Define, document, and test the behavior of very large SurfaceTextures

updateTexImage() now throws a runtime exception when its native
counterpart fails

Bug: 5506633

Change-Id: I151a6f685d465966e7df4df624412ab2da62e95f
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e2d6179..d7dd4d6 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -79,7 +79,11 @@
     // pointed to by the buf argument and a status of OK is returned.  If no
     // slot is available then a status of -EBUSY is returned and buf is
     // unmodified.
-    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
             uint32_t format, uint32_t usage);
 
     // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
@@ -176,7 +180,11 @@
     // requestBuffers when a with and height of zero is requested.
     // A call to setDefaultBufferSize() may trigger requestBuffers() to
     // be called from the client.
-    status_t setDefaultBufferSize(uint32_t w, uint32_t h);
+    // The width and height parameters must be no greater than the minimum of
+    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
+    // An error due to invalid dimensions might not be reported until
+    // updateTexImage() is called.
+    status_t setDefaultBufferSize(uint32_t width, uint32_t height);
 
     // getCurrentBuffer returns the buffer associated with the current image.
     sp<GraphicBuffer> getCurrentBuffer() const;
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 5daafd5..93ebfb9 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -1520,4 +1520,36 @@
     EXPECT_EQ(1, buffers[2]->getStrongCount());
 }
 
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+    int texHeight = 16;
+    ANativeWindowBuffer* anb;
+
+    GLint maxTextureSize;
+    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+    // make sure it works with small textures
+    mST->setDefaultBufferSize(16, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(16, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it works with GL_MAX_TEXTURE_SIZE
+    mST->setDefaultBufferSize(maxTextureSize, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize+1, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
 } // namespace android