more surfaceflinger cleanups
get rid of the "fake rtti" code, and use polymorphism instead.
also simplify how we log SF's state (using polymorphism)
Change-Id: I2bae7c98de4dd207a3e2b00083fa3fde7c467922
diff --git a/libs/surfaceflinger/LayerBlur.h b/libs/surfaceflinger/LayerBlur.h
index 5b63dec..380f587 100644
--- a/libs/surfaceflinger/LayerBlur.h
+++ b/libs/surfaceflinger/LayerBlur.h
@@ -31,11 +31,6 @@
class LayerBlur : public LayerBaseClient
{
public:
- static const uint32_t typeInfo;
- static const char* const typeID;
- virtual char const* getTypeID() const { return typeID; }
- virtual uint32_t getTypeInfo() const { return typeInfo; }
-
LayerBlur(SurfaceFlinger* flinger, DisplayID display,
const sp<Client>& client, int32_t i);
virtual ~LayerBlur();
@@ -43,6 +38,7 @@
virtual void onDraw(const Region& clip) const;
virtual bool needsBlending() const { return true; }
virtual bool isSecure() const { return false; }
+ virtual const char* getTypeId() const { return "LayerBlur"; }
virtual uint32_t doTransaction(uint32_t flags);
virtual void setVisibleRegion(const Region& visibleRegion);