Convert libGLES_android to Android.bp
See build/soong/README.md for more information.
It's split into two libraries since Soong does not support the .cpp.arm
syntax.
Bug: 122332691
Test: treehugger
Change-Id: Ia21e467509832401214c8475486c8a7dd49653f6
diff --git a/opengl/libagl/Android.bp b/opengl/libagl/Android.bp
new file mode 100644
index 0000000..6ec24b3
--- /dev/null
+++ b/opengl/libagl/Android.bp
@@ -0,0 +1,99 @@
+//
+// Build the software OpenGL ES library
+//
+
+cc_defaults {
+ name: "libGLES_android_defaults",
+
+ cflags: [
+ "-DLOG_TAG=\"libagl\"",
+ "-DGL_GLEXT_PROTOTYPES",
+ "-DEGL_EGLEXT_PROTOTYPES",
+ "-fvisibility=hidden",
+ "-Wall",
+ "-Werror",
+ ],
+
+ shared_libs: [
+ "libcutils",
+ "libhardware",
+ "libutils",
+ "liblog",
+ "libpixelflinger",
+ "libETC1",
+ "libui",
+ "libnativewindow",
+ ],
+
+ // we need to access the private Bionic header <bionic_tls.h>
+ include_dirs: ["bionic/libc/private"],
+
+ arch: {
+ arm: {
+ cflags: ["-fstrict-aliasing"],
+ },
+
+ mips: {
+ cflags: [
+ "-fstrict-aliasing",
+ // The graphics code can generate division by zero
+ "-mno-check-zero-division",
+ ],
+ },
+ },
+}
+
+cc_library_shared {
+ name: "libGLES_android",
+ defaults: ["libGLES_android_defaults"],
+
+ whole_static_libs: ["libGLES_android_arm"],
+
+ srcs: [
+ "egl.cpp",
+ "state.cpp",
+ "texture.cpp",
+ "Tokenizer.cpp",
+ "TokenManager.cpp",
+ "TextureObjectManager.cpp",
+ "BufferObjectManager.cpp",
+ ],
+
+ arch: {
+ arm: {
+ srcs: [
+ "fixed_asm.S",
+ "iterators.S",
+ ],
+ },
+
+ mips: {
+ rev6: {
+ srcs: ["arch-mips/fixed_asm.S"],
+ },
+ },
+ },
+
+ relative_install_path: "egl",
+}
+
+cc_library_static {
+ name: "libGLES_android_arm",
+ defaults: ["libGLES_android_defaults"],
+
+ srcs: [
+ "array.cpp",
+ "fp.cpp",
+ "light.cpp",
+ "matrix.cpp",
+ "mipmap.cpp",
+ "primitives.cpp",
+ "vertex.cpp",
+ ],
+
+ arch: {
+ arm: {
+ instruction_set: "arm",
+ },
+ },
+}
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
deleted file mode 100644
index 15a12e4..0000000
--- a/opengl/libagl/Android.mk
+++ /dev/null
@@ -1,49 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build the software OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
- egl.cpp \
- state.cpp \
- texture.cpp \
- Tokenizer.cpp \
- TokenManager.cpp \
- TextureObjectManager.cpp \
- BufferObjectManager.cpp \
- array.cpp.arm \
- fp.cpp.arm \
- light.cpp.arm \
- matrix.cpp.arm \
- mipmap.cpp.arm \
- primitives.cpp.arm \
- vertex.cpp.arm
-
-LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
-LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-LOCAL_CFLAGS += -fvisibility=hidden
-
-LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui libnativewindow
-
-LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S
-LOCAL_CFLAGS_arm += -fstrict-aliasing
-
-ifndef ARCH_MIPS_REV6
-LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S
-endif
-LOCAL_CFLAGS_mips += -fstrict-aliasing
-# The graphics code can generate division by zero
-LOCAL_CFLAGS_mips += -mno-check-zero-division
-
-LOCAL_CFLAGS += -Wall -Werror
-
-# we need to access the private Bionic header <bionic_tls.h>
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_MODULE_RELATIVE_PATH := egl
-LOCAL_MODULE:= libGLES_android
-
-include $(BUILD_SHARED_LIBRARY)