Refactor Layer/ColorLayer into siblings

New class hierarchy should look like:

           Layer (abstract)
           /   \
          /     \
        Buffer  Color
        Layer   Layer

Note: LayerBuffer is what previously was referred to by class Layer

Test: Transaction_test.cpp/manual test

Change-Id: I372a27d533e08371da37be811e4372404f7787bd
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 3f8ab3f..7115ad6 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -14,6 +14,7 @@
     FrameTracker.cpp \
     GpuService.cpp \
     Layer.cpp \
+    BufferLayer.cpp \
     ColorLayer.cpp \
     LayerRejecter.cpp \
     LayerVector.cpp \
diff --git a/services/surfaceflinger/BufferLayer.cpp b/services/surfaceflinger/BufferLayer.cpp
new file mode 100644
index 0000000..ccb65f6
--- /dev/null
+++ b/services/surfaceflinger/BufferLayer.cpp
@@ -0,0 +1,911 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+//#define LOG_NDEBUG 0
+#undef LOG_TAG
+#define LOG_TAG "BufferLayer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+
+#include "BufferLayer.h"
+#include "Colorizer.h"
+#include "DisplayDevice.h"
+#include "LayerRejecter.h"
+#include "clz.h"
+
+#include "RenderEngine/RenderEngine.h"
+
+#include <gui/BufferItem.h>
+#include <gui/BufferQueue.h>
+#include <gui/LayerDebugInfo.h>
+#include <gui/Surface.h>
+
+#include <ui/DebugUtils.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/NativeHandle.h>
+#include <utils/StopWatch.h>
+#include <utils/Trace.h>
+
+#include <cutils/compiler.h>
+#include <cutils/native_handle.h>
+#include <cutils/properties.h>
+
+#include <math.h>
+#include <stdlib.h>
+#include <mutex>
+
+namespace android {
+
+BufferLayer::BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name,
+                         uint32_t w, uint32_t h, uint32_t flags)
+      : Layer(flinger, client, name, w, h, flags),
+        mTextureName(-1U),
+        mFormat(PIXEL_FORMAT_NONE),
+        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+        mBufferLatched(false),
+        mPreviousFrameNumber(0),
+        mUpdateTexImageFailed(false),
+        mRefreshPending(false) {
+#ifdef USE_HWC2
+    ALOGV("Creating Layer %s", name.string());
+#endif
+
+    mFlinger->getRenderEngine().genTextures(1, &mTextureName);
+    mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
+
+    if (flags & ISurfaceComposerClient::eNonPremultiplied) mPremultipliedAlpha = false;
+
+    mCurrentState.requested = mCurrentState.active;
+
+    // drawing state & current state are identical
+    mDrawingState = mCurrentState;
+}
+
+BufferLayer::~BufferLayer() {
+    sp<Client> c(mClientRef.promote());
+    if (c != 0) {
+        c->detachLayer(this);
+    }
+
+    for (auto& point : mRemoteSyncPoints) {
+        point->setTransactionApplied();
+    }
+    for (auto& point : mLocalSyncPoints) {
+        point->setFrameAvailable();
+    }
+    mFlinger->deleteTextureAsync(mTextureName);
+
+#ifdef USE_HWC2
+    if (!mHwcLayers.empty()) {
+        ALOGE("Found stale hardware composer layers when destroying "
+              "surface flinger layer %s",
+              mName.string());
+        destroyAllHwcLayers();
+    }
+#endif
+}
+
+bool BufferLayer::isProtected() const
+{
+    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
+    return (activeBuffer != 0) &&
+            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
+}
+
+bool BufferLayer::isVisible() const {
+    return !(isHiddenByPolicy()) && getAlpha() > 0.0f &&
+            (mActiveBuffer != NULL || mSidebandStream != NULL);
+}
+
+bool BufferLayer::isFixedSize() const {
+    return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
+}
+
+status_t BufferLayer::setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) {
+    uint32_t const maxSurfaceDims =
+            min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
+
+    // never allow a surface larger than what our underlying GL implementation
+    // can handle.
+    if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) {
+        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
+        return BAD_VALUE;
+    }
+
+    mFormat = format;
+
+    mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
+    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
+    mCurrentOpacity = getOpacityForFormat(format);
+
+    mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
+    mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
+    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
+
+    return NO_ERROR;
+}
+
+static constexpr mat4 inverseOrientation(uint32_t transform) {
+    const mat4 flipH(-1,0,0,0,  0,1,0,0, 0,0,1,0, 1,0,0,1);
+    const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1);
+    const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1);
+    mat4 tr;
+
+    if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
+        tr = tr * rot90;
+    }
+    if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
+        tr = tr * flipH;
+    }
+    if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
+        tr = tr * flipV;
+    }
+    return inverse(tr);
+}
+
+/*
+ * onDraw will draw the current layer onto the presentable buffer
+ */
+void BufferLayer::onDraw(const RenderArea& renderArea, const Region& clip,
+                         bool useIdentityTransform) const {
+    ATRACE_CALL();
+
+    if (CC_UNLIKELY(mActiveBuffer == 0)) {
+        // the texture has not been created yet, this Layer has
+        // in fact never been drawn into. This happens frequently with
+        // SurfaceView because the WindowManager can't know when the client
+        // has drawn the first time.
+
+        // If there is nothing under us, we paint the screen in black, otherwise
+        // we just skip this update.
+
+        // figure out if there is something below us
+        Region under;
+        bool finished = false;
+        mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) {
+            if (finished || layer == static_cast<BufferLayer const*>(this)) {
+                finished = true;
+                return;
+            }
+            under.orSelf(renderArea.getTransform().transform(layer->visibleRegion));
+        });
+        // if not everything below us is covered, we plug the holes!
+        Region holes(clip.subtract(under));
+        if (!holes.isEmpty()) {
+            clearWithOpenGL(renderArea, 0, 0, 0, 1);
+        }
+        return;
+    }
+
+    // Bind the current buffer to the GL texture, and wait for it to be
+    // ready for us to draw into.
+    status_t err = mSurfaceFlingerConsumer->bindTextureImage();
+    if (err != NO_ERROR) {
+        ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
+        // Go ahead and draw the buffer anyway; no matter what we do the screen
+        // is probably going to have something visibly wrong.
+    }
+
+    bool blackOutLayer = isProtected() || (isSecure() && !renderArea.isSecure());
+
+    RenderEngine& engine(mFlinger->getRenderEngine());
+
+    if (!blackOutLayer) {
+        // TODO: we could be more subtle with isFixedSize()
+        const bool useFiltering = getFiltering() || needsFiltering(renderArea) || isFixedSize();
+
+        // Query the texture matrix given our current filtering mode.
+        float textureMatrix[16];
+        mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
+        mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
+
+        if (getTransformToDisplayInverse()) {
+            /*
+             * the code below applies the primary display's inverse transform to
+             * the texture transform
+             */
+            uint32_t transform = DisplayDevice::getPrimaryDisplayOrientationTransform();
+            mat4 tr = inverseOrientation(transform);
+
+            /**
+             * TODO(b/36727915): This is basically a hack.
+             *
+             * Ensure that regardless of the parent transformation,
+             * this buffer is always transformed from native display
+             * orientation to display orientation. For example, in the case
+             * of a camera where the buffer remains in native orientation,
+             * we want the pixels to always be upright.
+             */
+            sp<Layer> p = mDrawingParent.promote();
+            if (p != nullptr) {
+                const auto parentTransform = p->getTransform();
+                tr = tr * inverseOrientation(parentTransform.getOrientation());
+            }
+
+            // and finally apply it to the original texture matrix
+            const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
+            memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
+        }
+
+        // Set things up for texturing.
+        mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
+        mTexture.setFiltering(useFiltering);
+        mTexture.setMatrix(textureMatrix);
+
+        engine.setupLayerTexturing(mTexture);
+    } else {
+        engine.setupLayerBlackedOut();
+    }
+    drawWithOpenGL(renderArea, useIdentityTransform);
+    engine.disableTexturing();
+}
+
+bool BufferLayer::onPreComposition(nsecs_t refreshStartTime) {
+    if (mBufferLatched) {
+        Mutex::Autolock lock(mFrameEventHistoryMutex);
+        mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime);
+    }
+    mRefreshPending = false;
+    return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh;
+}
+
+#ifdef USE_HWC2
+void BufferLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
+    if (!mSurfaceFlingerConsumer->releasePendingBuffer()) {
+        return;
+    }
+
+    auto releaseFenceTime =
+            std::make_shared<FenceTime>(mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
+    mReleaseTimeline.updateSignalTimes();
+    mReleaseTimeline.push(releaseFenceTime);
+
+    Mutex::Autolock lock(mFrameEventHistoryMutex);
+    if (mPreviousFrameNumber != 0) {
+        mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime,
+                                      std::move(releaseFenceTime));
+    }
+}
+#endif
+
+Region BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) {
+    ATRACE_CALL();
+
+    if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
+        // mSidebandStreamChanged was true
+        mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
+        if (mSidebandStream != NULL) {
+            setTransactionFlags(eTransactionNeeded);
+            mFlinger->setTransactionFlags(eTraversalNeeded);
+        }
+        recomputeVisibleRegions = true;
+
+        const State& s(getDrawingState());
+        return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
+    }
+
+    Region outDirtyRegion;
+    if (mQueuedFrames <= 0 && !mAutoRefresh) {
+        return outDirtyRegion;
+    }
+
+    // if we've already called updateTexImage() without going through
+    // a composition step, we have to skip this layer at this point
+    // because we cannot call updateTeximage() without a corresponding
+    // compositionComplete() call.
+    // we'll trigger an update in onPreComposition().
+    if (mRefreshPending) {
+        return outDirtyRegion;
+    }
+
+    // If the head buffer's acquire fence hasn't signaled yet, return and
+    // try again later
+    if (!headFenceHasSignaled()) {
+        mFlinger->signalLayerUpdate();
+        return outDirtyRegion;
+    }
+
+    // Capture the old state of the layer for comparisons later
+    const State& s(getDrawingState());
+    const bool oldOpacity = isOpaque(s);
+    sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
+
+    if (!allTransactionsSignaled()) {
+        mFlinger->signalLayerUpdate();
+        return outDirtyRegion;
+    }
+
+    // This boolean is used to make sure that SurfaceFlinger's shadow copy
+    // of the buffer queue isn't modified when the buffer queue is returning
+    // BufferItem's that weren't actually queued. This can happen in shared
+    // buffer mode.
+    bool queuedBuffer = false;
+    LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
+                    getProducerStickyTransform() != 0, mName.string(), mOverrideScalingMode,
+                    mFreezeGeometryUpdates);
+    status_t updateResult =
+            mSurfaceFlingerConsumer->updateTexImage(&r, mFlinger->mPrimaryDispSync, &mAutoRefresh,
+                                                    &queuedBuffer, mLastFrameNumberReceived);
+    if (updateResult == BufferQueue::PRESENT_LATER) {
+        // Producer doesn't want buffer to be displayed yet.  Signal a
+        // layer update so we check again at the next opportunity.
+        mFlinger->signalLayerUpdate();
+        return outDirtyRegion;
+    } else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
+        // If the buffer has been rejected, remove it from the shadow queue
+        // and return early
+        if (queuedBuffer) {
+            Mutex::Autolock lock(mQueueItemLock);
+            mQueueItems.removeAt(0);
+            android_atomic_dec(&mQueuedFrames);
+        }
+        return outDirtyRegion;
+    } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
+        // This can occur if something goes wrong when trying to create the
