add support for up to 16 buffers per surface
also increase the dirtyregion size from 1 to 6 rectangles.
Overall we now need 27KiB process instead of 4KiB
Change-Id: Iebda5565015158f49d9ca8dbcf55e6ad04855be3
diff --git a/libs/surfaceflinger_client/SharedBufferStack.cpp b/libs/surfaceflinger_client/SharedBufferStack.cpp
index a17e8ac..5c4f920 100644
--- a/libs/surfaceflinger_client/SharedBufferStack.cpp
+++ b/libs/surfaceflinger_client/SharedBufferStack.cpp
@@ -73,13 +73,25 @@
return BAD_INDEX;
// in the current implementation we only send a single rectangle
- const Rect bounds(dirty.getBounds());
+ size_t count;
+ Rect const* r = dirty.getArray(&count);
FlatRegion& reg(dirtyRegion[buffer]);
- reg.count = 1;
- reg.rects[0] = uint16_t(bounds.left);
- reg.rects[1] = uint16_t(bounds.top);
- reg.rects[2] = uint16_t(bounds.right);
- reg.rects[3] = uint16_t(bounds.bottom);
+ if (count > FlatRegion::NUM_RECT_MAX) {
+ const Rect bounds(dirty.getBounds());
+ reg.count = 1;
+ reg.rects[0] = uint16_t(bounds.left);
+ reg.rects[1] = uint16_t(bounds.top);
+ reg.rects[2] = uint16_t(bounds.right);
+ reg.rects[3] = uint16_t(bounds.bottom);
+ } else {
+ reg.count = count;
+ for (size_t i=0 ; i<count ; i++) {
+ reg.rects[i*4 + 0] = uint16_t(r[i].left);
+ reg.rects[i*4 + 1] = uint16_t(r[i].top);
+ reg.rects[i*4 + 2] = uint16_t(r[i].right);
+ reg.rects[i*4 + 3] = uint16_t(r[i].bottom);
+ }
+ }
return NO_ERROR;
}
@@ -90,7 +102,21 @@
return res;
const FlatRegion& reg(dirtyRegion[buffer]);
- res.set(Rect(reg.rects[0], reg.rects[1], reg.rects[2], reg.rects[3]));
+ if (reg.count > FlatRegion::NUM_RECT_MAX)
+ return res;
+
+ if (reg.count == 1) {
+ res.set(Rect(reg.rects[0], reg.rects[1], reg.rects[2], reg.rects[3]));
+ } else {
+ for (size_t i=0 ; i<reg.count ; i++) {
+ const Rect r(
+ reg.rects[i*4 + 0],
+ reg.rects[i*4 + 1],
+ reg.rects[i*4 + 2],
+ reg.rects[i*4 + 3]);
+ res.orSelf(r);
+ }
+ }
return res;
}
@@ -280,7 +306,7 @@
{
SharedBufferStack& stack( *mSharedStack );
- if (stack.head == tail && stack.available == 2) {
+ if (stack.head == tail && stack.available == mNumBuffers) {
LOGW("dequeue: tail=%d, head=%d, avail=%d, queued=%d",
tail, stack.head, stack.available, stack.queued);
}