Merge "Make AudioTrack a RefBase so wrappers not needed"
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index d7dd4d6..15c2bab 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -202,6 +202,10 @@
     // getCurrentScalingMode returns the scaling mode of the current buffer
     uint32_t getCurrentScalingMode() const;
 
+    // isSynchronousMode returns whether the SurfaceTexture is currently in
+    // synchronous mode.
+    bool isSynchronousMode() const;
+
     // abandon frees all the buffers and puts the SurfaceTexture into the
     // 'abandoned' state.  Once put in this state the SurfaceTexture can never
     // leave it.  When in the 'abandoned' state, all methods of the
@@ -271,7 +275,8 @@
               mRequestBufferCalled(false),
               mTransform(0),
               mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
-              mTimestamp(0) {
+              mTimestamp(0),
+              mFrameNumber(0) {
             mCrop.makeInvalid();
         }
 
@@ -340,6 +345,10 @@
         // mTimestamp is the current timestamp for this buffer slot. This gets
         // to set by queueBuffer each time this slot is queued.
         int64_t mTimestamp;
+
+        // mFrameNumber is the number of the queued frame for this slot.
+        uint64_t mFrameNumber;
+
     };
 
     // mSlots is the array of buffer slots that must be mirrored on the client
@@ -476,6 +485,12 @@
     // around a GL driver limitation on the number of FBO attachments, which the
     // browser's tile cache exceeds.
     const GLenum mTexTarget;
+
+    // mFrameCounter is the free running counter, incremented for every buffer queued
+    // with the surface Texture.
+    uint64_t mFrameCounter;
+
+
 };
 
 // ----------------------------------------------------------------------------
diff --git a/include/gui/SurfaceTextureClient.h b/include/gui/SurfaceTextureClient.h
index 57f9e15..971a1b8 100644
--- a/include/gui/SurfaceTextureClient.h
+++ b/include/gui/SurfaceTextureClient.h
@@ -40,6 +40,7 @@
 
 protected:
     SurfaceTextureClient();
+    virtual ~SurfaceTextureClient();
     void setISurfaceTexture(const sp<ISurfaceTexture>& surfaceTexture);
 
 private:
diff --git a/include/ui/Input.h b/include/ui/Input.h
index 438a1a0..c2cbe1d 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -826,6 +826,9 @@
     inline void setKeyboardType(int32_t keyboardType) { mKeyboardType = keyboardType; }
     inline int32_t getKeyboardType() const { return mKeyboardType; }
 
+    inline void setKeyCharacterMapFile(const String8& value) { mKeyCharacterMapFile = value; }
+    inline const String8& getKeyCharacterMapFile() const { return mKeyCharacterMapFile; }
+
     inline const Vector<MotionRange>& getMotionRanges() const {
         return mMotionRanges;
     }
@@ -835,6 +838,7 @@
     String8 mName;
     uint32_t mSources;
     int32_t mKeyboardType;
+    String8 mKeyCharacterMapFile;
 
     Vector<MotionRange> mMotionRanges;
 };
diff --git a/include/ui/KeyCharacterMap.h b/include/ui/KeyCharacterMap.h
index 10a3810..be14432 100644
--- a/include/ui/KeyCharacterMap.h
+++ b/include/ui/KeyCharacterMap.h
@@ -53,7 +53,6 @@
     ~KeyCharacterMap();
 
     static status_t load(const String8& filename, KeyCharacterMap** outMap);
-    static status_t loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap);
 
     /* Gets the keyboard type. */
     int32_t getKeyboardType() const;
diff --git a/include/ui/Keyboard.h b/include/ui/Keyboard.h
index 609f319..274f526 100644
--- a/include/ui/Keyboard.h
+++ b/include/ui/Keyboard.h
@@ -81,24 +81,6 @@
         const PropertyMap* deviceConfiguration, const KeyMap* keyMap);
 
