Merge "Input API review." into gingerbread
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index 25d5afb..d6b09dc 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -111,10 +111,10 @@
/* The input device is a multi-touch touchscreen. */
INPUT_DEVICE_CLASS_TOUCHSCREEN_MT= 0x00000010,
- /* The input device is a directional pad. */
+ /* The input device is a directional pad (implies keyboard, has DPAD keys). */
INPUT_DEVICE_CLASS_DPAD = 0x00000020,
- /* The input device is a gamepad (implies keyboard). */
+ /* The input device is a gamepad (implies keyboard, has BUTTON keys). */
INPUT_DEVICE_CLASS_GAMEPAD = 0x00000040,
/* The input device has switches. */
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 88084c0..783cbc4 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -325,9 +325,6 @@
if (classes & INPUT_DEVICE_CLASS_DPAD) {
keyboardSources |= AINPUT_SOURCE_DPAD;
}
- if (classes & INPUT_DEVICE_CLASS_GAMEPAD) {
- keyboardSources |= AINPUT_SOURCE_GAMEPAD;
- }
if (keyboardSources != 0) {
device->addMapper(new KeyboardInputMapper(device,