get rid of IGraphicBufferAlloc

buffers can now be allocated in-process.

Test: compile & run
Bug: cleanup
Change-Id: I3d4317a9bed20a6d8be2b7ac8fbb85738efb3657
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 46f5a1f..7dc2cab 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -44,7 +44,6 @@
 #include <gui/GuiConfig.h>
 #include <gui/IDisplayEventConnection.h>
 #include <gui/Surface.h>
-#include <gui/GraphicBufferAlloc.h>
 
 #include <ui/GraphicBufferAllocator.h>
 #include <ui/PixelFormat.h>
@@ -340,12 +339,6 @@
     return mBuiltinDisplays[id];
 }
 
-sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc()
-{
-    sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc());
-    return gba;
-}
-
 void SurfaceFlinger::bootFinished()
 {
     if (mStartBootAnimThread->join() != NO_ERROR) {
@@ -1151,8 +1144,7 @@
 
         sp<IGraphicBufferProducer> producer;
         sp<IGraphicBufferConsumer> consumer;
-        BufferQueue::createBufferQueue(&producer, &consumer,
-                new GraphicBufferAlloc());
+        BufferQueue::createBufferQueue(&producer, &consumer);
 
         sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc,
                 DisplayDevice::DISPLAY_PRIMARY, consumer);
@@ -1913,8 +1905,7 @@
                     sp<IGraphicBufferProducer> producer;
                     sp<IGraphicBufferProducer> bqProducer;
                     sp<IGraphicBufferConsumer> bqConsumer;
-                    BufferQueue::createBufferQueue(&bqProducer, &bqConsumer,
-                            new GraphicBufferAlloc());
+                    BufferQueue::createBufferQueue(&bqProducer, &bqConsumer);
 
                     int32_t hwcId = -1;
                     if (state.isVirtualDisplay()) {