update the binder protocol for connect to match that of queueBuffer

indeed, connect and queueBuffer return the same data, so it's
easier to have them use the same protocol.

Change-Id: I4f9fa3be0a80c9ab0a7a4039b282ae843aab02e1
diff --git a/services/surfaceflinger/SurfaceTextureLayer.h b/services/surfaceflinger/SurfaceTextureLayer.h
index be26b2f..e892ea0 100644
--- a/services/surfaceflinger/SurfaceTextureLayer.h
+++ b/services/surfaceflinger/SurfaceTextureLayer.h
@@ -37,8 +37,7 @@
     SurfaceTextureLayer();
     ~SurfaceTextureLayer();
 
-    virtual status_t connect(int api,
-            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+    virtual status_t connect(int api, QueueBufferOutput* output);
 };
 
 // ---------------------------------------------------------------------------