rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
diff --git a/services/surfaceflinger/LayerBase.h b/services/surfaceflinger/LayerBase.h
index 7bf634e..5aab4fc 100644
--- a/services/surfaceflinger/LayerBase.h
+++ b/services/surfaceflinger/LayerBase.h
@@ -33,7 +33,6 @@
#include <private/gui/LayerState.h>
-#include "DisplayHardware.h"
#include "Transform.h"
#include "DisplayHardware/HWComposer.h"
@@ -42,7 +41,7 @@
// ---------------------------------------------------------------------------
class Client;
-class DisplayHardware;
+class DisplayDevice;
class GraphicBuffer;
class Layer;
class LayerBaseClient;
@@ -124,7 +123,7 @@
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
- void computeGeometry(const DisplayHardware& hw, LayerMesh* mesh) const;
+ void computeGeometry(const DisplayDevice& hw, LayerMesh* mesh) const;
Rect computeBounds() const;
@@ -133,7 +132,7 @@
virtual const char* getTypeId() const { return "LayerBase"; }
- virtual void setGeometry(const DisplayHardware& hw,
+ virtual void setGeometry(const DisplayDevice& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setPerFrameData(HWComposer::HWCLayerInterface& layer);
virtual void setAcquireFence(HWComposer::HWCLayerInterface& layer);
@@ -144,13 +143,13 @@
* Typically this method is not overridden, instead implement onDraw()
* to perform the actual drawing.
*/
- virtual void draw(const DisplayHardware& hw, const Region& clip) const;
- virtual void drawForSreenShot(const DisplayHardware& hw);
+ virtual void draw(const DisplayDevice& hw, const Region& clip) const;
+ virtual void drawForSreenShot(const DisplayDevice& hw);
/**
* onDraw - draws the surface.
*/
- virtual void onDraw(const DisplayHardware& hw, const Region& clip) const = 0;
+ virtual void onDraw(const DisplayDevice& hw, const Region& clip) const = 0;
/**
* initStates - called just after construction
@@ -241,12 +240,12 @@
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
- void clearWithOpenGL(const DisplayHardware& hw, const Region& clip) const;
+ void clearWithOpenGL(const DisplayDevice& hw, const Region& clip) const;
protected:
- void clearWithOpenGL(const DisplayHardware& hw, const Region& clip,
+ void clearWithOpenGL(const DisplayDevice& hw, const Region& clip,
GLclampf r, GLclampf g, GLclampf b, GLclampf alpha) const;
- void drawWithOpenGL(const DisplayHardware& hw, const Region& clip) const;
+ void drawWithOpenGL(const DisplayDevice& hw, const Region& clip) const;
void setFiltering(bool filtering);
bool getFiltering() const;