 /**
- * Sets keyboard system properties.
- */
-extern void setKeyboardProperties(int32_t deviceId, const InputDeviceIdentifier& deviceIdentifier,
-        const String8& keyLayoutFile, const String8& keyCharacterMapFile);
-
-/**
- * Clears keyboard system properties.
- */
-extern void clearKeyboardProperties(int32_t deviceId);
-
-/**
- * Gets the key character map filename for a device using inspecting system properties
- * and then falling back on a default key character map if necessary.
- * Returns a NAME_NOT_FOUND if none found.
- */
-extern status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile);
-
-/**
  * Gets a key code by its short form label, eg. "HOME".
  * Returns 0 if unknown.
  */
diff --git a/include/utils/BasicHashtable.h b/include/utils/BasicHashtable.h
new file mode 100644
index 0000000..fdf9738
--- /dev/null
+++ b/include/utils/BasicHashtable.h
@@ -0,0 +1,393 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BASIC_HASHTABLE_H
+#define ANDROID_BASIC_HASHTABLE_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/SharedBuffer.h>
+#include <utils/TypeHelpers.h>
+
+namespace android {
+
+/* Implementation type.  Nothing to see here. */
+class BasicHashtableImpl {
+protected:
+    struct Bucket {
+        // The collision flag indicates that the bucket is part of a collision chain
+        // such that at least two entries both hash to this bucket.  When true, we
+        // may need to seek further along the chain to find the entry.
+        static const uint32_t COLLISION = 0x80000000UL;
+
+        // The present flag indicates that the bucket contains an initialized entry value.
+        static const uint32_t PRESENT   = 0x40000000UL;
+
+        // Mask for 30 bits worth of the hash code that are stored within the bucket to
+        // speed up lookups and rehashing by eliminating the need to recalculate the
+        // hash code of the entry's key.
+        static const uint32_t HASH_MASK = 0x3fffffffUL;
+
+        // Combined value that stores the collision and present flags as well as
+        // a 30 bit hash code.
+        uint32_t cookie;
+
+        // Storage for the entry begins here.
+        char entry[0];
+    };
+
+    BasicHashtableImpl(size_t entrySize, bool hasTrivialDestructor,
+            size_t minimumInitialCapacity, float loadFactor);
+    BasicHashtableImpl(const BasicHashtableImpl& other);
+
+    void dispose();
+
+    inline void edit() {
+        if (mBuckets && !SharedBuffer::bufferFromData(mBuckets)->onlyOwner()) {
+            clone();
+        }
+    }
+
+    void setTo(const BasicHashtableImpl& other);
+    void clear();
+
+    ssize_t next(ssize_t index) const;
+    ssize_t find(ssize_t index, hash_t hash, const void* __restrict__ key) const;
+    size_t add(hash_t hash, const void* __restrict__ entry);
+    void removeAt(size_t index);
+    void rehash(size_t minimumCapacity, float loadFactor);
+
+    const size_t mBucketSize; // number of bytes per bucket including the entry
+    const bool mHasTrivialDestructor; // true if the entry type does not require destruction
+    size_t mCapacity;         // number of buckets that can be filled before exceeding load factor
+    float mLoadFactor;        // load factor
+    size_t mSize;             // number of elements actually in the table
+    size_t mFilledBuckets;    // number of buckets for which collision or present is true
+    size_t mBucketCount;      // number of slots in the mBuckets array
+    void* mBuckets;           // array of buckets, as a SharedBuffer
+
+    inline const Bucket& bucketAt(const void* __restrict__ buckets, size_t index) const {
+        return *reinterpret_cast<const Bucket*>(
+                static_cast<const uint8_t*>(buckets) + index * mBucketSize);
+    }
+
+    inline Bucket& bucketAt(void* __restrict__ buckets, size_t index) const {
+        return *reinterpret_cast<Bucket*>(static_cast<uint8_t*>(buckets) + index * mBucketSize);
+    }
+
+    virtual bool compareBucketKey(const Bucket& bucket, const void* __restrict__ key) const = 0;
+    virtual void initializeBucketEntry(Bucket& bucket, const void* __restrict__ entry) const = 0;
+    virtual void destroyBucketEntry(Bucket& bucket) const = 0;
+
+private:
+    void clone();
+
+    // Allocates a bucket array as a SharedBuffer.
+    void* allocateBuckets(size_t count) const;
+
+    // Releases a bucket array's associated SharedBuffer.
+    void releaseBuckets(void* __restrict__ buckets, size_t count) const;
+
+    // Destroys the contents of buckets (invokes destroyBucketEntry for each
+    // populated bucket if needed).
+    void destroyBuckets(void* __restrict__ buckets, size_t count) const;
+
+    // Copies the content of buckets (copies the cookie and invokes copyBucketEntry
+    // for each populated bucket if needed).
+    void copyBuckets(const void* __restrict__ fromBuckets,
+            void* __restrict__ toBuckets, size_t count) const;
+
+    // Determines the appropriate size of a bucket array to store a certain minimum
+    // number of entries and returns its effective capacity.
+    static void determineCapacity(size_t minimumCapacity, float loadFactor,
+            size_t* __restrict__ outBucketCount, size_t* __restrict__ outCapacity);
+
+    // Trim a hash code to 30 bits to match what we store in the bucket's cookie.
+    inline static hash_t trimHash(hash_t hash) {
+        return (hash & Bucket::HASH_MASK) ^ (hash >> 30);
+    }
+