+        // EGLImage for this buffer. If this happens, the buffer has already
+        // been released, so we need to clean up the queue and bug out
+        // early.
+        if (queuedBuffer) {
+            Mutex::Autolock lock(mQueueItemLock);
+            mQueueItems.clear();
+            android_atomic_and(0, &mQueuedFrames);
+        }
+
+        // Once we have hit this state, the shadow queue may no longer
+        // correctly reflect the incoming BufferQueue's contents, so even if
+        // updateTexImage starts working, the only safe course of action is
+        // to continue to ignore updates.
+        mUpdateTexImageFailed = true;
+
+        return outDirtyRegion;
+    }
+
+    if (queuedBuffer) {
+        // Autolock scope
+        auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
+
+        Mutex::Autolock lock(mQueueItemLock);
+
+        // Remove any stale buffers that have been dropped during
+        // updateTexImage
+        while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
+            mQueueItems.removeAt(0);
+            android_atomic_dec(&mQueuedFrames);
+        }
+
+        mQueueItems.removeAt(0);
+    }
+
+    // Decrement the queued-frames count.  Signal another event if we
+    // have more frames pending.
+    if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1) || mAutoRefresh) {
+        mFlinger->signalLayerUpdate();
+    }
+
+    // update the active buffer
+    mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer(&mActiveBufferSlot);
+    if (mActiveBuffer == NULL) {
+        // this can only happen if the very first buffer was rejected.
+        return outDirtyRegion;
+    }
+
+    mBufferLatched = true;
+    mPreviousFrameNumber = mCurrentFrameNumber;
+    mCurrentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
+
+    {
+        Mutex::Autolock lock(mFrameEventHistoryMutex);
+        mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
+#ifndef USE_HWC2
+        auto releaseFenceTime =
+                std::make_shared<FenceTime>(mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
+        mReleaseTimeline.updateSignalTimes();
+        mReleaseTimeline.push(releaseFenceTime);
+        if (mPreviousFrameNumber != 0) {
+            mFrameEventHistory.addRelease(mPreviousFrameNumber, latchTime,
+                                          std::move(releaseFenceTime));
+        }
+#endif
+    }
+
+    mRefreshPending = true;
+    mFrameLatencyNeeded = true;
+    if (oldActiveBuffer == NULL) {
+        // the first time we receive a buffer, we need to trigger a
+        // geometry invalidation.
+        recomputeVisibleRegions = true;
+    }
+
+    setDataSpace(mSurfaceFlingerConsumer->getCurrentDataSpace());
+
+    Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
+    const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
+    const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
+    if ((crop != mCurrentCrop) || (transform != mCurrentTransform) ||
+        (scalingMode != mCurrentScalingMode)) {
+        mCurrentCrop = crop;
+        mCurrentTransform = transform;
+        mCurrentScalingMode = scalingMode;
+        recomputeVisibleRegions = true;
+    }
+
+    if (oldActiveBuffer != NULL) {
+        uint32_t bufWidth = mActiveBuffer->getWidth();
+        uint32_t bufHeight = mActiveBuffer->getHeight();
+        if (bufWidth != uint32_t(oldActiveBuffer->width) ||
+            bufHeight != uint32_t(oldActiveBuffer->height)) {
+            recomputeVisibleRegions = true;
+        }
+    }
+
+    mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
+    if (oldOpacity != isOpaque(s)) {
+        recomputeVisibleRegions = true;
+    }
+
+    // Remove any sync points corresponding to the buffer which was just
+    // latched
+    {
+        Mutex::Autolock lock(mLocalSyncPointMutex);
+        auto point = mLocalSyncPoints.begin();
+        while (point != mLocalSyncPoints.end()) {
+            if (!(*point)->frameIsAvailable() || !(*point)->transactionIsApplied()) {
+                // This sync point must have been added since we started
+                // latching. Don't drop it yet.
+                ++point;
+                continue;
+            }
+
+            if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
+                point = mLocalSyncPoints.erase(point);
+            } else {
+                ++point;
+            }
+        }
+    }
+
+    // FIXME: postedRegion should be dirty & bounds
+    Region dirtyRegion(Rect(s.active.w, s.active.h));
+
+    // transform the dirty region to window-manager space
+    outDirtyRegion = (getTransform().transform(dirtyRegion));
+
+    return outDirtyRegion;
+}
+
+#ifdef USE_HWC2
+void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& displayDevice) {
+    // Apply this display's projection's viewport to the visible region
+    // before giving it to the HWC HAL.
+    const Transform& tr = displayDevice->getTransform();
+    const auto& viewport = displayDevice->getViewport();
+    Region visible = tr.transform(visibleRegion.intersect(viewport));
+    auto hwcId = displayDevice->getHwcDisplayId();
+    auto& hwcInfo = mHwcLayers[hwcId];
+    auto& hwcLayer = hwcInfo.layer;
+    auto error = hwcLayer->setVisibleRegion(visible);
+    if (error != HWC2::Error::None) {
+        ALOGE("[%s] Failed to set visible region: %s (%d)", mName.string(),
+              to_string(error).c_str(), static_cast<int32_t>(error));
+        visible.dump(LOG_TAG);
+    }
+
+    error = hwcLayer->setSurfaceDamage(surfaceDamageRegion);
+    if (error != HWC2::Error::None) {
+        ALOGE("[%s] Failed to set surface damage: %s (%d)", mName.string(),
+              to_string(error).c_str(), static_cast<int32_t>(error));
+        surfaceDamageRegion.dump(LOG_TAG);
+    }
+
+    // Sideband layers
+    if (mSidebandStream.get()) {
+        setCompositionType(hwcId, HWC2::Composition::Sideband);
+        ALOGV("[%s] Requesting Sideband composition", mName.string());
+        error = hwcLayer->setSidebandStream(mSidebandStream->handle());
+        if (error != HWC2::Error::None) {
+            ALOGE("[%s] Failed to set sideband stream %p: %s (%d)", mName.string(),
+                  mSidebandStream->handle(), to_string(error).c_str(), static_cast<int32_t>(error));
+        }
+        return;
+    }
+
+    // Client layers
+    if (hwcInfo.forceClientComposition ||
+        (mActiveBuffer != nullptr && mActiveBuffer->handle == nullptr)) {
+        ALOGV("[%s] Requesting Client composition", mName.string());
+        setCompositionType(hwcId, HWC2::Composition::Client);
+        return;
+    }
+
+    // SolidColor layers
+    if (mActiveBuffer == nullptr) {
+        setCompositionType(hwcId, HWC2::Composition::SolidColor);
+
+        // For now, we only support black for DimLayer
+        error = hwcLayer->setColor({0, 0, 0, 255});
+        if (error != HWC2::Error::None) {
+            ALOGE("[%s] Failed to set color: %s (%d)", mName.string(), to_string(error).c_str(),
+                  static_cast<int32_t>(error));
+        }
+
+        // Clear out the transform, because it doesn't make sense absent a
+        // source buffer
+        error = hwcLayer->setTransform(HWC2::Transform::None);
+        if (error != HWC2::Error::None) {
+            ALOGE("[%s] Failed to clear transform: %s (%d)", mName.string(),
+                  to_string(error).c_str(), static_cast<int32_t>(error));
+        }
+
+        return;
+    }
+
+    // Device or Cursor layers
+    if (mPotentialCursor) {
+        ALOGV("[%s] Requesting Cursor composition", mName.string());
+        setCompositionType(hwcId, HWC2::Composition::Cursor);
+    } else {
+        ALOGV("[%s] Requesting Device composition", mName.string());
+        setCompositionType(hwcId, HWC2::Composition::Device);
+    }
+
+    ALOGV("setPerFrameData: dataspace = %d", mCurrentState.dataSpace);
+    error = hwcLayer->setDataspace(mCurrentState.dataSpace);
+    if (error != HWC2::Error::None) {
+        ALOGE("[%s] Failed to set dataspace %d: %s (%d)", mName.string(), mCurrentState.dataSpace,
+              to_string(error).c_str(), static_cast<int32_t>(error));
+    }
+
+    uint32_t hwcSlot = 0;
+    sp<GraphicBuffer> hwcBuffer;
+    hwcInfo.bufferCache.getHwcBuffer(mActiveBufferSlot, mActiveBuffer, &hwcSlot, &hwcBuffer);
+
+    auto acquireFence = mSurfaceFlingerConsumer->getCurrentFence();
+    error = hwcLayer->setBuffer(hwcSlot, hwcBuffer, acquireFence);
+    if (error != HWC2::Error::None) {
+        ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), mActiveBuffer->handle,
+              to_string(error).c_str(), static_cast<int32_t>(error));
+    }
+}
+
+#else
+void BufferLayer::setPerFrameData(const sp<const DisplayDevice>& hw,
+                                  HWComposer::HWCLayerInterface& layer) {
+    // we have to set the visible region on every frame because
+    // we currently free it during onLayerDisplayed(), which is called
+    // after HWComposer::commit() -- every frame.
+    // Apply this display's projection's viewport to the visible region
+    // before giving it to the HWC HAL.
+    const Transform& tr = hw->getTransform();
+    Region visible = tr.transform(visibleRegion.intersect(hw->getViewport()));
+    layer.setVisibleRegionScreen(visible);
+    layer.setSurfaceDamage(surfaceDamageRegion);
+    mIsGlesComposition = (layer.getCompositionType() == HWC_FRAMEBUFFER);
+
+    if (mSidebandStream.get()) {
+        layer.setSidebandStream(mSidebandStream);
+    } else {
+        // NOTE: buffer can be NULL if the client never drew into this
+        // layer yet, or if we ran out of memory
+        layer.setBuffer(mActiveBuffer);
+    }
+}
+#endif
+
+bool BufferLayer::isOpaque(const Layer::State& s) const
+{
+    // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
+    // layer's opaque flag.
+    if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) {
+        return false;
+    }
+
+    // if the layer has the opaque flag, then we're always opaque,
+    // otherwise we use the current buffer's format.
+    return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
+}
+
+void BufferLayer::onFirstRef() {
+    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
+    sp<IGraphicBufferProducer> producer;
+    sp<IGraphicBufferConsumer> consumer;
+    BufferQueue::createBufferQueue(&producer, &consumer, true);
+    mProducer = new MonitoredProducer(producer, mFlinger, this);
+    mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
+    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
+    mSurfaceFlingerConsumer->setContentsChangedListener(this);
+    mSurfaceFlingerConsumer->setName(mName);
+
+    if (mFlinger->isLayerTripleBufferingDisabled()) {
+        mProducer->setMaxDequeuedBufferCount(2);
+    }
+
+    const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
+    updateTransformHint(hw);
+}
+
+// ---------------------------------------------------------------------------
+// Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
+// ---------------------------------------------------------------------------
+
+void BufferLayer::onFrameAvailable(const BufferItem& item) {
+    // Add this buffer from our internal queue tracker
+    { // Autolock scope
+        Mutex::Autolock lock(mQueueItemLock);
+        mFlinger->mInterceptor.saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
+                                                item.mGraphicBuffer->getHeight(),
+                                                item.mFrameNumber);
+        // Reset the frame number tracker when we receive the first buffer after
+        // a frame number reset
+        if (item.mFrameNumber == 1) {
+            mLastFrameNumberReceived = 0;
+        }
+
+        // Ensure that callbacks are handled in order
+        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
+            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
+            if (result != NO_ERROR) {
+                ALOGE("[%s] Timed out waiting on callback", mName.string());
+            }
+        }
+
+        mQueueItems.push_back(item);
+        android_atomic_inc(&mQueuedFrames);
+
+        // Wake up any pending callbacks
+        mLastFrameNumberReceived = item.mFrameNumber;
+        mQueueItemCondition.broadcast();
+    }
+
+    mFlinger->signalLayerUpdate();
+}
+
+void BufferLayer::onFrameReplaced(const BufferItem& item) {
+    { // Autolock scope
+        Mutex::Autolock lock(mQueueItemLock);
+
+        // Ensure that callbacks are handled in order
+        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
+            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500));
+            if (result != NO_ERROR) {
+                ALOGE("[%s] Timed out waiting on callback", mName.string());
+            }
+        }
+
+        if (mQueueItems.empty()) {
+            ALOGE("Can't replace a frame on an empty queue");
+            return;
+        }
+        mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
+
+        // Wake up any pending callbacks
