Revert "Revert "fix [2793164] Spam 2x/second with TOT master in SurfaceFlinger""
This reverts commit 330dd304a471d260a73e342a240921c03c825f99.
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index e606f71..758da4e 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -31,6 +31,7 @@
#include <surfaceflinger/Surface.h>
#include "clz.h"
+#include "GLExtensions.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -50,10 +51,11 @@
Layer::Layer(SurfaceFlinger* flinger,
DisplayID display, const sp<Client>& client)
: LayerBaseClient(flinger, display, client),
+ mGLExtensions(GLExtensions::getInstance()),
mNeedsBlending(true),
mNeedsDithering(false),
mSecure(false),
- mTextureManager(mFlags),
+ mTextureManager(),
mBufferManager(mTextureManager),
mWidth(0), mHeight(0), mFixedSize(false)
{
@@ -185,17 +187,13 @@
return;
}
-#ifdef EGL_ANDROID_image_native_buffer
- if (mFlags & DisplayHardware::DIRECT_TEXTURE) {
+ if (mGLExtensions.haveDirectTexture()) {
EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) {
// not sure what we can do here...
- mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
goto slowpath;
}
- } else
-#endif
- {
+ } else {
slowpath:
GGLSurface t;
status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN);
@@ -786,19 +784,24 @@
status_t err = NO_INIT;
ssize_t index = mActiveBuffer;
if (index >= 0) {
- Image& texture(mBufferData[index].texture);
- err = mTextureManager.initEglImage(&texture, dpy, buffer);
- // if EGLImage fails, we switch to regular texture mode, and we
- // free all resources associated with using EGLImages.
- if (err == NO_ERROR) {
- mFailover = false;
- destroyTexture(&mFailoverTexture, dpy);
- } else {
- mFailover = true;
- const size_t num = mNumBuffers;
- for (size_t i=0 ; i<num ; i++) {
- destroyTexture(&mBufferData[i].texture, dpy);
+ if (!mFailover) {
+ Image& texture(mBufferData[index].texture);
+ err = mTextureManager.initEglImage(&texture, dpy, buffer);
+ // if EGLImage fails, we switch to regular texture mode, and we
+ // free all resources associated with using EGLImages.
+ if (err == NO_ERROR) {
+ mFailover = false;
+ destroyTexture(&mFailoverTexture, dpy);
+ } else {
+ mFailover = true;
+ const size_t num = mNumBuffers;
+ for (size_t i=0 ; i<num ; i++) {
+ destroyTexture(&mBufferData[i].texture, dpy);
+ }
}
+ } else {
+ // we failed once, don't try again
+ err = BAD_VALUE;
}
}
return err;