+    // Returns the index of the first bucket that is in the collision chain
+    // for the specified hash code, given the total number of buckets.
+    // (Primary hash)
+    inline static size_t chainStart(hash_t hash, size_t count) {
+        return hash % count;
+    }
+
+    // Returns the increment to add to a bucket index to seek to the next bucket
+    // in the collision chain for the specified hash code, given the total number of buckets.
+    // (Secondary hash)
+    inline static size_t chainIncrement(hash_t hash, size_t count) {
+        return ((hash >> 7) | (hash << 25)) % (count - 1) + 1;
+    }
+
+    // Returns the index of the next bucket that is in the collision chain
+    // that is defined by the specified increment, given the total number of buckets.
+    inline static size_t chainSeek(size_t index, size_t increment, size_t count) {
+        return (index + increment) % count;
+    }
+};
+
+/*
+ * A BasicHashtable stores entries that are indexed by hash code in place
+ * within an array.  The basic operations are finding entries by key,
+ * adding new entries and removing existing entries.
+ *
+ * This class provides a very limited set of operations with simple semantics.
+ * It is intended to be used as a building block to construct more complex
+ * and interesting data structures such as HashMap.  Think very hard before
+ * adding anything extra to BasicHashtable, it probably belongs at a
+ * higher level of abstraction.
+ *
+ * TKey: The key type.
+ * TEntry: The entry type which is what is actually stored in the array.
+ *
+ * TKey must support the following contract:
+ *     bool operator==(const TKey& other) const;  // return true if equal
+ *     bool operator!=(const TKey& other) const;  // return true if unequal
+ *
+ * TEntry must support the following contract:
+ *     const TKey& getKey() const;  // get the key from the entry
+ *
+ * This class supports storing entries with duplicate keys.  Of course, it can't
+ * tell them apart during removal so only the first entry will be removed.
+ * We do this because it means that operations like add() can't fail.
+ */
+template <typename TKey, typename TEntry>
+class BasicHashtable : private BasicHashtableImpl {
+public:
+    /* Creates a hashtable with the specified minimum initial capacity.
+     * The underlying array will be created when the first entry is added.
+     *
+     * minimumInitialCapacity: The minimum initial capacity for the hashtable.
+     *     Default is 0.
+     * loadFactor: The desired load factor for the hashtable, between 0 and 1.
+     *     Default is 0.75.
+     */
+    BasicHashtable(size_t minimumInitialCapacity = 0, float loadFactor = 0.75f);
+
+    /* Copies a hashtable.
+     * The underlying storage is shared copy-on-write.
+     */
+    BasicHashtable(const BasicHashtable& other);
+
+    /* Clears and destroys the hashtable.
+     */
+    virtual ~BasicHashtable();
+
+    /* Making this hashtable a copy of the other hashtable.
+     * The underlying storage is shared copy-on-write.
+     *
+     * other: The hashtable to copy.
+     */
+    inline BasicHashtable<TKey, TEntry>& operator =(const BasicHashtable<TKey, TEntry> & other) {
+        setTo(other);
+        return *this;
+    }
+
+    /* Returns the number of entries in the hashtable.
+     */
+    inline size_t size() const {
+        return mSize;
+    }
+
+    /* Returns the capacity of the hashtable, which is the number of elements that can
+     * added to the hashtable without requiring it to be grown.
+     */
+    inline size_t capacity() const {
+        return mCapacity;
+    }
+
+    /* Returns the number of buckets that the hashtable has, which is the size of its
+     * underlying array.
+     */
+    inline size_t bucketCount() const {
+        return mBucketCount;
+    }
+
+    /* Returns the load factor of the hashtable. */
+    inline float loadFactor() const {
+        return mLoadFactor;
+    };
+
+    /* Returns a const reference to the entry at the specified index.
+     *
+     * index:   The index of the entry to retrieve.  Must be a valid index within
+     *          the bounds of the hashtable.
+     */
+    inline const TEntry& entryAt(size_t index) const {
+        return entryFor(bucketAt(mBuckets, index));
+    }
+
+    /* Returns a non-const reference to the entry at the specified index.
+     *
+     * index: The index of the entry to edit.  Must be a valid index within
+     *        the bounds of the hashtable.
+     */
+    inline TEntry& editEntryAt(size_t index) {
+        edit();
+        return entryFor(bucketAt(mBuckets, index));
+    }
+
+    /* Clears the hashtable.
+     * All entries in the hashtable are destroyed immediately.
+     * If you need to do something special with the entries in the hashtable then iterate
+     * over them and do what you need before clearing the hashtable.
+     */
+    inline void clear() {
+        BasicHashtableImpl::clear();
+    }
+
+    /* Returns the index of the next entry in the hashtable given the index of a previous entry.
+     * If the given index is -1, then returns the index of the first entry in the hashtable,
+     * if there is one, or -1 otherwise.
+     * If the given index is not -1, then returns the index of the next entry in the hashtable,
+     * in strictly increasing order, or -1 if there are none left.
+     *
+     * index:   The index of the previous entry that was iterated, or -1 to begin
+     *          iteration at the beginning of the hashtable.
