Merge "Fix bug 3109812 - NPE in ButtonGroup.dispatchDraw"
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index b811ace..738f62a 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -109,9 +109,6 @@
     // (ignored for KeyEvents)
     float xOffset, yOffset;
 
-    // The window type of the input target.
-    int32_t windowType;
-
     // The subset of pointer ids to include in motion events dispatched to this input target
     // if FLAG_SPLIT is set.
     BitSet32 pointerIds;
@@ -1018,8 +1015,7 @@
     void addWindowTargetLocked(const InputWindow* window, int32_t targetFlags,
             BitSet32 pointerIds);
     void addMonitoringTargetsLocked();
-    bool shouldPokeUserActivityForCurrentInputTargetsLocked();
-    void pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType);
+    void pokeUserActivityLocked(const EventEntry* eventEntry);
     bool checkInjectionPermission(const InputWindow* window, const InjectionState* injectionState);
     bool isWindowObscuredAtPointLocked(const InputWindow* window, int32_t x, int32_t y) const;
     bool isWindowFinishedWithPreviousInputLocked(const InputWindow* window);
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 93bde13..d679ea2 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -340,6 +340,11 @@
             mInboundQueue.dequeue(entry);
             mPendingEvent = entry;
         }
+
+        // Poke user activity for this event.
+        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
+            pokeUserActivityLocked(mPendingEvent);
+        }
     }
 
     // Now we have an event to dispatch.
@@ -686,11 +691,6 @@
 
     // Dispatch the key.
     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
-
-    // Poke user activity.
-    if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
-        pokeUserActivityLocked(entry->eventTime, POWER_MANAGER_BUTTON_EVENT);
-    }
     return true;
 }
 
@@ -753,31 +753,6 @@
 
     // Dispatch the motion.
     dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
-
-    // Poke user activity.
-    if (shouldPokeUserActivityForCurrentInputTargetsLocked()) {
-        int32_t eventType;
-        if (isPointerEvent) {
-            switch (entry->action) {
-            case AMOTION_EVENT_ACTION_DOWN:
-                eventType = POWER_MANAGER_TOUCH_EVENT;
-                break;
-            case AMOTION_EVENT_ACTION_UP:
-                eventType = POWER_MANAGER_TOUCH_UP_EVENT;
-                break;
-            default:
-                if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) {
-                    eventType = POWER_MANAGER_TOUCH_EVENT;
-                } else {
-                    eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
-                }
-                break;
-            }
-        } else {
-            eventType = POWER_MANAGER_BUTTON_EVENT;
-        }
-        pokeUserActivityLocked(entry->eventTime, eventType);
-    }
     return true;
 }
 
@@ -829,6 +804,8 @@
 
     assert(eventEntry->dispatchInProgress); // should already have been set to true
 
+    pokeUserActivityLocked(eventEntry);
+
     for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
         const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
 
@@ -1338,7 +1315,6 @@
     target.flags = targetFlags;
     target.xOffset = - window->frameLeft;
     target.yOffset = - window->frameTop;
-    target.windowType = window->layoutParamsType;
     target.pointerIds = pointerIds;
 }
 
@@ -1351,7 +1327,6 @@
         target.flags = 0;
         target.xOffset = 0;
         target.yOffset = 0;
-        target.windowType = -1;
     }
 }
 
@@ -1418,19 +1393,32 @@
     }
 }
 
-bool InputDispatcher::shouldPokeUserActivityForCurrentInputTargetsLocked() {
-    for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
-        if (mCurrentInputTargets[i].windowType == InputWindow::TYPE_KEYGUARD) {
-            return false;
+void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
+    int32_t eventType = POWER_MANAGER_BUTTON_EVENT;
+    if (eventEntry->type == EventEntry::TYPE_MOTION) {
+        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
+        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+            switch (motionEntry->action) {
+            case AMOTION_EVENT_ACTION_DOWN:
+                eventType = POWER_MANAGER_TOUCH_EVENT;
+                break;
+            case AMOTION_EVENT_ACTION_UP:
+                eventType = POWER_MANAGER_TOUCH_UP_EVENT;
+                break;
+            default:
+                if (motionEntry->eventTime - motionEntry->downTime >= EVENT_IGNORE_DURATION) {
+                    eventType = POWER_MANAGER_TOUCH_EVENT;
+                } else {
+                    eventType = POWER_MANAGER_LONG_TOUCH_EVENT;
+                }
+                break;
+            }
         }
     }
-    return true;
-}
 
-void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType) {
     CommandEntry* commandEntry = postCommandLocked(
             & InputDispatcher::doPokeUserActivityLockedInterruptible);
-    commandEntry->eventTime = eventTime;
+    commandEntry->eventTime = eventEntry->eventTime;
     commandEntry->userActivityEventType = eventType;
 }