add support for [1974164] Be able to take a screen shot on the device
screenshots are taken using ISurfaceComposer::captureScreen() which returns
the size of the screenshot and an IMemoryHeap containing the data.
screenshots have limitations:
- they will always fail if a secure window is up on screen
- require GL_OES_framebuffer_object extension
- in some situation, video planes won't been captured
Change-Id: I741c68a2d2984fb139039301c3349e6780e2cd58
diff --git a/services/surfaceflinger/GLExtensions.cpp b/services/surfaceflinger/GLExtensions.cpp
index 850866a..493122d 100644
--- a/services/surfaceflinger/GLExtensions.cpp
+++ b/services/surfaceflinger/GLExtensions.cpp
@@ -92,6 +92,10 @@
// hack for Adreno 200
mHaveTextureExternal = true;
}
+
+ if (hasExtension("GL_OES_framebuffer_object")) {
+ mHaveFramebufferObject = true;
+ }
}
bool GLExtensions::hasExtension(char const* extension) const