+     */
+    inline ssize_t next(ssize_t index) const {
+        return BasicHashtableImpl::next(index);
+    }
+
+    /* Finds the index of an entry with the specified key.
+     * If the given index is -1, then returns the index of the first matching entry,
+     * otherwise returns the index of the next matching entry.
+     * If the hashtable contains multiple entries with keys that match the requested
+     * key, then the sequence of entries returned is arbitrary.
+     * Returns -1 if no entry was found.
+     *
+     * index:   The index of the previous entry with the specified key, or -1 to
+     *          find the first matching entry.
+     * hash:    The hashcode of the key.
+     * key:     The key.
+     */
+    inline ssize_t find(ssize_t index, hash_t hash, const TKey& key) const {
+        return BasicHashtableImpl::find(index, hash, &key);
+    }
+
+    /* Adds the entry to the hashtable.
+     * Returns the index of the newly added entry.
+     * If an entry with the same key already exists, then a duplicate entry is added.
+     * If the entry will not fit, then the hashtable's capacity is increased and
+     * its contents are rehashed.  See rehash().
+     *
+     * hash:    The hashcode of the key.
+     * entry:   The entry to add.
+     */
+    inline size_t add(hash_t hash, const TEntry& entry) {
+        return BasicHashtableImpl::add(hash, &entry);
+    }
+
+    /* Removes the entry with the specified index from the hashtable.
+     * The entry is destroyed immediately.
+     * The index must be valid.
+     *
+     * The hashtable is not compacted after an item is removed, so it is legal
+     * to continue iterating over the hashtable using next() or find().
+     *
+     * index:   The index of the entry to remove.  Must be a valid index within the
+     *          bounds of the hashtable, and it must refer to an existing entry.
+     */
+    inline void removeAt(size_t index) {
+        BasicHashtableImpl::removeAt(index);
+    }
+
+    /* Rehashes the contents of the hashtable.
+     * Grows the hashtable to at least the specified minimum capacity or the
+     * current number of elements, whichever is larger.
+     *
+     * Rehashing causes all entries to be copied and the entry indices may change.
+     * Although the hash codes are cached by the hashtable, rehashing can be an
+     * expensive operation and should be avoided unless the hashtable's size
+     * needs to be changed.
+     *
+     * Rehashing is the only way to change the capacity or load factor of the
+     * hashtable once it has been created.  It can be used to compact the
+     * hashtable by choosing a minimum capacity that is smaller than the current
+     * capacity (such as 0).
+     *
+     * minimumCapacity: The desired minimum capacity after rehashing.
+     * loadFactor: The desired load factor after rehashing.
+     */
+    inline void rehash(size_t minimumCapacity, float loadFactor) {
+        BasicHashtableImpl::rehash(minimumCapacity, loadFactor);
+    }
+
+protected:
+    static inline const TEntry& entryFor(const Bucket& bucket) {
+        return reinterpret_cast<const TEntry&>(bucket.entry);
+    }
+
+    static inline TEntry& entryFor(Bucket& bucket) {
+        return reinterpret_cast<TEntry&>(bucket.entry);
+    }
+
+    virtual bool compareBucketKey(const Bucket& bucket, const void* __restrict__ key) const;
+    virtual void initializeBucketEntry(Bucket& bucket, const void* __restrict__ entry) const;
+    virtual void destroyBucketEntry(Bucket& bucket) const;
+
+private:
+    // For dumping the raw contents of a hashtable during testing.
+    friend class BasicHashtableTest;
+    inline uint32_t cookieAt(size_t index) const {
+        return bucketAt(mBuckets, index).cookie;
+    }
+};
+
+template <typename TKey, typename TEntry>
+BasicHashtable<TKey, TEntry>::BasicHashtable(size_t minimumInitialCapacity, float loadFactor) :
+        BasicHashtableImpl(sizeof(TEntry), traits<TEntry>::has_trivial_dtor,
+                minimumInitialCapacity, loadFactor) {
+}
+
+template <typename TKey, typename TEntry>
+BasicHashtable<TKey, TEntry>::BasicHashtable(const BasicHashtable<TKey, TEntry>& other) :
+        BasicHashtableImpl(other) {
+}
+
+template <typename TKey, typename TEntry>
+BasicHashtable<TKey, TEntry>::~BasicHashtable() {
+    dispose();
+}
+
+template <typename TKey, typename TEntry>
+bool BasicHashtable<TKey, TEntry>::compareBucketKey(const Bucket& bucket,
+        const void* __restrict__ key) const {
+    return entryFor(bucket).getKey() == *static_cast<const TKey*>(key);
+}
+
+template <typename TKey, typename TEntry>
+void BasicHashtable<TKey, TEntry>::initializeBucketEntry(Bucket& bucket,
+        const void* __restrict__ entry) const {
+    if (!traits<TEntry>::has_trivial_copy) {
+        new (&entryFor(bucket)) TEntry(*(static_cast<const TEntry*>(entry)));
+    } else {
+        memcpy(&entryFor(bucket), entry, sizeof(TEntry));
+    }
+}
+
+template <typename TKey, typename TEntry>
+void BasicHashtable<TKey, TEntry>::destroyBucketEntry(Bucket& bucket) const {
+    if (!traits<TEntry>::has_trivial_dtor) {
+        entryFor(bucket).~TEntry();
+    }
+}
+
+}; // namespace android
+
+#endif // ANDROID_BASIC_HASHTABLE_H
diff --git a/include/utils/TypeHelpers.h b/include/utils/TypeHelpers.h
index a1663f3..7b4fb70 100644
--- a/include/utils/TypeHelpers.h
+++ b/include/utils/TypeHelpers.h
@@ -213,6 +213,9 @@
 
