SF: Don't crop surface damage against viewport
Apply the display transform to surface damage, but don't intersect it
with the viewport.
Bug: 21486007
Change-Id: I94e697cea52096a960385d5f3b89609fdcf30a02
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 8d8af52..e2a0167 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -557,9 +557,7 @@
surfaceDamageRegion.getBounds() == Rect::INVALID_RECT) {
layer.setSurfaceDamage(surfaceDamageRegion);
} else {
- Region surfaceDamage =
- tr.transform(surfaceDamageRegion.intersect(hw->getViewport()));
- layer.setSurfaceDamage(surfaceDamage);
+ layer.setSurfaceDamage(tr.transform(surfaceDamageRegion));
}
if (mSidebandStream.get()) {