+        mLastFrameNumberReceived = item.mFrameNumber;
+        mQueueItemCondition.broadcast();
+    }
+}
+
+void BufferLayer::onSidebandStreamChanged() {
+    if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
+        // mSidebandStreamChanged was false
+        mFlinger->signalLayerUpdate();
+    }
+}
+
+bool BufferLayer::needsFiltering(const RenderArea& renderArea) const {
+    return mNeedsFiltering || renderArea.needsFiltering();
+}
+
+// As documented in libhardware header, formats in the range
+// 0x100 - 0x1FF are specific to the HAL implementation, and
+// are known to have no alpha channel
+// TODO: move definition for device-specific range into
+// hardware.h, instead of using hard-coded values here.
+#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
+
+bool BufferLayer::getOpacityForFormat(uint32_t format) {
+    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
+        return true;
+    }
+    switch (format) {
+        case HAL_PIXEL_FORMAT_RGBA_8888:
+        case HAL_PIXEL_FORMAT_BGRA_8888:
+        case HAL_PIXEL_FORMAT_RGBA_FP16:
+        case HAL_PIXEL_FORMAT_RGBA_1010102:
+            return false;
+    }
+    // in all other case, we have no blending (also for unknown formats)
+    return true;
+}
+
+void BufferLayer::drawWithOpenGL(const RenderArea& renderArea, 
+        bool useIdentityTransform) const {
+    const State& s(getDrawingState());
+
+    computeGeometry(renderArea, mMesh, useIdentityTransform);
+
+    /*
+     * NOTE: the way we compute the texture coordinates here produces
+     * different results than when we take the HWC path -- in the later case
+     * the "source crop" is rounded to texel boundaries.
+     * This can produce significantly different results when the texture
+     * is scaled by a large amount.
+     *
+     * The GL code below is more logical (imho), and the difference with
+     * HWC is due to a limitation of the HWC API to integers -- a question
+     * is suspend is whether we should ignore this problem or revert to
+     * GL composition when a buffer scaling is applied (maybe with some
+     * minimal value)? Or, we could make GL behave like HWC -- but this feel
+     * like more of a hack.
+     */
+    Rect win(computeBounds());
+
+    Transform t = getTransform();
+    if (!s.finalCrop.isEmpty()) {
+        win = t.transform(win);
+        if (!win.intersect(s.finalCrop, &win)) {
+            win.clear();
+        }
+        win = t.inverse().transform(win);
+        if (!win.intersect(computeBounds(), &win)) {
+            win.clear();
+        }
+    }
+
+    float left = float(win.left) / float(s.active.w);
+    float top = float(win.top) / float(s.active.h);
+    float right = float(win.right) / float(s.active.w);
+    float bottom = float(win.bottom) / float(s.active.h);
+
+    // TODO: we probably want to generate the texture coords with the mesh
+    // here we assume that we only have 4 vertices
+    Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
+    texCoords[0] = vec2(left, 1.0f - top);
+    texCoords[1] = vec2(left, 1.0f - bottom);
+    texCoords[2] = vec2(right, 1.0f - bottom);
+    texCoords[3] = vec2(right, 1.0f - top);
+
+    RenderEngine& engine(mFlinger->getRenderEngine());
+    engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s), false /* disableTexture */,
+                              getColor());
+#ifdef USE_HWC2
+    engine.setSourceDataSpace(mCurrentState.dataSpace);
+#endif
+    engine.drawMesh(mMesh);
+    engine.disableBlending();
+}
+
+uint32_t BufferLayer::getProducerStickyTransform() const {
+    int producerStickyTransform = 0;
+    int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
+    if (ret != OK) {
+        ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
+              strerror(-ret), ret);
+        return 0;
+    }
+    return static_cast<uint32_t>(producerStickyTransform);
+}
+
+bool BufferLayer::latchUnsignaledBuffers() {
+    static bool propertyLoaded = false;
+    static bool latch = false;
+    static std::mutex mutex;
+    std::lock_guard<std::mutex> lock(mutex);
+    if (!propertyLoaded) {
+        char value[PROPERTY_VALUE_MAX] = {};
+        property_get("debug.sf.latch_unsignaled", value, "0");
+        latch = atoi(value);
+        propertyLoaded = true;
+    }
+    return latch;
+}
+
+uint64_t BufferLayer::getHeadFrameNumber() const {
+    Mutex::Autolock lock(mQueueItemLock);
+    if (!mQueueItems.empty()) {
+        return mQueueItems[0].mFrameNumber;
+    } else {
+        return mCurrentFrameNumber;
+    }
+}
+
+bool BufferLayer::headFenceHasSignaled() const {
+#ifdef USE_HWC2
+    if (latchUnsignaledBuffers()) {
+        return true;
+    }
+
+    Mutex::Autolock lock(mQueueItemLock);
+    if (mQueueItems.empty()) {
+        return true;
+    }
+    if (mQueueItems[0].mIsDroppable) {
+        // Even though this buffer's fence may not have signaled yet, it could
+        // be replaced by another buffer before it has a chance to, which means
+        // that it's possible to get into a situation where a buffer is never
+        // able to be latched. To avoid this, grab this buffer anyway.
+        return true;
+    }
+    return mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING;
+#else
+    return true;
+#endif
+}
+
+uint32_t BufferLayer::getEffectiveScalingMode() const {
+    if (mOverrideScalingMode >= 0) {
+        return mOverrideScalingMode;
+    }
+    return mCurrentScalingMode;
+}
+
+// ----------------------------------------------------------------------------
+// transaction
+// ----------------------------------------------------------------------------
+
+void BufferLayer::notifyAvailableFrames() {
+    auto headFrameNumber = getHeadFrameNumber();
+    bool headFenceSignaled = headFenceHasSignaled();
+    Mutex::Autolock lock(mLocalSyncPointMutex);
+    for (auto& point : mLocalSyncPoints) {
+        if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled) {
+            point->setFrameAvailable();
+        }
+    }
+}
+
+sp<IGraphicBufferProducer> BufferLayer::getProducer() const {
+    return mProducer;
+}
+
+// ---------------------------------------------------------------------------
+// h/w composer set-up
+// ---------------------------------------------------------------------------
+
+bool BufferLayer::allTransactionsSignaled() {
+    auto headFrameNumber = getHeadFrameNumber();
+    bool matchingFramesFound = false;
+    bool allTransactionsApplied = true;
+    Mutex::Autolock lock(mLocalSyncPointMutex);
+
+    for (auto& point : mLocalSyncPoints) {
+        if (point->getFrameNumber() > headFrameNumber) {
+            break;
+        }
+        matchingFramesFound = true;
+
+        if (!point->frameIsAvailable()) {
+            // We haven't notified the remote layer that the frame for
+            // this point is available yet. Notify it now, and then
+            // abort this attempt to latch.
+            point->setFrameAvailable();
+            allTransactionsApplied = false;
+            break;
+        }
+
+        allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied();
+    }
+    return !matchingFramesFound || allTransactionsApplied;
+}
+
+} // namespace android
+
+#if defined(__gl_h_)
+#error "don't include gl/gl.h in this file"
+#endif
+
+#if defined(__gl2_h_)
+#error "don't include gl2/gl2.h in this file"
+#endif
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
new file mode 100644
index 0000000..b245f29
--- /dev/null
+++ b/services/surfaceflinger/BufferLayer.h
@@ -0,0 +1,184 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "Layer.h"
+#include "Client.h"
+#include "DisplayHardware/HWComposer.h"
+#include "DisplayHardware/HWComposerBufferCache.h"
+#include "FrameTracker.h"
+#include "LayerVector.h"
+#include "MonitoredProducer.h"
+#include "RenderEngine/Mesh.h"
+#include "RenderEngine/Texture.h"
+#include "SurfaceFlinger.h"
+#include "SurfaceFlingerConsumer.h"
+#include "Transform.h"
+
+#include <gui/ISurfaceComposerClient.h>
+#include <gui/LayerState.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <ui/FrameStats.h>
+#include <ui/GraphicBuffer.h>
+#include <ui/PixelFormat.h>
+#include <ui/Region.h>
+
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/Timers.h>
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <list>
+
+namespace android {
+
+/*
+ * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
+ * BufferLayer is first referenced.
+ *
+ * This also implements onFrameAvailable(), which notifies SurfaceFlinger
+ * that new data has arrived.
+ */
+class BufferLayer : public Layer, public SurfaceFlingerConsumer::ContentsChangedListener {
+public:
+    BufferLayer(SurfaceFlinger* flinger, const sp<Client>& client, const String8& name, uint32_t w,
+                uint32_t h, uint32_t flags);
+
+    ~BufferLayer() override;
+
+    // -----------------------------------------------------------------------
+    // Overriden from Layer
+    // -----------------------------------------------------------------------
+
+    /*
+     * getTypeId - Provide unique string for each class type in the Layer
+     * hierarchy
+     */
+    const char* getTypeId() const override { return "BufferLayer"; }
+
+    /*
+     * isProtected - true if the layer may contain protected content in the
+     * GRALLOC_USAGE_PROTECTED sense.
+     */
+    bool isProtected() const;
+
+    /*
+     * isVisible - true if this layer is visible, false otherwise
+     */
+    bool isVisible() const override;
+
+    /*
+     * isFixedSize - true if content has a fixed size
+     */
+    bool isFixedSize() const override;
+
+    // the this layer's size and format
+    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+
+    /*
+     * onDraw - draws the surface.
+     */
+    void onDraw(const RenderArea& renderArea, const Region& clip,
+                bool useIdentityTransform) const override;
+
+    bool onPreComposition(nsecs_t refreshStartTime) override;
+
+#ifdef USE_HWC2
+    // If a buffer was replaced this frame, release the former buffer
+    void releasePendingBuffer(nsecs_t dequeueReadyTime);
+#endif
+
+    /*
+     * latchBuffer - called each time the screen is redrawn and returns whether
+     * the visible regions need to be recomputed (this is a fairly heavy
+     * operation, so this should be set only if needed). Typically this is used
+     * to figure out if the content or size of a surface has changed.
+     */
+    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) override;
+    bool isBufferLatched() const override { return mRefreshPending; }
+
+#ifdef USE_HWC2
+    void setPerFrameData(const sp<const DisplayDevice>& displayDevice);
+#else
+    void setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer);
+#endif
+    bool isOpaque(const Layer::State& s) const override;
+
+private:
+    void onFirstRef() override;
+
+    // Interface implementation for
+    // SurfaceFlingerConsumer::ContentsChangedListener
+    void onFrameAvailable(const BufferItem& item) override;
+    void onFrameReplaced(const BufferItem& item) override;
+    void onSidebandStreamChanged() override;
+
+    // needsLinearFiltering - true if this surface's state requires filtering
+    bool needsFiltering(const RenderArea& renderArea) const;
+
+    static bool getOpacityForFormat(uint32_t format);
+
+    // drawing
+    void drawWithOpenGL(const RenderArea& renderArea,
+            bool useIdentityTransform) const;
+
+    // Temporary - Used only for LEGACY camera mode.
+    uint32_t getProducerStickyTransform() const;
+
+    // Loads the corresponding system property once per process
+    static bool latchUnsignaledBuffers();
+
+    uint64_t getHeadFrameNumber() const;
+    bool headFenceHasSignaled() const;
+
+    // Returns the current scaling mode, unless mOverrideScalingMode
+    // is set, in which case, it returns mOverrideScalingMode
+    uint32_t getEffectiveScalingMode() const override;
+
+public:
+    void notifyAvailableFrames() override;
+
+    PixelFormat getPixelFormat() const override { return mFormat; }
+    sp<IGraphicBufferProducer> getProducer() const;
+
+private:
+    // Check all of the local sync points to ensure that all transactions
+    // which need to have been applied prior to the frame which is about to
+    // be latched have signaled
+    bool allTransactionsSignaled();
+    sp<IGraphicBufferProducer> mProducer;
+
+    // constants
+    uint32_t mTextureName; // from GLES
+    PixelFormat mFormat;
+
+    // main thread
+    uint32_t mCurrentScalingMode;
+    bool mBufferLatched = false;   // TODO: Use mActiveBuffer?
+    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
+    // The texture used to draw the layer in GLES composition mode
+    mutable Texture mTexture;
+
+    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
+    bool mRefreshPending;
+};
+
+} // namespace android
diff --git a/services/surfaceflinger/ColorLayer.cpp b/services/surfaceflinger/ColorLayer.cpp
index 32526dd..72fdaaa 100644
--- a/services/surfaceflinger/ColorLayer.cpp
+++ b/services/surfaceflinger/ColorLayer.cpp
@@ -37,7 +37,10 @@
 