 template <typename KEY, typename VALUE>
 struct key_value_pair_t {
+    typedef KEY key_t;
+    typedef VALUE value_t;
+
     KEY     key;
     VALUE   value;
     key_value_pair_t() { }
@@ -222,6 +225,12 @@
     inline bool operator < (const key_value_pair_t& o) const {
         return strictly_order_type(key, o.key);
     }
+    inline const KEY& getKey() const {
+        return key;
+    }
+    inline const VALUE& getValue() const {
+        return value;
+    }
 };
 
 template<>
@@ -243,6 +252,41 @@
 
 // ---------------------------------------------------------------------------
 
+/*
+ * Hash codes.
+ */
+typedef uint32_t hash_t;
+
+template <typename TKey>
+hash_t hash_type(const TKey& key);
+
+/* Built-in hash code specializations.
+ * Assumes pointers are 32bit. */
+#define ANDROID_INT32_HASH(T) \
+        template <> inline hash_t hash_type(const T& value) { return hash_t(value); }
+#define ANDROID_INT64_HASH(T) \
+        template <> inline hash_t hash_type(const T& value) { \
+                return hash_t((value >> 32) ^ value); }
+#define ANDROID_REINTERPRET_HASH(T, R) \
+        template <> inline hash_t hash_type(const T& value) { \
+                return hash_type(*reinterpret_cast<const R*>(&value)); }
+
+ANDROID_INT32_HASH(bool)
+ANDROID_INT32_HASH(int8_t)
+ANDROID_INT32_HASH(uint8_t)
+ANDROID_INT32_HASH(int16_t)
+ANDROID_INT32_HASH(uint16_t)
+ANDROID_INT32_HASH(int32_t)
+ANDROID_INT32_HASH(uint32_t)
+ANDROID_INT64_HASH(int64_t)
+ANDROID_INT64_HASH(uint64_t)
+ANDROID_REINTERPRET_HASH(float, uint32_t)
+ANDROID_REINTERPRET_HASH(double, uint64_t)
+
+template <typename T> inline hash_t hash_type(const T*& value) {
+    return hash_type(uintptr_t(value));
+}
+
 }; // namespace android
 
 // ---------------------------------------------------------------------------
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index ba7c35b..b4d01a9 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -116,7 +116,8 @@
     mAllowSynchronousMode(allowSynchronousMode),
     mConnectedApi(NO_CONNECTED_API),
     mAbandoned(false),
-    mTexTarget(texTarget) {
+    mTexTarget(texTarget),
+    mFrameCounter(0) {
     // Choose a name using the PID and a process-unique ID.
     mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
 
@@ -264,7 +265,8 @@
 
     status_t returnFlags(OK);
 
-    int found, foundSync;
+    int found = -1;
+    int foundSync = -1;
     int dequeuedCount = 0;
     bool tryAgain = true;
     while (tryAgain) {
@@ -337,9 +339,14 @@
                 }
             } else {
                 if (state == BufferSlot::FREE) {
-                    foundSync = i;
-                    found = i;
-                    break;
+                    /** For Asynchronous mode, we need to return the oldest of free buffers
+                    * There is only one instance when the Framecounter overflows, this logic
+                    * might return the earlier buffer to client. Which is a negligible impact
+                    **/
+                    if (found < 0 || mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+                        foundSync = i;
+                        found = i;
+                    }
                 }
             }
         }
@@ -434,6 +441,11 @@
             mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR;
             mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
         }
+        if (mCurrentTexture == buf) {
+            // The current texture no longer references the buffer in this slot
+            // since we just allocated a new buffer.
+            mCurrentTexture = INVALID_BUFFER_SLOT;
+        }
         returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
     }
     ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", buf,
@@ -531,6 +543,9 @@
         mSlots[buf].mTransform = mNextTransform;
         mSlots[buf].mScalingMode = mNextScalingMode;
         mSlots[buf].mTimestamp = timestamp;
+        mFrameCounter++;
+        mSlots[buf].mFrameNumber = mFrameCounter;
+
         mDequeueCondition.signal();
 
         *outWidth = mDefaultWidth;
@@ -564,6 +579,7 @@
         return;
     }
     mSlots[buf].mBufferState = BufferSlot::FREE;
+    mSlots[buf].mFrameNumber = 0;
     mDequeueCondition.signal();
 }
 
