get rid of IGraphicBufferAlloc
buffers can now be allocated in-process.
Test: compile & run
Bug: cleanup
Change-Id: I3d4317a9bed20a6d8be2b7ac8fbb85738efb3657
diff --git a/libs/nativewindow/AHardwareBuffer.cpp b/libs/nativewindow/AHardwareBuffer.cpp
index 2d9fc93..e25e909 100644
--- a/libs/nativewindow/AHardwareBuffer.cpp
+++ b/libs/nativewindow/AHardwareBuffer.cpp
@@ -69,7 +69,7 @@
if (err == NO_MEMORY) {
GraphicBuffer::dumpAllocationsToSystemLog();
}
- ALOGE("GraphicBufferAlloc::createGraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
+ ALOGE("GraphicBuffer(w=%u, h=%u, lc=%u) failed (%s), handle=%p",
desc->width, desc->height, desc->layers, strerror(-err), gbuffer->handle);
return err;
}