Protected surface API
To be used by DRM framework, implemented by display HAL
Change-Id: I054a07a94f4d5dbe792f3a597e2e49a100d90eb2
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 3730739..188686d 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -56,6 +56,8 @@
mNeedsBlending(true),
mNeedsDithering(false),
mSecure(false),
+ mProtectedByApp(false),
+ mProtectedByDRM(false),
mTextureManager(),
mBufferManager(mTextureManager),
mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false)
@@ -191,6 +193,8 @@
mReqHeight = h;
mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false;
+ mProtectedByDRM = (flags & ISurfaceComposer::eProtectedByDRM) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 &&
(flags & ISurfaceComposer::eOpaque) == 0;
@@ -476,6 +480,10 @@
// request EGLImage for all buffers
usage |= GraphicBuffer::USAGE_HW_TEXTURE;
}
+ if (mProtectedByApp || mProtectedByDRM) {
+ // need a hardware-protected path to external video sink
+ usage |= GraphicBuffer::USAGE_PROTECTED;
+ }
return usage;
}