libgui: disallow NULL Fence pointers
This change eliminates the uses of a NULL sp<Fence> indicating that no waiting
is required. Instead we use a non-NULL but invalid Fence object for which the
wait methods will return immediately.
Bug: 7892871
Change-Id: I5360aebe3090422ef6920d56c99fc4eedc642e48
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 99af857..1401154 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -298,7 +298,7 @@
if (layer.getCompositionType() == HWC_OVERLAY) {
sp<Fence> fence = mSurfaceFlingerConsumer->getCurrentFence();
- if (fence.get()) {
+ if (fence->isValid()) {
fenceFd = fence->dup();
if (fenceFd == -1) {
ALOGW("failed to dup layer fence, skipping sync: %d", errno);