 ColorLayer::ColorLayer(SurfaceFlinger* flinger, const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags)
-    : Layer(flinger, client, name, w, h, flags) {
+      : Layer(flinger, client, name, w, h, flags) {
+
+    // drawing state & current state are identical
+    mDrawingState = mCurrentState;
 }
 
 void ColorLayer::onDraw(const RenderArea& renderArea, const Region& /* clip */,
diff --git a/services/surfaceflinger/ColorLayer.h b/services/surfaceflinger/ColorLayer.h
index cdf3eca..c68ad02 100644
--- a/services/surfaceflinger/ColorLayer.h
+++ b/services/surfaceflinger/ColorLayer.h
@@ -26,8 +26,7 @@
 
 namespace android {
 
-class ColorLayer : public Layer
-{
+class ColorLayer : public Layer {
 public:
     ColorLayer(SurfaceFlinger* flinger, const sp<Client>& client,
                         const String8& name, uint32_t w, uint32_t h, uint32_t flags);
@@ -36,10 +35,19 @@
     virtual const char* getTypeId() const { return "ColorLayer"; }
     virtual void onDraw(const RenderArea& renderArea, const Region& clip,
             bool useIdentityTransform) const;
+    bool isVisible() const override;
     virtual bool isOpaque(const Layer::State&) const { return false; }
-    virtual bool isSecure() const         { return false; }
     virtual bool isFixedSize() const      { return true; }
-    virtual bool isVisible() const;
+
+    void notifyAvailableFrames() override {}
+    PixelFormat getPixelFormat() const override { return PIXEL_FORMAT_NONE; }
+    uint32_t getEffectiveScalingMode() const override { return 0; }
+#ifdef USE_HWC2
+    void releasePendingBuffer(nsecs_t) override {}
+#endif
+    Region latchBuffer(bool&, nsecs_t) override { return Region(); }
+    bool isBufferLatched() const override { return false; }
+    bool onPreComposition(nsecs_t) override { return true; }
 };
 
 // ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 0525607..763488c 100755
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -62,19 +62,16 @@
 
 namespace android {
 
-// ---------------------------------------------------------------------------
-
 int32_t Layer::sSequence = 1;
 
 Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags)
-    :   contentDirty(false),
+      : contentDirty(false),
         sequence(uint32_t(android_atomic_inc(&sSequence))),
         mFlinger(flinger),
-        mTextureName(UINT32_MAX),
+        mSurfaceFlingerConsumer(NULL),
         mPremultipliedAlpha(true),
-        mName("unnamed"),
-        mFormat(PIXEL_FORMAT_NONE),
+        mName(name),
         mTransactionFlags(0),
         mPendingStateMutex(),
         mPendingStates(),
@@ -82,13 +79,9 @@
         mSidebandStreamChanged(false),
         mActiveBufferSlot(BufferQueue::INVALID_BUFFER_SLOT),
         mCurrentTransform(0),
-        mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
         mOverrideScalingMode(-1),
         mCurrentOpacity(true),
-        mBufferLatched(false),
         mCurrentFrameNumber(0),
-        mPreviousFrameNumber(0),
-        mRefreshPending(false),
         mFrameLatencyNeeded(false),
         mFiltering(false),
         mNeedsFiltering(false),
@@ -97,24 +90,17 @@
         mIsGlesComposition(false),
 #endif
         mProtectedByApp(false),
-        mHasSurface(false),
         mClientRef(client),
         mPotentialCursor(false),
         mQueueItemLock(),
         mQueueItemCondition(),
         mQueueItems(),
         mLastFrameNumberReceived(0),
-        mUpdateTexImageFailed(false),
         mAutoRefresh(false),
         mFreezeGeometryUpdates(false)
 {
-#ifdef USE_HWC2
-    ALOGV("Creating Layer %s", name.string());
-#endif
 
     mCurrentCrop.makeInvalid();
-    mFlinger->getRenderEngine().genTextures(1, &mTextureName);
-    mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
 
     uint32_t layerFlags = 0;
     if (flags & ISurfaceComposerClient::eHidden)
@@ -124,14 +110,12 @@
     if (flags & ISurfaceComposerClient::eSecure)
         layerFlags |= layer_state_t::eLayerSecure;
 
-    if (flags & ISurfaceComposerClient::eNonPremultiplied)
-        mPremultipliedAlpha = false;
-
     mName = name;
     mTransactionName = String8("TX - ") + mName;
 
     mCurrentState.active.w = w;
     mCurrentState.active.h = h;
+    mCurrentState.flags = layerFlags;
     mCurrentState.active.transform.set(0, 0);
     mCurrentState.crop.makeInvalid();
     mCurrentState.finalCrop.makeInvalid();
@@ -140,7 +124,6 @@
     mCurrentState.z = 0;
     mCurrentState.color.a = 1.0f;
     mCurrentState.layerStack = 0;
-    mCurrentState.flags = layerFlags;
     mCurrentState.sequence = 0;
     mCurrentState.requested = mCurrentState.active;
     mCurrentState.dataSpace = HAL_DATASPACE_UNKNOWN;
@@ -166,46 +149,10 @@
 }
 
 void Layer::onFirstRef() {
-    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
-    sp<IGraphicBufferProducer> producer;
-    sp<IGraphicBufferConsumer> consumer;
-    BufferQueue::createBufferQueue(&producer, &consumer, true);
-    mProducer = new MonitoredProducer(producer, mFlinger, this);
-    mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
-    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
-    mSurfaceFlingerConsumer->setContentsChangedListener(this);
-    mSurfaceFlingerConsumer->setName(mName);
-
-    if (mFlinger->isLayerTripleBufferingDisabled()) {
-        mProducer->setMaxDequeuedBufferCount(2);
-    }
-
-    const sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
-    updateTransformHint(hw);
 }
 
 Layer::~Layer() {
-  sp<Client> c(mClientRef.promote());
-    if (c != 0) {
-        c->detachLayer(this);
-    }
-
-    for (auto& point : mRemoteSyncPoints) {
-        point->setTransactionApplied();
-    }
-    for (auto& point : mLocalSyncPoints) {
-        point->setFrameAvailable();
-    }
-    mFlinger->deleteTextureAsync(mTextureName);
     mFrameTracker.logAndResetStats(mName);
-
-#ifdef USE_HWC2
-    if (!mHwcLayers.empty()) {
-        ALOGE("Found stale hardware composer layers when destroying "
-                "surface flinger layer %s", mName.string());
-        destroyAllHwcLayers();
-    }
-#endif
 }
 
 // ---------------------------------------------------------------------------
@@ -217,7 +164,9 @@
     if (mHwcLayers.empty()) {
         return;
     }
-    mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
+    if (mSurfaceFlingerConsumer) {
+        mSurfaceFlingerConsumer->setReleaseFence(releaseFence);
+    }
 }
 #else
 void Layer::onLayerDisplayed(const sp<const DisplayDevice>& /* hw */,
@@ -229,70 +178,6 @@
 }
 #endif
 
-void Layer::onFrameAvailable(const BufferItem& item) {
-    // Add this buffer from our internal queue tracker
-    { // Autolock scope
-        Mutex::Autolock lock(mQueueItemLock);
-        mFlinger->mInterceptor.saveBufferUpdate(this, item.mGraphicBuffer->getWidth(),
-                item.mGraphicBuffer->getHeight(), item.mFrameNumber);
-        // Reset the frame number tracker when we receive the first buffer after
-        // a frame number reset
-        if (item.mFrameNumber == 1) {
-            mLastFrameNumberReceived = 0;
-        }
-
-        // Ensure that callbacks are handled in order
-        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
-            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
-                    ms2ns(500));
-            if (result != NO_ERROR) {
-                ALOGE("[%s] Timed out waiting on callback", mName.string());
-            }
-        }
-
-        mQueueItems.push_back(item);
-        android_atomic_inc(&mQueuedFrames);
-
-        // Wake up any pending callbacks
-        mLastFrameNumberReceived = item.mFrameNumber;
-        mQueueItemCondition.broadcast();
-    }
-
-    mFlinger->signalLayerUpdate();
-}
-
-void Layer::onFrameReplaced(const BufferItem& item) {
-    { // Autolock scope
-        Mutex::Autolock lock(mQueueItemLock);
-
-        // Ensure that callbacks are handled in order
-        while (item.mFrameNumber != mLastFrameNumberReceived + 1) {
-            status_t result = mQueueItemCondition.waitRelative(mQueueItemLock,
-                    ms2ns(500));
-            if (result != NO_ERROR) {
-                ALOGE("[%s] Timed out waiting on callback", mName.string());
-            }
-        }
-
-        if (mQueueItems.empty()) {
-            ALOGE("Can't replace a frame on an empty queue");
-            return;
-        }
-        mQueueItems.editItemAt(mQueueItems.size() - 1) = item;
-
-        // Wake up any pending callbacks
-        mLastFrameNumberReceived = item.mFrameNumber;
-        mQueueItemCondition.broadcast();
-    }
-}
-
-void Layer::onSidebandStreamChanged() {
-    if (android_atomic_release_cas(false, true, &mSidebandStreamChanged) == 0) {
-        // mSidebandStreamChanged was false
-        mFlinger->signalLayerUpdate();
-    }
-}
-
 void Layer::onRemovedFromCurrentState() {
     // the layer is removed from SF mCurrentState to mLayersPendingRemoval
 
