,
+                                                    const sp<IGraphicBufferProducer>& producer);
     void processDisplayChangesLocked();
     void processDisplayHotplugEventsLocked();
 
@@ -837,6 +854,10 @@
                                bool /* consumerIsSurfaceFlinger */)>;
     CreateBufferQueueFunction mCreateBufferQueue;
 
+    using CreateNativeWindowSurfaceFunction =
+            std::function<std::unique_ptr<NativeWindowSurface>(const sp<IGraphicBufferProducer>&)>;
+    CreateNativeWindowSurfaceFunction mCreateNativeWindowSurface;
+
     SurfaceFlingerBE mBE;
 };
 }; // namespace android