Add a LayerScreenshot
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 595ec1e..ad1995d 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -50,6 +50,7 @@
#include "DdmConnection.h"
#include "Layer.h"
#include "LayerDim.h"
+#include "LayerScreenshot.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -1358,6 +1359,9 @@
case eFXSurfaceDim:
layer = createDimSurface(client, d, w, h, flags);
break;
+ case eFXSurfaceScreenshot:
+ layer = createScreenshotSurface(client, d, w, h, flags);
+ break;
}
if (layer != 0) {
@@ -1420,7 +1424,19 @@
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerDim> layer = new LayerDim(this, display, client);
- layer->initStates(w, h, flags);
+ return layer;
+}
+
+sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
+ const sp<Client>& client, DisplayID display,
+ uint32_t w, uint32_t h, uint32_t flags)
+{
+ sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
+ status_t err = layer->capture();
+ if (err != NO_ERROR) {
+ layer.clear();
+ LOGW("createScreenshotSurface failed (%s)", strerror(-err));
+ }
return layer;
}
@@ -1783,6 +1799,13 @@
// ---------------------------------------------------------------------------
+status_t SurfaceFlinger::renderScreenToTexture(DisplayID dpy,
+ GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
+{
+ Mutex::Autolock _l(mStateLock);
+ return renderScreenToTextureLocked(dpy, textureName, uOut, vOut);
+}
+
status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut)
{
@@ -1833,6 +1856,8 @@
layer->drawForSreenShot();
}
+ hw.compositionComplete();
+
// back to main framebuffer
glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
glDisable(GL_SCISSOR_TEST);
@@ -1848,11 +1873,6 @@
status_t SurfaceFlinger::electronBeamOffAnimationImplLocked()
{
- status_t result = PERMISSION_DENIED;
-
- if (!GLExtensions::getInstance().haveFramebufferObject())
- return INVALID_OPERATION;
-
// get screen geometry
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t hw_w = hw.getWidth();
@@ -1861,7 +1881,7 @@
GLfloat u, v;
GLuint tname;
- result = renderScreenToTextureLocked(0, &tname, &u, &v);
+ status_t result = renderScreenToTextureLocked(0, &tname, &u, &v);
if (result != NO_ERROR) {
return result;
}
@@ -2038,10 +2058,6 @@
return result;
}
- // back to main framebuffer
- glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
- glDisable(GL_SCISSOR_TEST);
-
GLfloat vtx[8];
const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} };
glBindTexture(GL_TEXTURE_2D, tname);