Delete unused clip parameter in clearWithOpenGL
Change-Id: Idc31d6cfe0c804fd6c5528432e1179f920e231b3
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index b4d8685..a051292 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -383,7 +383,7 @@
#endif
// -----------------------------------------------------------------------
- void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
+ void clearWithOpenGL(const sp<const DisplayDevice>& hw) const;
void setFiltering(bool filtering);
bool getFiltering() const;
@@ -459,7 +459,7 @@
static bool getOpacityForFormat(uint32_t format);
// drawing
- void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
+ void clearWithOpenGL(const sp<const DisplayDevice>& hw,
float r, float g, float b, float alpha) const;
void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const;