@@ -313,7 +198,9 @@
 void Layer::onRemoved() {
     // the layer is removed from SF mLayersPendingRemoval
 
-    mSurfaceFlingerConsumer->abandon();
+    if (mSurfaceFlingerConsumer) {
+        mSurfaceFlingerConsumer->abandon();
+    }
 #ifdef USE_HWC2
     destroyAllHwcLayers();
 #endif
@@ -335,47 +222,11 @@
     return mPremultipliedAlpha;
 }
 
-status_t Layer::setBuffers( uint32_t w, uint32_t h,
-                            PixelFormat format, uint32_t flags)
-{
-    uint32_t const maxSurfaceDims = min(
-            mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
-
-    // never allow a surface larger than what our underlying GL implementation
-    // can handle.
-    if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
-        ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
-        return BAD_VALUE;
-    }
-
-    mFormat = format;
-
-    mPotentialCursor = (flags & ISurfaceComposerClient::eCursorWindow) ? true : false;
-    mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
-    mCurrentOpacity = getOpacityForFormat(format);
-
-    mSurfaceFlingerConsumer->setDefaultBufferSize(w, h);
-    mSurfaceFlingerConsumer->setDefaultBufferFormat(format);
-    mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));
-
-    return NO_ERROR;
-}
-
 sp<IBinder> Layer::getHandle() {
     Mutex::Autolock _l(mLock);
-
-    LOG_ALWAYS_FATAL_IF(mHasSurface,
-            "Layer::getHandle() has already been called");
-
-    mHasSurface = true;
-
     return new Handle(mFlinger, this);
 }
 
-sp<IGraphicBufferProducer> Layer::getProducer() const {
-    return mProducer;
-}
-
 // ---------------------------------------------------------------------------
 // h/w composer set-up
 // ---------------------------------------------------------------------------
@@ -1077,125 +928,6 @@
     onDraw(renderArea, Region(renderArea.getBounds()), false);
 }
 
-static constexpr mat4 inverseOrientation(uint32_t transform) {
-    const mat4 flipH(-1,0,0,0,  0,1,0,0, 0,0,1,0, 1,0,0,1);
-    const mat4 flipV( 1,0,0,0, 0,-1,0,0, 0,0,1,0, 0,1,0,1);
-    const mat4 rot90( 0,1,0,0, -1,0,0,0, 0,0,1,0, 1,0,0,1);
-    mat4 tr;
-
-    if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
-        tr = tr * rot90;
-    }
-    if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
-        tr = tr * flipH;
-    }
-    if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
-        tr = tr * flipV;
-    }
-    return inverse(tr);
-}
-
-/*
- * onDraw will draw the current layer onto the presentable buffer
- */
-void Layer::onDraw(const RenderArea& renderArea, const Region& clip,
-        bool useIdentityTransform) const
-{
-    ATRACE_CALL();
-
-    if (CC_UNLIKELY(mActiveBuffer == 0)) {
-        // the texture has not been created yet, this Layer has
-        // in fact never been drawn into. This happens frequently with
-        // SurfaceView because the WindowManager can't know when the client
-        // has drawn the first time.
-
-        // If there is nothing under us, we paint the screen in black, otherwise
-        // we just skip this update.
-
-        // figure out if there is something below us
-        Region under;
-        bool finished = false;
-        mFlinger->mDrawingState.traverseInZOrder([&](Layer* layer) {
-            if (finished || layer == static_cast<Layer const*>(this)) {
-                finished = true;
-                return;
-            }
-            under.orSelf(renderArea.getTransform().transform(layer->visibleRegion));
-        });
-        // if not everything below us is covered, we plug the holes!
-        Region holes(clip.subtract(under));
-        if (!holes.isEmpty()) {
-            clearWithOpenGL(renderArea, 0, 0, 0, 1);
-        }
-        return;
-    }
-
-    // Bind the current buffer to the GL texture, and wait for it to be
-    // ready for us to draw into.
-    status_t err = mSurfaceFlingerConsumer->bindTextureImage();
-    if (err != NO_ERROR) {
-        ALOGW("onDraw: bindTextureImage failed (err=%d)", err);
-        // Go ahead and draw the buffer anyway; no matter what we do the screen
-        // is probably going to have something visibly wrong.
-    }
-
-    bool blackOutLayer = isProtected() || (isSecure() && !renderArea.isSecure());
-
-    RenderEngine& engine(mFlinger->getRenderEngine());
-
-    if (!blackOutLayer) {
-        // TODO: we could be more subtle with isFixedSize()
-        const bool useFiltering = getFiltering() || needsFiltering(renderArea) || isFixedSize();
-
-        // Query the texture matrix given our current filtering mode.
-        float textureMatrix[16];
-        mSurfaceFlingerConsumer->setFilteringEnabled(useFiltering);
-        mSurfaceFlingerConsumer->getTransformMatrix(textureMatrix);
-
-        if (getTransformToDisplayInverse()) {
-
-            /*
-             * the code below applies the primary display's inverse transform to
-             * the texture transform
-             */
-            uint32_t transform =
-                    DisplayDevice::getPrimaryDisplayOrientationTransform();
-            mat4 tr = inverseOrientation(transform);
-
-            /**
-             * TODO(b/36727915): This is basically a hack.
-             *
-             * Ensure that regardless of the parent transformation,
-             * this buffer is always transformed from native display
-             * orientation to display orientation. For example, in the case
-             * of a camera where the buffer remains in native orientation,
-             * we want the pixels to always be upright.
-             */
-            sp<Layer> p = mDrawingParent.promote();
-            if (p != nullptr) {
-                const auto parentTransform = p->getTransform();
-                tr = tr * inverseOrientation(parentTransform.getOrientation());
-            }
-
-            // and finally apply it to the original texture matrix
-            const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
-            memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
-        }
-
-        // Set things up for texturing.
-        mTexture.setDimensions(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
-        mTexture.setFiltering(useFiltering);
-        mTexture.setMatrix(textureMatrix);
-
-        engine.setupLayerTexturing(mTexture);
-    } else {
-        engine.setupLayerBlackedOut();
-    }
-    drawWithOpenGL(renderArea, useIdentityTransform);
-    engine.disableTexturing();
-}
-
-
 void Layer::clearWithOpenGL(const RenderArea& renderArea,
         float red, float green, float blue,
         float alpha) const
@@ -1210,62 +942,6 @@
     clearWithOpenGL(renderArea, 0,0,0,0);
 }
 
-void Layer::drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const {
-    const State& s(getDrawingState());
-
-    computeGeometry(renderArea, mMesh, useIdentityTransform);
-
-    /*
-     * NOTE: the way we compute the texture coordinates here produces
-     * different results than when we take the HWC path -- in the later case
-     * the "source crop" is rounded to texel boundaries.
-     * This can produce significantly different results when the texture
-     * is scaled by a large amount.
-     *
-     * The GL code below is more logical (imho), and the difference with
-     * HWC is due to a limitation of the HWC API to integers -- a question
-     * is suspend is whether we should ignore this problem or revert to
-     * GL composition when a buffer scaling is applied (maybe with some
-     * minimal value)? Or, we could make GL behave like HWC -- but this feel
-     * like more of a hack.
-     */
-    Rect win(computeBounds());
-
-    Transform t = getTransform();
-    if (!s.finalCrop.isEmpty()) {
-        win = t.transform(win);
-        if (!win.intersect(s.finalCrop, &win)) {
-            win.clear();
-        }
-        win = t.inverse().transform(win);
-        if (!win.intersect(computeBounds(), &win)) {
-            win.clear();
-        }
-    }
-
-    float left   = float(win.left)   / float(s.active.w);
-    float top    = float(win.top)    / float(s.active.h);
-    float right  = float(win.right)  / float(s.active.w);
-    float bottom = float(win.bottom) / float(s.active.h);
-
-    // TODO: we probably want to generate the texture coords with the mesh
-    // here we assume that we only have 4 vertices
-    Mesh::VertexArray<vec2> texCoords(mMesh.getTexCoordArray<vec2>());
-    texCoords[0] = vec2(left, 1.0f - top);
-    texCoords[1] = vec2(left, 1.0f - bottom);
-    texCoords[2] = vec2(right, 1.0f - bottom);
-    texCoords[3] = vec2(right, 1.0f - top);
-
-    RenderEngine& engine(mFlinger->getRenderEngine());
-    engine.setupLayerBlending(mPremultipliedAlpha, isOpaque(s),
-        false /* disableTexture */, getColor());
-#ifdef USE_HWC2
-    engine.setSourceDataSpace(mCurrentState.dataSpace);
-#endif
-    engine.drawMesh(mMesh);
-    engine.disableBlending();
-}
-
 #ifdef USE_HWC2
 void Layer::setCompositionType(int32_t hwcId, HWC2::Composition type,
         bool callIntoHwc) {
@@ -1320,64 +996,6 @@
 }
 #endif
 
-uint32_t Layer::getProducerStickyTransform() const {
-    int producerStickyTransform = 0;
-    int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform);
-    if (ret != OK) {
-        ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__,
-                strerror(-ret), ret);
-        return 0;
-    }
-    return static_cast<uint32_t>(producerStickyTransform);
-}
-
-bool Layer::latchUnsignaledBuffers() {
-    static bool propertyLoaded = false;
-    static bool latch = false;
-    static std::mutex mutex;
-    std::lock_guard<std::mutex> lock(mutex);
-    if (!propertyLoaded) {
-        char value[PROPERTY_VALUE_MAX] = {};
-        property_get("debug.sf.latch_unsignaled", value, "0");
-        latch = atoi(value);
-        propertyLoaded = true;
-    }
-    return latch;
-}
-
-uint64_t Layer::getHeadFrameNumber() const {
-    Mutex::Autolock lock(mQueueItemLock);
-    if (!mQueueItems.empty()) {
-        return mQueueItems[0].mFrameNumber;
-    } else {
-        return mCurrentFrameNumber;
-    }
-}
-
-bool Layer::headFenceHasSignaled() const {
-#ifdef USE_HWC2
-    if (latchUnsignaledBuffers()) {
-        return true;
-    }
-
-    Mutex::Autolock lock(mQueueItemLock);
-    if (mQueueItems.empty()) {
-        return true;
-    }
-    if (mQueueItems[0].mIsDroppable) {
-        // Even though this buffer's fence may not have signaled yet, it could
-        // be replaced by another buffer before it has a chance to, which means
-        // that it's possible to get into a situation where a buffer is never
-        // able to be latched. To avoid this, grab this buffer anyway.
-        return true;
-    }
-    return mQueueItems[0].mFenceTime->getSignalTime() !=
-            Fence::SIGNAL_TIME_PENDING;
-#else
-    return true;
-#endif
-}
-
 bool Layer::addSyncPoint(const std::shared_ptr<SyncPoint>& point) {
     if (point->getFrameNumber() <= mCurrentFrameNumber) {
         // Don't bother with a SyncPoint, since we've already latched the
@@ -1398,28 +1016,6 @@
     return mFiltering;
 }
 