@@ -630,8 +646,9 @@
     Mutex::Autolock lock(mMutex);
 
     if (mAbandoned) {
-        ST_LOGE("disconnect: SurfaceTexture has been abandoned!");
-        return NO_INIT;
+        // it is not really an error to disconnect after the surface
+        // has been abandoned, it should just be a no-op.
+        return NO_ERROR;
     }
 
     int err = NO_ERROR;
@@ -897,6 +914,7 @@
 void SurfaceTexture::freeBufferLocked(int i) {
     mSlots[i].mGraphicBuffer = 0;
     mSlots[i].mBufferState = BufferSlot::FREE;
+    mSlots[i].mFrameNumber = 0;
     if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) {
         eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage);
         mSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
@@ -992,6 +1010,11 @@
     return mCurrentScalingMode;
 }
 
+bool SurfaceTexture::isSynchronousMode() const {
+    Mutex::Autolock lock(mMutex);
+    return mSynchronousMode;
+}
+
 int SurfaceTexture::query(int what, int* outValue)
 {
     Mutex::Autolock lock(mMutex);
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index f66e25f..3d47f05 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -36,6 +36,12 @@
     SurfaceTextureClient::init();
 }
 
+SurfaceTextureClient::~SurfaceTextureClient() {
+    if (mConnectedToCpu) {
+        SurfaceTextureClient::disconnect(NATIVE_WINDOW_API_CPU);
+    }
+}
+
 void SurfaceTextureClient::init() {
     // Initialize the ANativeWindow function pointers.
     ANativeWindow::setSwapInterval  = hook_setSwapInterval;
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 4268782..c79e69a 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -396,7 +396,8 @@
             1.0f, 1.0f,
         };
 
-        glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
+        glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
+                triangleVertices);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
         glEnableVertexAttribArray(mPositionHandle);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
@@ -410,13 +411,17 @@
         // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
         // they're setting the defautls for that target, but when hacking things
         // to use GL_TEXTURE_2D they are needed to achieve the same behavior.
-        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
+                GL_LINEAR);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
+                GL_LINEAR);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
+                GL_CLAMP_TO_EDGE);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+        glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
+                GL_CLAMP_TO_EDGE);
         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
 
         GLfloat texMatrix[16];
@@ -640,8 +645,8 @@
 
     for (int i = 0; i < 5; i++) {
         const android_native_rect_t& crop(crops[i]);
-        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
-                crop.top, crop.right, crop.bottom).string());
+        SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
+                crop.left, crop.top, crop.right, crop.bottom).string());
 
         ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
 
@@ -650,13 +655,15 @@
         ASSERT_TRUE(anb != NULL);
 
         sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-        ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
+        ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
+                buf->getNativeBuffer()));
 
         uint8_t* img = NULL;
         buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
         fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
         buf->unlock();
-        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
+        ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+                buf->getNativeBuffer()));
 
         mST->updateTexImage();
 
@@ -708,7 +715,8 @@
 
     class ProducerThread : public Thread {
     public:
-        ProducerThread(const sp<ANativeWindow>& anw, const TestPixel* testPixels):
+        ProducerThread(const sp<ANativeWindow>& anw,
+                const TestPixel* testPixels):
                 mANW(anw),
                 mTestPixels(testPixels) {
         }
@@ -940,82 +948,6 @@
     EXPECT_TRUE(checkPixel( 3, 52,  35, 231,  35,  35));
 }
 
-TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
-    const int texWidth = 64;
-    const int texHeight = 64;
-
-    mST->setDefaultBufferSize(texWidth, texHeight);
-
-    // Do the producer side of things
-    EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
-            mANW.get(), NULL);
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-    ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
-
-    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
-            mEglContext));
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-    glClearColor(0.6, 0.6, 0.6, 0.6);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    glEnable(GL_SCISSOR_TEST);
-    glScissor(4, 4, 4, 4);
-    glClearColor(1.0, 0.0, 0.0, 1.0);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    glScissor(24, 48, 4, 4);
-    glClearColor(0.0, 1.0, 0.0, 1.0);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    glScissor(37, 17, 4, 4);
-    glClearColor(0.0, 0.0, 1.0, 1.0);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    eglSwapBuffers(mEglDisplay, stcEglSurface);
-
-    // Do the consumer side of things
-    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
-            mEglContext));
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-    glDisable(GL_SCISSOR_TEST);
-
-    mST->updateTexImage();
-
-    // We must wait until updateTexImage has been called to destroy the
-    // EGLSurface because we're in synchronous mode.
-    eglDestroySurface(mEglDisplay, stcEglSurface);
-
-    glClearColor(0.2, 0.2, 0.2, 0.2);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    glViewport(0, 0, texWidth, texHeight);
-    drawTexture();
-
-    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
-    EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255));
-    EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255));
-    EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255));
-    EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
-    EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
-}
-
 TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
     class ProducerThread : public Thread {
     public:
@@ -1093,13 +1025,284 @@
             reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
 }
 
