Simplify the MemoryDealer implementation

At some point the implementation became complicated because of
SurfaceFlinger's special needs, since we are now relying on gralloc
we can go back to much simpler MemoryDealer.

Removed HeapInterface and AllocatorInterface, since those don't need
to be paramterized anymore. Merged SimpleMemory and Allocation.
Made SimplisticAllocator non virtual.

Removed MemoryDealer flags (READ_ONLY, PAGE_ALIGNED)

Removed a lot of unneeded code.
diff --git a/include/binder/MemoryDealer.h b/include/binder/MemoryDealer.h
index 03ac70a..170f20d 100644
--- a/include/binder/MemoryDealer.h
+++ b/include/binder/MemoryDealer.h
@@ -22,232 +22,35 @@
 #include <sys/types.h>
 
 #include <binder/IMemory.h>
-#include <utils/threads.h>
 #include <binder/MemoryHeapBase.h>
 
 namespace android {
 // ----------------------------------------------------------------------------
-class String8;
 
-/*
- * interface for implementing a "heap". A heap basically provides
- * the IMemoryHeap interface for cross-process sharing and the
- * ability to map/unmap pages within the heap.
- */
-class HeapInterface : public virtual BnMemoryHeap
-{
-public:
-    // all values must be page-aligned
-    virtual sp<IMemory> mapMemory(size_t offset, size_t size) = 0;
-
-    HeapInterface();
-protected:
-    virtual ~HeapInterface();
-};
-
-// ----------------------------------------------------------------------------
-
-/*
- * interface for implementing an allocator. An allocator provides
- * methods for allocating and freeing memory blocks and dumping
- * its state.
- */
-class AllocatorInterface : public RefBase
-{
-public:
-    enum {
-        PAGE_ALIGNED = 0x00000001
-    };
-
-    virtual size_t      allocate(size_t size, uint32_t flags = 0) = 0;
-    virtual status_t    deallocate(size_t offset) = 0;
-    virtual size_t      size() const = 0;
-    virtual void        dump(const char* what, uint32_t flags = 0) const = 0;
-    virtual void        dump(String8& res,
-            const char* what, uint32_t flags = 0) const = 0;
-
-    AllocatorInterface();
-protected:
-    virtual ~AllocatorInterface();
-};
-
-// ----------------------------------------------------------------------------
-
-/*
- * concrete implementation of HeapInterface on top of mmap() 
- */
-class SharedHeap : public HeapInterface, public MemoryHeapBase
-{
-public:
-                        SharedHeap();
-                        SharedHeap(size_t size, uint32_t flags = 0, char const * name = NULL);
-    virtual             ~SharedHeap();
-    virtual sp<IMemory> mapMemory(size_t offset, size_t size);
-};
-
-// ----------------------------------------------------------------------------
-
-/*
- * A simple templatized doubly linked-list implementation
- */
-
-template <typename NODE>
-class LinkedList
-{
-    NODE*  mFirst;
-    NODE*  mLast;
-
-public:
-                LinkedList() : mFirst(0), mLast(0) { }
-    bool        isEmpty() const { return mFirst == 0; }
-    NODE const* head() const { return mFirst; }
-    NODE*       head() { return mFirst; }
-    NODE const* tail() const { return mLast; }
-    NODE*       tail() { return mLast; }
-
-    void insertAfter(NODE* node, NODE* newNode) {
-        newNode->prev = node;
-        newNode->next = node->next;
-        if (node->next == 0) mLast = newNode;
-        else                 node->next->prev = newNode;
-        node->next = newNode;
-    }
-
-    void insertBefore(NODE* node, NODE* newNode) {
-         newNode->prev = node->prev;
-         newNode->next = node;
-         if (node->prev == 0)   mFirst = newNode;
-         else                   node->prev->next = newNode;
-         node->prev = newNode;
-    }
-
-    void insertHead(NODE* newNode) {
-        if (mFirst == 0) {
-            mFirst = mLast = newNode;
-            newNode->prev = newNode->next = 0;
-        } else {
-            newNode->prev = 0;
-            newNode->next = mFirst;
-            mFirst->prev = newNode;
-            mFirst = newNode;
-        }
-    }
-    
-    void insertTail(NODE* newNode) {
-        if (mLast == 0) {
-            insertHead(newNode);
-        } else {
-            newNode->prev = mLast;
-            newNode->next = 0;
-            mLast->next = newNode;
-            mLast = newNode;
-        }
-    }
-
-    NODE* remove(NODE* node) {
-        if (node->prev == 0)    mFirst = node->next;
-        else                    node->prev->next = node->next;
-        if (node->next == 0)    mLast = node->prev;
-        else                    node->next->prev = node->prev;
-        return node;
-    }
-};
-
-
-/*
- * concrete implementation of AllocatorInterface using a simple
- * best-fit allocation scheme
- */
-class SimpleBestFitAllocator : public AllocatorInterface
-{
-public:
-
-                        SimpleBestFitAllocator(size_t size);
-    virtual             ~SimpleBestFitAllocator();
-
-    virtual size_t      allocate(size_t size, uint32_t flags = 0);
-    virtual status_t    deallocate(size_t offset);
-    virtual size_t      size() const;
-    virtual void        dump(const char* what, uint32_t flags = 0) const;
-    virtual void        dump(String8& res,
-            const char* what, uint32_t flags = 0) const;
-
-private:
-
-    struct chunk_t {
-        chunk_t(size_t start, size_t size) 
-            : start(start), size(size), free(1), prev(0), next(0) {
-        }
-        size_t              start;
-        size_t              size : 28;
-        int                 free : 4;
-        mutable chunk_t*    prev;
-        mutable chunk_t*    next;
-    };
-
-    ssize_t  alloc(size_t size, uint32_t flags);
-    chunk_t* dealloc(size_t start);
-    void     dump_l(const char* what, uint32_t flags = 0) const;
-    void     dump_l(String8& res, const char* what, uint32_t flags = 0) const;
-
-    static const int    kMemoryAlign;
-    mutable Mutex       mLock;
-    LinkedList<chunk_t> mList;
-    size_t              mHeapSize;
-};
+class SimpleBestFitAllocator;
 