-// As documented in libhardware header, formats in the range
-// 0x100 - 0x1FF are specific to the HAL implementation, and
-// are known to have no alpha channel
-// TODO: move definition for device-specific range into
-// hardware.h, instead of using hard-coded values here.
-#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
-
-bool Layer::getOpacityForFormat(uint32_t format) {
-    if (HARDWARE_IS_DEVICE_FORMAT(format)) {
-        return true;
-    }
-    switch (format) {
-        case HAL_PIXEL_FORMAT_RGBA_8888:
-        case HAL_PIXEL_FORMAT_BGRA_8888:
-        case HAL_PIXEL_FORMAT_RGBA_FP16:
-        case HAL_PIXEL_FORMAT_RGBA_1010102:
-            return false;
-    }
-    // in all other case, we have no blending (also for unknown formats)
-    return true;
-}
-
 // ----------------------------------------------------------------------------
 // local state
 // ----------------------------------------------------------------------------
@@ -1476,44 +1072,12 @@
     }
 }
 
-bool Layer::isOpaque(const Layer::State& s) const
-{
-    // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the
-    // layer's opaque flag.
-    if ((mSidebandStream == nullptr) && (mActiveBuffer == nullptr)) {
-        return false;
-    }
-
-    // if the layer has the opaque flag, then we're always opaque,
-    // otherwise we use the current buffer's format.
-    return ((s.flags & layer_state_t::eLayerOpaque) != 0) || mCurrentOpacity;
-}
-
 bool Layer::isSecure() const
 {
     const Layer::State& s(mDrawingState);
     return (s.flags & layer_state_t::eLayerSecure);
 }
 
-bool Layer::isProtected() const
-{
-    const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
-    return (activeBuffer != 0) &&
-            (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
-}
-
-bool Layer::isFixedSize() const {
-    return getEffectiveScalingMode() != NATIVE_WINDOW_SCALING_MODE_FREEZE;
-}
-
-bool Layer::isCropped() const {
-    return !mCurrentCrop.isEmpty();
-}
-
-bool Layer::needsFiltering(const RenderArea& renderArea) const {
-    return mNeedsFiltering || renderArea.needsFiltering();
-}
-
 void Layer::setVisibleRegion(const Region& visibleRegion) {
     // always called from main thread
     this->visibleRegion = visibleRegion;
@@ -1632,17 +1196,6 @@
     return stateUpdateAvailable;
 }
 
-void Layer::notifyAvailableFrames() {
-    auto headFrameNumber = getHeadFrameNumber();
-    bool headFenceSignaled = headFenceHasSignaled();
-    Mutex::Autolock lock(mLocalSyncPointMutex);
-    for (auto& point : mLocalSyncPoints) {
-        if (headFrameNumber >= point->getFrameNumber() && headFenceSignaled) {
-            point->setFrameAvailable();
-        }
-    }
-}
-
 uint32_t Layer::doTransaction(uint32_t flags) {
     ATRACE_CALL();
 
@@ -1657,7 +1210,7 @@
     const bool sizeChanged = (c.requested.w != s.requested.w) ||
                              (c.requested.h != s.requested.h);
 
-    if (sizeChanged) {
+    if (mSurfaceFlingerConsumer && sizeChanged) {
         // the size changed, we need to ask our client to request a new buffer
         ALOGD_IF(DEBUG_RESIZE,
                 "doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
@@ -1984,13 +1537,6 @@
   setTransactionFlags(eTransactionNeeded);
 }
 
-uint32_t Layer::getEffectiveScalingMode() const {
-    if (mOverrideScalingMode >= 0) {
-      return mOverrideScalingMode;
-    }
-    return mCurrentScalingMode;
-}
-
 bool Layer::setLayerStack(uint32_t layerStack) {
     if (mCurrentState.layerStack == layerStack)
         return false;
@@ -2081,15 +1627,6 @@
     return isDue || !isPlausible;
 }
 
-bool Layer::onPreComposition(nsecs_t refreshStartTime) {
-    if (mBufferLatched) {
-        Mutex::Autolock lock(mFrameEventHistoryMutex);
-        mFrameEventHistory.addPreComposition(mCurrentFrameNumber, refreshStartTime);
-    }
-    mRefreshPending = false;
-    return mQueuedFrames > 0 || mSidebandStreamChanged || mAutoRefresh;
-}
-
 bool Layer::onPostComposition(const std::shared_ptr<FenceTime>& glDoneFence,
         const std::shared_ptr<FenceTime>& presentFence,
         const CompositorTiming& compositorTiming) {
@@ -2135,25 +1672,6 @@
     return true;
 }
 
-#ifdef USE_HWC2
-void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
-    if (!mSurfaceFlingerConsumer->releasePendingBuffer()) {
-        return;
-    }
-
-    auto releaseFenceTime = std::make_shared<FenceTime>(
-            mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
-    mReleaseTimeline.updateSignalTimes();
-    mReleaseTimeline.push(releaseFenceTime);
-
-    Mutex::Autolock lock(mFrameEventHistoryMutex);
-    if (mPreviousFrameNumber != 0) {
-        mFrameEventHistory.addRelease(mPreviousFrameNumber,
-                dequeueReadyTime, std::move(releaseFenceTime));
-    }
-}
-#endif
-
 bool Layer::isHiddenByPolicy() const {
     const Layer::State& s(mDrawingState);
     const auto& parent = mDrawingParent.promote();
@@ -2163,249 +1681,6 @@
     return s.flags & layer_state_t::eLayerHidden;
 }
 
-bool Layer::isVisible() const {
-    return !(isHiddenByPolicy()) && getAlpha() > 0.0f
-            && (mActiveBuffer != NULL || mSidebandStream != NULL);
-}
-
-bool Layer::allTransactionsSignaled() {
-    auto headFrameNumber = getHeadFrameNumber();
-    bool matchingFramesFound = false;
-    bool allTransactionsApplied = true;
-    Mutex::Autolock lock(mLocalSyncPointMutex);
-
-    for (auto& point : mLocalSyncPoints) {
-        if (point->getFrameNumber() > headFrameNumber) {
-            break;
-        }
-        matchingFramesFound = true;
-
-        if (!point->frameIsAvailable()) {
-           // We haven't notified the remote layer that the frame for
-           // this point is available yet. Notify it now, and then
-           // abort this attempt to latch.
-           point->setFrameAvailable();
-           allTransactionsApplied = false;
-           break;
-        }
-
-        allTransactionsApplied = allTransactionsApplied && point->transactionIsApplied();
-    }
-    return !matchingFramesFound || allTransactionsApplied;
-}
-
-Region Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime)
-{
-    ATRACE_CALL();
-
-    if (android_atomic_acquire_cas(true, false, &mSidebandStreamChanged) == 0) {
-        // mSidebandStreamChanged was true
-        mSidebandStream = mSurfaceFlingerConsumer->getSidebandStream();
-        if (mSidebandStream != NULL) {
-            setTransactionFlags(eTransactionNeeded);
-            mFlinger->setTransactionFlags(eTraversalNeeded);
-        }
-        recomputeVisibleRegions = true;
-
-        const State& s(getDrawingState());
-        return getTransform().transform(Region(Rect(s.active.w, s.active.h)));
-    }
-
-    Region outDirtyRegion;
-    if (mQueuedFrames <= 0 && !mAutoRefresh) {
-        return outDirtyRegion;
-    }
-
-    // if we've already called updateTexImage() without going through
-    // a composition step, we have to skip this layer at this point
-    // because we cannot call updateTeximage() without a corresponding
-    // compositionComplete() call.
-    // we'll trigger an update in onPreComposition().
-    if (mRefreshPending) {
-        return outDirtyRegion;
-    }
-
-    // If the head buffer's acquire fence hasn't signaled yet, return and
-    // try again later
-    if (!headFenceHasSignaled()) {
-        mFlinger->signalLayerUpdate();
-        return outDirtyRegion;
-    }
-
-    // Capture the old state of the layer for comparisons later
-    const State& s(getDrawingState());
-    const bool oldOpacity = isOpaque(s);
-    sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
-
-    if (!allTransactionsSignaled()) {
-        mFlinger->signalLayerUpdate();
-        return outDirtyRegion;
-    }
-
-    // This boolean is used to make sure that SurfaceFlinger's shadow copy
-    // of the buffer queue isn't modified when the buffer queue is returning
-    // BufferItem's that weren't actually queued. This can happen in shared
-    // buffer mode.
-    bool queuedBuffer = false;
-    LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions,
-                    getProducerStickyTransform() != 0, mName.string(),
-                    mOverrideScalingMode, mFreezeGeometryUpdates);
-    status_t updateResult = mSurfaceFlingerConsumer->updateTexImage(&r,
-            mFlinger->mPrimaryDispSync, &mAutoRefresh, &queuedBuffer,
-            mLastFrameNumberReceived);
-    if (updateResult == BufferQueue::PRESENT_LATER) {
-        // Producer doesn't want buffer to be displayed yet.  Signal a
-        // layer update so we check again at the next opportunity.
-        mFlinger->signalLayerUpdate();
-        return outDirtyRegion;
-    } else if (updateResult == SurfaceFlingerConsumer::BUFFER_REJECTED) {
-        // If the buffer has been rejected, remove it from the shadow queue
-        // and return early
-        if (queuedBuffer) {
-            Mutex::Autolock lock(mQueueItemLock);
-            mQueueItems.removeAt(0);
-            android_atomic_dec(&mQueuedFrames);
-        }
-        return outDirtyRegion;
-    } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) {
-        // This can occur if something goes wrong when trying to create the
-        // EGLImage for this buffer. If this happens, the buffer has already
-        // been released, so we need to clean up the queue and bug out
-        // early.
-        if (queuedBuffer) {
-            Mutex::Autolock lock(mQueueItemLock);
-            mQueueItems.clear();
-            android_atomic_and(0, &mQueuedFrames);
-        }
-
-        // Once we have hit this state, the shadow queue may no longer
-        // correctly reflect the incoming BufferQueue's contents, so even if
-        // updateTexImage starts working, the only safe course of action is
-        // to continue to ignore updates.
-        mUpdateTexImageFailed = true;
-
-        return outDirtyRegion;
-    }
-
-    if (queuedBuffer) {
-        // Autolock scope
-        auto currentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
-
-        Mutex::Autolock lock(mQueueItemLock);
-
-        // Remove any stale buffers that have been dropped during
-        // updateTexImage
-        while (mQueueItems[0].mFrameNumber != currentFrameNumber) {
-            mQueueItems.removeAt(0);
-            android_atomic_dec(&mQueuedFrames);
-        }
-
-        mQueueItems.removeAt(0);
-    }
-
-
-    // Decrement the queued-frames count.  Signal another event if we
-    // have more frames pending.
-    if ((queuedBuffer && android_atomic_dec(&mQueuedFrames) > 1)
-            || mAutoRefresh) {
-        mFlinger->signalLayerUpdate();
-    }
-
-    // update the active buffer
-    mActiveBuffer = mSurfaceFlingerConsumer->getCurrentBuffer(
-            &mActiveBufferSlot);
-    if (mActiveBuffer == NULL) {
-        // this can only happen if the very first buffer was rejected.
-        return outDirtyRegion;
-    }
-
-    mBufferLatched = true;
-    mPreviousFrameNumber = mCurrentFrameNumber;
-    mCurrentFrameNumber = mSurfaceFlingerConsumer->getFrameNumber();
-
-    {
-        Mutex::Autolock lock(mFrameEventHistoryMutex);
-        mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime);
-#ifndef USE_HWC2
-        auto releaseFenceTime = std::make_shared<FenceTime>(
-                mSurfaceFlingerConsumer->getPrevFinalReleaseFence());
-        mReleaseTimeline.updateSignalTimes();
-        mReleaseTimeline.push(releaseFenceTime);
-        if (mPreviousFrameNumber != 0) {
-            mFrameEventHistory.addRelease(mPreviousFrameNumber,
-                    latchTime, std::move(releaseFenceTime));
-        }
-#endif
-    }
-
-    mRefreshPending = true;
-    mFrameLatencyNeeded = true;
-    if (oldActiveBuffer == NULL) {
-         // the first time we receive a buffer, we need to trigger a
-         // geometry invalidation.
-        recomputeVisibleRegions = true;
-     }
-
-    setDataSpace(mSurfaceFlingerConsumer->getCurrentDataSpace());
-
-    Rect crop(mSurfaceFlingerConsumer->getCurrentCrop());
-    const uint32_t transform(mSurfaceFlingerConsumer->getCurrentTransform());
-    const uint32_t scalingMode(mSurfaceFlingerConsumer->getCurrentScalingMode());
-    if ((crop != mCurrentCrop) ||
-        (transform != mCurrentTransform) ||
-        (scalingMode != mCurrentScalingMode))
-    {
-        mCurrentCrop = crop;
-        mCurrentTransform = transform;
-        mCurrentScalingMode = scalingMode;
-        recomputeVisibleRegions = true;
-    }
-
-    if (oldActiveBuffer != NULL) {
-        uint32_t bufWidth  = mActiveBuffer->getWidth();
-        uint32_t bufHeight = mActiveBuffer->getHeight();
-        if (bufWidth != uint32_t(oldActiveBuffer->width) ||
-            bufHeight != uint32_t(oldActiveBuffer->height)) {
-            recomputeVisibleRegions = true;
-        }
-    }
-
-    mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
-    if (oldOpacity != isOpaque(s)) {
-        recomputeVisibleRegions = true;
-    }
-
-    // Remove any sync points corresponding to the buffer which was just
-    // latched
-    {
-        Mutex::Autolock lock(mLocalSyncPointMutex);
-        auto point = mLocalSyncPoints.begin();
-        while (point != mLocalSyncPoints.end()) {
-            if (!(*point)->frameIsAvailable() ||
-                    !(*point)->transactionIsApplied()) {
-                // This sync point must have been added since we started
-                // latching. Don't drop it yet.
-                ++point;
-                continue;
-            }
-
-            if ((*point)->getFrameNumber() <= mCurrentFrameNumber) {
-                point = mLocalSyncPoints.erase(point);
-            } else {
-                ++point;
-            }
-        }
-    }
-
-    // FIXME: postedRegion should be dirty & bounds
-    Region dirtyRegion(Rect(s.active.w, s.active.h));
-
-    // transform the dirty region to window-manager space
-    outDirtyRegion = (getTransform().transform(dirtyRegion));
-
-    return outDirtyRegion;
-}
-
 uint32_t Layer::getEffectiveUsage(uint32_t usage) const
 {
     // TODO: should we do something special if mSecure is set?
@@ -2432,7 +1707,9 @@
             orientation = 0;
         }
     }
-    mSurfaceFlingerConsumer->setTransformHint(orientation);
+    if (mSurfaceFlingerConsumer) {
+        mSurfaceFlingerConsumer->setTransformHint(orientation);
+    }
 }
 
