use copybit for eglSwapBuffers() copy-back operations
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index d70a71f..1827efa 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -341,6 +341,9 @@
if (mTexture.name != -1U) {
glDeleteTextures(1, &mTexture.name);
}
+ if (mBlitEngine) {
+ copybit_close(mBlitEngine);
+ }
}
void LayerBuffer::BufferSource::postBuffer(ssize_t offset)
@@ -485,7 +488,7 @@
const Rect& transformedBounds = mLayer.getTransformedBounds();
const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
+ = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
const State& s(mLayer.drawingState());
region_iterator it(clip);