 // ----------------------------------------------------------------------------
 
 class MemoryDealer : public RefBase
 {
 public:
+    MemoryDealer(size_t size, const char* name = 0);
 
-    enum {
-        READ_ONLY = MemoryHeapBase::READ_ONLY,
-        PAGE_ALIGNED = AllocatorInterface::PAGE_ALIGNED
-    };
-
-    // creates a memory dealer with the SharedHeap and SimpleBestFitAllocator
-    MemoryDealer(size_t size, uint32_t flags = 0, const char* name = 0);
-
-    // provide a custom heap but use the SimpleBestFitAllocator
-    MemoryDealer(const sp<HeapInterface>& heap);
-
-    // provide both custom heap and allocotar
-    MemoryDealer(
-            const sp<HeapInterface>& heap,
-            const sp<AllocatorInterface>& allocator);
-
-    virtual sp<IMemory> allocate(size_t size, uint32_t flags = 0);
+    virtual sp<IMemory> allocate(size_t size);
     virtual void        deallocate(size_t offset);
-    virtual void        dump(const char* what, uint32_t flags = 0) const;
-
+    virtual void        dump(const char* what) const;
 
     sp<IMemoryHeap> getMemoryHeap() const { return heap(); }
-    sp<AllocatorInterface> getAllocator() const { return allocator(); }
 
 protected:
     virtual ~MemoryDealer();
 
-private:    
-    const sp<HeapInterface>&        heap() const;
-    const sp<AllocatorInterface>&   allocator() const;
+private:
+    const sp<IMemoryHeap>&      heap() const;
+    SimpleBestFitAllocator*     allocator() const;
 
-    class Allocation : public BnMemory {
-    public:
-        Allocation(const sp<MemoryDealer>& dealer,
-                ssize_t offset, size_t size, const sp<IMemory>& memory);
-        virtual ~Allocation();
-        virtual sp<IMemoryHeap> getMemory(ssize_t* offset, size_t* size) const;
-    private:
-        sp<MemoryDealer>        mDealer;
-        ssize_t                 mOffset;
-        size_t                  mSize;
-        sp<IMemory>             mMemory;
-    };
-
-    sp<HeapInterface>           mHeap;
-    sp<AllocatorInterface>      mAllocator;
+    sp<IMemoryHeap>             mHeap;
+    SimpleBestFitAllocator*     mAllocator;
 };