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+    int texHeight = 16;
+    ANativeWindowBuffer* anb;
+
+    GLint maxTextureSize;
+    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+    // make sure it works with small textures
+    mST->setDefaultBufferSize(16, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(16, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it works with GL_MAX_TEXTURE_SIZE
+    mST->setDefaultBufferSize(maxTextureSize, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+    EXPECT_EQ(maxTextureSize+1, anb->width);
+    EXPECT_EQ(texHeight, anb->height);
+    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+    ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
 /*
- * This test is for testing GL -> GL texture streaming via SurfaceTexture.  It
- * contains functionality to create a producer thread that will perform GL
- * rendering to an ANativeWindow that feeds frames to a SurfaceTexture.
- * Additionally it supports interlocking the producer and consumer threads so
- * that a specific sequence of calls can be deterministically created by the
- * test.
+ * This test fixture is for testing GL -> GL texture streaming.  It creates an
+ * EGLSurface and an EGLContext for the image producer to use.
+ */
+class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+protected:
+    SurfaceTextureGLToGLTest():
+            mProducerEglSurface(EGL_NO_SURFACE),
+            mProducerEglContext(EGL_NO_CONTEXT) {
+    }
+
+    virtual void SetUp() {
+        SurfaceTextureGLTest::SetUp();
+
+        EGLConfig myConfig = {0};
+        EGLint numConfigs = 0;
+        EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
+                1, &numConfigs));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+        mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
+                mANW.get(), NULL);
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
+
+        mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
+                EGL_NO_CONTEXT, getContextAttribs());
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
+    }
+
+    virtual void TearDown() {
+        if (mProducerEglContext != EGL_NO_CONTEXT) {
+            eglDestroyContext(mEglDisplay, mProducerEglContext);
+        }
+        if (mProducerEglSurface != EGL_NO_SURFACE) {
+            eglDestroySurface(mEglDisplay, mProducerEglSurface);
+        }
+        SurfaceTextureGLTest::TearDown();
+    }
+
+    EGLSurface mProducerEglSurface;
+    EGLContext mProducerEglContext;
+};
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
+    const int texWidth = 64;
+    const int texHeight = 64;
+
+    mST->setDefaultBufferSize(texWidth, texHeight);
+
+    // Do the producer side of things
+    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+            mProducerEglSurface, mProducerEglContext));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    // This is needed to ensure we pick up a buffer of the correct size.
+    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+    glClearColor(0.6, 0.6, 0.6, 0.6);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glEnable(GL_SCISSOR_TEST);
+    glScissor(4, 4, 4, 4);
+    glClearColor(1.0, 0.0, 0.0, 1.0);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glScissor(24, 48, 4, 4);
+    glClearColor(0.0, 1.0, 0.0, 1.0);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glScissor(37, 17, 4, 4);
+    glClearColor(0.0, 0.0, 1.0, 1.0);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+    // Do the consumer side of things
+    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+            mEglContext));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    glDisable(GL_SCISSOR_TEST);
+
+    mST->updateTexImage(); // Skip the first frame, which was empty
+    mST->updateTexImage();
+
+    glClearColor(0.2, 0.2, 0.2, 0.2);
+    glClear(GL_COLOR_BUFFER_BIT);
+
+    glViewport(0, 0, texWidth, texHeight);
+    drawTexture();
+
+    EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
+
+    EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255));
+    EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255));
+    EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255));
+    EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
+    EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
+    sp<GraphicBuffer> buffers[3];
+
+    // This test requires async mode to run on a single thread.
+    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+            mProducerEglSurface, mProducerEglContext));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+    EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    for (int i = 0; i < 3; i++) {
+        // Produce a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+                mProducerEglSurface, mProducerEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        glClear(GL_COLOR_BUFFER_BIT);
+        eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+        // Consume a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        mST->updateTexImage();
+        buffers[i] = mST->getCurrentBuffer();
+    }
+
+    // Destroy the GL texture object to release its ref on buffers[2].
+    GLuint texID = TEX_ID;
+    glDeleteTextures(1, &texID);
+
+    // Destroy the EGLSurface
+    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    // Release the ref that the SurfaceTexture has on buffers[2].
+    mST->abandon();
+
+    EXPECT_EQ(1, buffers[0]->getStrongCount());
+    EXPECT_EQ(1, buffers[1]->getStrongCount());
+
+    // Depending on how lazily the GL driver dequeues buffers, we may end up
+    // with either two or three total buffers.  If there are three, make sure
+    // the last one was properly down-ref'd.
+    if (buffers[2] != buffers[0]) {
+        EXPECT_EQ(1, buffers[2]->getStrongCount());
+    }
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
+    sp<GraphicBuffer> buffers[3];
+
+    // This test requires async mode to run on a single thread.
+    EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+            mProducerEglSurface, mProducerEglContext));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+    EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    for (int i = 0; i < 3; i++) {
+        // Produce a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+                mProducerEglSurface, mProducerEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        glClear(GL_COLOR_BUFFER_BIT);
+        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+        // Consume a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+        buffers[i] = mST->getCurrentBuffer();
+    }
+
+    // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
+    // on buffers[2].
+    mST->abandon();
+
+    // Destroy the GL texture object to release its ref on buffers[2].
+    GLuint texID = TEX_ID;
+    glDeleteTextures(1, &texID);
+
+    // Destroy the EGLSurface.
+    EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+    ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+    EXPECT_EQ(1, buffers[0]->getStrongCount());
+    EXPECT_EQ(1, buffers[1]->getStrongCount());
+
+    // Depending on how lazily the GL driver dequeues buffers, we may end up
+    // with either two or three total buffers.  If there are three, make sure
+    // the last one was properly down-ref'd.
+    if (buffers[2] != buffers[0]) {
+        EXPECT_EQ(1, buffers[2]->getStrongCount());
+    }
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
+    // This test requires 3 buffers to run on a single thread.
+    mST->setBufferCountServer(3);
+
+    ASSERT_TRUE(mST->isSynchronousMode());
+
+    for (int i = 0; i < 10; i++) {
+        // Produce a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+                mProducerEglSurface, mProducerEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        glClear(GL_COLOR_BUFFER_BIT);
+        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+        // Consume a frame
+        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+                mEglContext));
+        ASSERT_EQ(EGL_SUCCESS, eglGetError());
+        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+    }
+
+    ASSERT_TRUE(mST->isSynchronousMode());
+}
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming from one thread
+ * to another.  It contains functionality to create a producer thread that will
+ * perform GL rendering to an ANativeWindow that feeds frames to a
+ * SurfaceTexture.  Additionally it supports interlocking the producer and
+ * consumer threads so that a specific sequence of calls can be
+ * deterministically created by the test.
  *
  * The intended usage is as follows:
  *
@@ -1122,7 +1325,7 @@
  * }
  *
  */
-class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
 protected:
 
