Adding optional 3.0 lock support to GraphicBuffer
Adding optional 3.0 lock parameters to GraphicBuffer
Modifying isSupported to isLoaded
Bug: 123423521
Test: build, boot
Change-Id: If4a92bd7916072c2cd7005ca6f332f4a90098d27
diff --git a/libs/ui/GraphicBufferAllocator.cpp b/libs/ui/GraphicBufferAllocator.cpp
index efb5798..5a67dc4 100644
--- a/libs/ui/GraphicBufferAllocator.cpp
+++ b/libs/ui/GraphicBufferAllocator.cpp
@@ -48,12 +48,12 @@
GraphicBufferAllocator::GraphicBufferAllocator() : mMapper(GraphicBufferMapper::getInstance()) {
mAllocator = std::make_unique<const Gralloc3Allocator>(
reinterpret_cast<const Gralloc3Mapper&>(mMapper.getGrallocMapper()));
- if (!mAllocator->isSupported()) {
+ if (!mAllocator->isLoaded()) {
mAllocator = std::make_unique<const Gralloc2Allocator>(
reinterpret_cast<const Gralloc2Mapper&>(mMapper.getGrallocMapper()));
}
- if (!mAllocator->isSupported()) {
+ if (!mAllocator->isLoaded()) {
LOG_ALWAYS_FATAL("gralloc-allocator is missing");
}
}