 // ----------------------------------------------------------------------------
@@ -2584,6 +1861,10 @@
 std::vector<OccupancyTracker::Segment> Layer::getOccupancyHistory(
         bool forceFlush) {
     std::vector<OccupancyTracker::Segment> history;
+
+    if (!mSurfaceFlingerConsumer)
+        return {};
+
     status_t result = mSurfaceFlingerConsumer->getOccupancyHistory(forceFlush,
             &history);
     if (result != NO_ERROR) {
@@ -2595,7 +1876,10 @@
 }
 
 bool Layer::getTransformToDisplayInverse() const {
-    return mSurfaceFlingerConsumer->getTransformToDisplayInverse();
+    if (mSurfaceFlingerConsumer) {
+        return mSurfaceFlingerConsumer->getTransformToDisplayInverse();
+    }
+    return false;
 }
 
 size_t Layer::getChildrenCount() const {
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index d75e175..ee3bb7e 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -69,14 +69,8 @@
 
 // ---------------------------------------------------------------------------
 
-/*
- * A new BufferQueue and a new SurfaceFlingerConsumer are created when the
- * Layer is first referenced.
- *
- * This also implements onFrameAvailable(), which notifies SurfaceFlinger
- * that new data has arrived.
- */
-class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
+class Layer : public virtual RefBase
+{
     static int32_t sSequence;
 
 public:
@@ -162,18 +156,12 @@
         half4 color;
     };
 
-    // -----------------------------------------------------------------------
-
     Layer(SurfaceFlinger* flinger, const sp<Client>& client,
             const String8& name, uint32_t w, uint32_t h, uint32_t flags);
-
     virtual ~Layer();
 
     void setPrimaryDisplayOnly() { mPrimaryDisplayOnly = true; }
 
-    // the this layer's size and format
-    status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
-
     // ------------------------------------------------------------------------
     // Geometry setting functions.
     //
@@ -264,8 +252,7 @@
 
     // -----------------------------------------------------------------------
     // Virtuals
-
-    virtual const char* getTypeId() const { return "Layer"; }
+    virtual const char* getTypeId() const = 0;
 
     /*
      * isOpaque - true if this surface is opaque
@@ -274,24 +261,18 @@
      * pixel format includes an alpha channel) and the "opaque" flag set
      * on the layer.  It does not examine the current plane alpha value.
      */
-    virtual bool isOpaque(const Layer::State& s) const;
+    virtual bool isOpaque(const Layer::State& s) const = 0;
 
     /*
      * isSecure - true if this surface is secure, that is if it prevents
      * screenshots or VNC servers.
      */
-    virtual bool isSecure() const;
-
-    /*
-     * isProtected - true if the layer may contain protected content in the
-     * GRALLOC_USAGE_PROTECTED sense.
-     */
-    virtual bool isProtected() const;
+    bool isSecure() const;
 
     /*
      * isVisible - true if this layer is visible, false otherwise
      */
-    virtual bool isVisible() const;
+    virtual bool isVisible() const = 0;
 
     /*
      * isHiddenByPolicy - true if this layer has been forced invisible.
@@ -299,12 +280,12 @@
      * For example if this layer has no active buffer, it may not be hidden by
      * policy, but it still can not be visible.
      */
-    virtual bool isHiddenByPolicy() const;
+    bool isHiddenByPolicy() const;
 
     /*
      * isFixedSize - true if content has a fixed size
      */
-    virtual bool isFixedSize() const;
+    virtual bool isFixedSize() const = 0;
 
     void writeToProto(LayerProto* layerInfo, LayerVector::StateSet stateSet = LayerVector::StateSet::Drawing);
 
@@ -313,11 +294,9 @@
      * onDraw - draws the surface.
      */
     virtual void onDraw(const RenderArea& renderArea, const Region& clip,
-            bool useIdentityTransform) const;
+                        bool useIdentityTransform) const = 0;
 
 public:
-    // -----------------------------------------------------------------------
-
 #ifdef USE_HWC2
     void setGeometry(const sp<const DisplayDevice>& displayDevice, uint32_t z);
     void forceClientComposition(int32_t hwcId);
@@ -325,22 +304,17 @@
 
     // callIntoHwc exists so we can update our local state and call
     // acceptDisplayChanges without unnecessarily updating the device's state
-    void setCompositionType(int32_t hwcId, HWC2::Composition type,
-            bool callIntoHwc = true);
+    void setCompositionType(int32_t hwcId, HWC2::Composition type, bool callIntoHwc = true);
     HWC2::Composition getCompositionType(int32_t hwcId) const;
-
     void setClearClientTarget(int32_t hwcId, bool clear);
     bool getClearClientTarget(int32_t hwcId) const;
-
     void updateCursorPosition(const sp<const DisplayDevice>& hw);
 #else
     void setGeometry(const sp<const DisplayDevice>& hw,
-            HWComposer::HWCLayerInterface& layer);
-    void setPerFrameData(const sp<const DisplayDevice>& hw,
-            HWComposer::HWCLayerInterface& layer);
+                             HWComposer::HWCLayerInterface& layer);
+    void setPerFrameData(const sp<const DisplayDevice>& hw, HWComposer::HWCLayerInterface& layer);
     void setAcquireFence(const sp<const DisplayDevice>& hw,
-            HWComposer::HWCLayerInterface& layer);
-
+                                 HWComposer::HWCLayerInterface& layer);
     Rect getPosition(const sp<const DisplayDevice>& hw);
 #endif
 
@@ -360,7 +334,7 @@
      * called before composition.
      * returns true if the layer has pending updates.
      */
-    bool onPreComposition(nsecs_t refreshStartTime);
+    virtual bool onPreComposition(nsecs_t refreshStartTime) = 0;
 
     /*
      * called after composition.
@@ -372,7 +346,7 @@
 
 #ifdef USE_HWC2
     // If a buffer was replaced this frame, release the former buffer
-    void releasePendingBuffer(nsecs_t dequeueReadyTime);
+    virtual void releasePendingBuffer(nsecs_t dequeueReadyTime) = 0;
 #endif
 
     /*
@@ -415,11 +389,10 @@
      * operation, so this should be set only if needed). Typically this is used
      * to figure out if the content or size of a surface has changed.
      */
-    Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime);
-    bool isBufferLatched() const { return mRefreshPending; }
+    virtual Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) = 0;
+    virtual bool isBufferLatched() const = 0;
 
-    bool isPotentialCursor() const { return mPotentialCursor;}
-
+    bool isPotentialCursor() const { return mPotentialCursor; }
     /*
      * called with the state lock from a binder thread when the layer is
      * removed from the current list to the pending removal list
@@ -526,14 +499,12 @@
     ssize_t removeChild(const sp<Layer>& layer);
     sp<Layer> getParent() const { return mCurrentParent.promote(); }
     bool hasParent() const { return getParent() != nullptr; }
-
     Rect computeScreenBounds(bool reduceTransparentRegion = true) const;
     bool setChildLayer(const sp<Layer>& childLayer, int32_t z);
 
