rename DisplayHardware to DisplayDevice
Change-Id: I3f7250cd914e0da4f9ec2c9403587bbe12f3cc62
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 447eece..6091e33 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -56,7 +56,7 @@
class Client;
class DisplayEventConnection;
-class DisplayHardware;
+class DisplayDevice;
class EventThread;
class Layer;
class LayerBase;
@@ -118,8 +118,8 @@
GLfloat* uOut, GLfloat* vOut);
// returns the default Display
- const DisplayHardware& getDefaultDisplayHardware() const {
- return getDisplayHardware(0);
+ const DisplayDevice& getDefaultDisplayDevice() const {
+ return getDisplayDevice(0);
}
// utility function to delete a texture on the main thread
@@ -237,7 +237,7 @@
void handlePageFlip();
void handleRefresh();
- void handleRepaint(const DisplayHardware& hw, const Region& dirtyRegion);
+ void handleRepaint(const DisplayDevice& hw, const Region& dirtyRegion);
/* ------------------------------------------------------------------------
* Transactions
@@ -316,8 +316,8 @@
/* ------------------------------------------------------------------------
* Display and layer stack management
*/
- const DisplayHardware& getDisplayHardware(DisplayID dpy) const {
- return *mDisplayHardwares[dpy];
+ const DisplayDevice& getDisplayDevice(DisplayID dpy) const {
+ return *mDisplayDevices[dpy];
}
// mark a region of a layer stack dirty. this updates the dirty
@@ -338,7 +338,7 @@
uint32_t layerStack,
Region& dirtyRegion, Region& opaqueRegion);
void postFramebuffer();
- void composeSurfaces(const DisplayHardware& hw, const Region& dirty);
+ void composeSurfaces(const DisplayDevice& hw, const Region& dirty);
void drawWormhole(const Region& region) const;
GLuint getProtectedTexName() const {
return mProtectedTexName;
@@ -347,7 +347,7 @@
/* ------------------------------------------------------------------------
* Debugging & dumpsys
*/
- void debugFlashRegions(const DisplayHardware& hw, const Region& dirtyReg);
+ void debugFlashRegions(const DisplayDevice& hw, const Region& dirtyReg);
void listLayersLocked(const Vector<String16>& args, size_t& index,
String8& result, char* buffer, size_t SIZE) const;
void dumpStatsLocked(const Vector<String16>& args, size_t& index,
@@ -370,7 +370,7 @@
Vector<sp<LayerBase> > mLayersPendingRemoval;
// protected by mStateLock (but we could use another lock)
- DisplayHardware* mDisplayHardwares[1];
+ DisplayDevice* mDisplayDevices[1];
bool mLayersRemoved;
// access must be protected by mInvalidateLock