Add SurfaceControl::disconnect() to disconnect currently connected API

bug: 27295820
Change-Id: I6f51338bc15e018ed7899172653599ab6254c8c9
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 17d4a2c..818fac6 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -1115,6 +1115,10 @@
             return NO_ERROR;
         }
 
+        if (api == BufferQueueCore::CURRENTLY_CONNECTED_API) {
+            api = mCore->mConnectedApi;
+        }
+
         switch (api) {
             case NATIVE_WINDOW_API_EGL:
             case NATIVE_WINDOW_API_CPU:
diff --git a/libs/gui/SurfaceControl.cpp b/libs/gui/SurfaceControl.cpp
index a945358..e1a951c 100644
--- a/libs/gui/SurfaceControl.cpp
+++ b/libs/gui/SurfaceControl.cpp
@@ -33,6 +33,7 @@
 #include <ui/GraphicBuffer.h>
 #include <ui/Rect.h>
 
+#include <gui/BufferQueueCore.h>
 #include <gui/ISurfaceComposer.h>
 #include <gui/Surface.h>
 #include <gui/SurfaceComposerClient.h>
@@ -81,6 +82,13 @@
     destroy();
 }
 
+void SurfaceControl::disconnect() {
+    if (mGraphicBufferProducer != NULL) {
+        mGraphicBufferProducer->disconnect(
+                BufferQueueCore::CURRENTLY_CONNECTED_API);
+    }
+}
+
 bool SurfaceControl::isSameSurface(
         const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
 {