get rid of IGraphicBufferAlloc
buffers can now be allocated in-process.
Test: compile & run
Bug: cleanup
Change-Id: I3d4317a9bed20a6d8be2b7ac8fbb85738efb3657
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index c3f8665..7a4ace9 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -167,7 +167,7 @@
// Creates a custom BufferQueue for SurfaceFlingerConsumer to use
sp<IGraphicBufferProducer> producer;
sp<IGraphicBufferConsumer> consumer;
- BufferQueue::createBufferQueue(&producer, &consumer, nullptr, true);
+ BufferQueue::createBufferQueue(&producer, &consumer, true);
mProducer = new MonitoredProducer(producer, mFlinger, this);
mSurfaceFlingerConsumer = new SurfaceFlingerConsumer(consumer, mTextureName, this);
mSurfaceFlingerConsumer->setConsumerUsageBits(getEffectiveUsage(0));