Fix #2489986 : The key bitmask needs to cover all possible keys
Change-Id: Ieebd2f879e6b6fbc0388655dd66f34be89e809a0
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index 57192a5..34cd9d1 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -608,7 +608,7 @@
// consider up through the function keys; we don't want to include
// ones after that (play cd etc) so we don't mistakenly consider a
// controller to be a keyboard.
- uint8_t key_bitmask[(KEY_PLAYCD+1)/8];
+ uint8_t key_bitmask[(KEY_MAX+1)/8];
memset(key_bitmask, 0, sizeof(key_bitmask));
LOGV("Getting keys...");
if (ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bitmask)), key_bitmask) >= 0) {