     // Copy the current list of children to the drawing state. Called by
     // SurfaceFlinger to complete a transaction.
     void commitChildList();
-
     int32_t getZ() const;
 protected:
     // constant
@@ -562,39 +533,21 @@
 
 
 
-private:
     friend class SurfaceInterceptor;
-    // Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
-    virtual void onFrameAvailable(const BufferItem& item) override;
-    virtual void onFrameReplaced(const BufferItem& item) override;
-    virtual void onSidebandStreamChanged() override;
-
     void commitTransaction(const State& stateToCommit);
 
-    // needsLinearFiltering - true if this surface's state requires filtering
-    bool needsFiltering(const RenderArea& renderArea) const;
-
     uint32_t getEffectiveUsage(uint32_t usage) const;
 
     FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
-    // Compute the initial crop as specified by parent layers and the SurfaceControl
-    // for this layer. Does not include buffer crop from the IGraphicBufferProducer
-    // client, as that should not affect child clipping. Returns in screen space.
+    // Compute the initial crop as specified by parent layers and the
+    // SurfaceControl for this layer. Does not include buffer crop from the
+    // IGraphicBufferProducer client, as that should not affect child clipping.
+    // Returns in screen space.
     Rect computeInitialCrop(const sp<const DisplayDevice>& hw) const;
-    bool isCropped() const;
-    static bool getOpacityForFormat(uint32_t format);
 
     // drawing
     void clearWithOpenGL(const RenderArea& renderArea,
             float r, float g, float b, float alpha) const;
-    void drawWithOpenGL(const RenderArea& renderArea,
-            bool useIdentityTransform) const;
-
-    // Temporary - Used only for LEGACY camera mode.
-    uint32_t getProducerStickyTransform() const;
-
-    // Loads the corresponding system property once per process
-    static bool latchUnsignaledBuffers();
 
     void setParent(const sp<Layer>& layer);
 
@@ -602,8 +555,7 @@
     void addZOrderRelative(const wp<Layer>& relative);
     void removeZOrderRelative(const wp<Layer>& relative);
 
-    // -----------------------------------------------------------------------
-
+protected:
     class SyncPoint
     {
     public:
@@ -646,9 +598,6 @@
     // is applied
     std::list<std::shared_ptr<SyncPoint>> mRemoteSyncPoints;
 
-    uint64_t getHeadFrameNumber() const;
-    bool headFenceHasSignaled() const;
-
     // Returns false if the relevant frame has already been latched
     bool addSyncPoint(const std::shared_ptr<SyncPoint>& point);
 
@@ -661,7 +610,7 @@
     // Returns mCurrentScaling mode (originating from the
     // Client) or mOverrideScalingMode mode (originating from
     // the Surface Controller) if set.
-    uint32_t getEffectiveScalingMode() const;
+    virtual uint32_t getEffectiveScalingMode() const = 0;
 public:
     /*
      * The layer handle is just a BBinder object passed to the client
@@ -680,28 +629,19 @@
     };
 
     sp<IBinder> getHandle();
-    sp<IGraphicBufferProducer> getProducer() const;
     const String8& getName() const;
-    void notifyAvailableFrames();
-    PixelFormat getPixelFormat() const { return mFormat; }
+    virtual void notifyAvailableFrames() = 0;
+    virtual PixelFormat getPixelFormat() const = 0;
     bool getPremultipledAlpha() const;
-private:
+protected:
 
     // -----------------------------------------------------------------------
 
-    // Check all of the local sync points to ensure that all transactions
-    // which need to have been applied prior to the frame which is about to
-    // be latched have signaled
-    bool allTransactionsSignaled();
-
     // constants
     sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
-    sp<IGraphicBufferProducer> mProducer;
-    uint32_t mTextureName;      // from GLES
     bool mPremultipliedAlpha;
     String8 mName;
-    String8 mTransactionName; // A cached version of "TX - " + mName for systraces
-    PixelFormat mFormat;
+    String8 mTransactionName;  // A cached version of "TX - " + mName for systraces
 
     bool mPrimaryDisplayOnly = false;
 
@@ -716,7 +656,7 @@
 
     // thread-safe
     volatile int32_t mQueuedFrames;
-    volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
+    volatile int32_t mSidebandStreamChanged;  // used like an atomic boolean
 
     // Timestamp history for UIAutomation. Thread safe.
     FrameTracker mFrameTracker;
@@ -734,14 +674,10 @@
     sp<NativeHandle> mSidebandStream;
     Rect mCurrentCrop;
     uint32_t mCurrentTransform;
-    uint32_t mCurrentScalingMode;
     // We encode unset as -1.
     int32_t mOverrideScalingMode;
     bool mCurrentOpacity;
-    bool mBufferLatched = false;  // TODO: Use mActiveBuffer?
     std::atomic<uint64_t> mCurrentFrameNumber;
-    uint64_t mPreviousFrameNumber; // Only accessed on the main thread.
-    bool mRefreshPending;
     bool mFrameLatencyNeeded;
     // Whether filtering is forced on or not
     bool mFiltering;
@@ -749,8 +685,7 @@
     bool mNeedsFiltering;
     // The mesh used to draw the layer in GLES composition mode
     mutable Mesh mMesh;
-    // The texture used to draw the layer in GLES composition mode
-    mutable Texture mTexture;
+
 
 #ifdef USE_HWC2
     // HWC items, accessed from the main thread
@@ -786,8 +721,7 @@
 
     // protected by mLock
     mutable Mutex mLock;
-    // Set to true once we've returned this surface's handle
-    mutable bool mHasSurface;
+
     const wp<Client> mClientRef;
 
     // This layer can be a cursor on some displays.
@@ -798,8 +732,6 @@
     Condition mQueueItemCondition;
     Vector<BufferItem> mQueueItems;
     std::atomic<uint64_t> mLastFrameNumberReceived;
-    bool mUpdateTexImageFailed; // This is only accessed on the main thread.
-
     bool mAutoRefresh;
     bool mFreezeGeometryUpdates;
 
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 77b9a29..e40bbd5 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -72,6 +72,7 @@
 #include "EventControlThread.h"
 #include "EventThread.h"
 #include "Layer.h"
+#include "BufferLayer.h"
 #include "LayerVector.h"
 #include "ColorLayer.h"
 #include "MonitoredProducer.h"
@@ -3208,14 +3209,15 @@
 
     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
         case ISurfaceComposerClient::eFXSurfaceNormal:
-            result = createNormalLayer(client,
+            result = createBufferLayer(client,
                     uniqueName, w, h, flags, format,
                     handle, gbp, &layer);
+
             break;
         case ISurfaceComposerClient::eFXSurfaceColor:
             result = createColorLayer(client,
                     uniqueName, w, h, flags,
-                    handle, gbp, &layer);
+                    handle, &layer);
             break;
         default:
             result = BAD_VALUE;
@@ -3269,7 +3271,7 @@
     return uniqueName;
 }
 
-status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
+status_t SurfaceFlinger::createBufferLayer(const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
 {
@@ -3284,24 +3286,24 @@
         break;
     }
 
-    *outLayer = new Layer(this, client, name, w, h, flags);
-    status_t err = (*outLayer)->setBuffers(w, h, format, flags);
+    sp<BufferLayer> layer = new BufferLayer(this, client, name, w, h, flags);
+    status_t err = layer->setBuffers(w, h, format, flags);
     if (err == NO_ERROR) {
-        *handle = (*outLayer)->getHandle();
-        *gbp = (*outLayer)->getProducer();
+        *handle = layer->getHandle();
+        *gbp = layer->getProducer();
+        *outLayer = layer;
     }
 
-    ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
+    ALOGE_IF(err, "createBufferLayer() failed (%s)", strerror(-err));
     return err;
 }
 
 status_t SurfaceFlinger::createColorLayer(const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags,
-        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
+        sp<IBinder>* handle, sp<Layer>* outLayer)
 {
     *outLayer = new ColorLayer(this, client, name, w, h, flags);
     *handle = (*outLayer)->getHandle();
-    *gbp = (*outLayer)->getProducer();
     return NO_ERROR;
 }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index d0f4699..d10b41b 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -244,6 +244,7 @@
     friend class DisplayEventConnection;
     friend class EventThread;
     friend class Layer;
+    friend class BufferLayer;
     friend class MonitoredProducer;
 
     // This value is specified in number of frames.  Log frame stats at most
@@ -419,14 +420,14 @@
             uint32_t windowType, uint32_t ownerUid, sp<IBinder>* handle,
             sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent);
 
-    status_t createNormalLayer(const sp<Client>& client, const String8& name,
+    status_t createBufferLayer(const sp<Client>& client, const String8& name,
             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
             sp<Layer>* outLayer);
 
     status_t createColorLayer(const sp<Client>& client, const String8& name,
             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
-            sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
+            sp<Layer>* outLayer);
 
     String8 getUniqueLayerName(const String8& name);
 
diff --git a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
index 952023e..714c23d 100644
--- a/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
+++ b/services/surfaceflinger/SurfaceFlinger_hwc1.cpp
@@ -70,6 +70,7 @@
 #include "EventControlThread.h"
 #include "EventThread.h"
 #include "Layer.h"
+#include "BufferLayer.h"
 #include "LayerVector.h"
 #include "ColorLayer.h"
 #include "MonitoredProducer.h"
@@ -2733,14 +2734,14 @@
 
     switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
         case ISurfaceComposerClient::eFXSurfaceNormal:
-            result = createNormalLayer(client,
+            result = createBufferLayer(client,
                     uniqueName, w, h, flags, format,
                     handle, gbp, &layer);
             break;
         case ISurfaceComposerClient::eFXSurfaceColor:
             result = createColorLayer(client,
                     uniqueName, w, h, flags,
-                    handle, gbp, &layer);
+                    handle, &layer);
             break;
         default:
             result = BAD_VALUE;
@@ -2787,7 +2788,7 @@
     return uniqueName;
 }
 
-status_t SurfaceFlinger::createNormalLayer(const sp<Client>& client,
+status_t SurfaceFlinger::createBufferLayer(const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
         sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
 {
@@ -2802,24 +2803,24 @@
         break;
     }
 
-    *outLayer = new Layer(this, client, name, w, h, flags);
-    status_t err = (*outLayer)->setBuffers(w, h, format, flags);
+    sp<BufferLayer> layer = new BufferLayer(this, client, name, w, h, flags);
+    status_t err = layer->setBuffers(w, h, format, flags);
     if (err == NO_ERROR) {
-        *handle = (*outLayer)->getHandle();
-        *gbp = (*outLayer)->getProducer();
+        *handle = layer->getHandle();
+        *gbp = layer->getProducer();
+        *outLayer = layer;
     }
 
-    ALOGE_IF(err, "createNormalLayer() failed (%s)", strerror(-err));
+    ALOGE_IF(err, "createBufferLayer() failed (%s)", strerror(-err));
     return err;
 }
 
 status_t SurfaceFlinger::createColorLayer(const sp<Client>& client,
         const String8& name, uint32_t w, uint32_t h, uint32_t flags,
-        sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer)
+        sp<IBinder>* handle, sp<Layer>* outLayer)
 {
     *outLayer = new ColorLayer(this, client, name, w, h, flags);
     *handle = (*outLayer)->getHandle();
-    *gbp = (*outLayer)->getProducer();
     return NO_ERROR;
 }