     // ProducerThread is an abstract base class to simplify the creation of
@@ -1223,30 +1426,8 @@
         Condition mFrameFinishCondition;
     };
 
-    SurfaceTextureGLToGLTest():
-            mProducerEglSurface(EGL_NO_SURFACE),
-            mProducerEglContext(EGL_NO_CONTEXT) {
-    }
-
     virtual void SetUp() {
-        SurfaceTextureGLTest::SetUp();
-
-        EGLConfig myConfig = {0};
-        EGLint numConfigs = 0;
-        EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
-                1, &numConfigs));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-        mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
-                mANW.get(), NULL);
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
-
-        mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
-                EGL_NO_CONTEXT, getContextAttribs());
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
-
+        SurfaceTextureGLToGLTest::SetUp();
         mFC = new FrameCondition();
         mST->setFrameAvailableListener(mFC);
     }
@@ -1255,15 +1436,9 @@
         if (mProducerThread != NULL) {
             mProducerThread->requestExitAndWait();
         }
-        if (mProducerEglContext != EGL_NO_CONTEXT) {
-            eglDestroyContext(mEglDisplay, mProducerEglContext);
-        }
-        if (mProducerEglSurface != EGL_NO_SURFACE) {
-            eglDestroySurface(mEglDisplay, mProducerEglSurface);
-        }
         mProducerThread.clear();
         mFC.clear();
-        SurfaceTextureGLTest::TearDown();
+        SurfaceTextureGLToGLTest::TearDown();
     }
 
     void runProducerThread(const sp<ProducerThread> producerThread) {
@@ -1274,13 +1449,12 @@
         producerThread->run();
     }
 
-    EGLSurface mProducerEglSurface;
-    EGLContext mProducerEglContext;
     sp<ProducerThread> mProducerThread;
     sp<FrameCondition> mFC;
 };
 
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+        UpdateTexImageBeforeFrameFinishedCompletes) {
     class PT : public ProducerThread {
         virtual void render() {
             glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1298,7 +1472,8 @@
     // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
 }
 
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+        UpdateTexImageAfterFrameFinishedCompletes) {
     class PT : public ProducerThread {
         virtual void render() {
             glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1316,7 +1491,8 @@
     // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
 }
 
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+        RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
     enum { NUM_ITERATIONS = 1024 };
 
     class PT : public ProducerThread {
@@ -1344,7 +1520,8 @@
     }
 }
 
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+        RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
     enum { NUM_ITERATIONS = 1024 };
 
     class PT : public ProducerThread {
@@ -1373,7 +1550,8 @@
 }
 
 // XXX: This test is disabled because it is currently hanging on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+        DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
     enum { NUM_ITERATIONS = 64 };
 
     class PT : public ProducerThread {
@@ -1438,118 +1616,4 @@
     }
 }
 
-TEST_F(SurfaceTextureGLTest, EglDestroySurfaceUnrefsBuffers) {
-    EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
-            mANW.get(), NULL);
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-    ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
-
-    sp<GraphicBuffer> buffers[3];
-
-    for (int i = 0; i < 3; i++) {
-        // Produce a frame
-        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
-                mEglContext));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        glClear(GL_COLOR_BUFFER_BIT);
-        eglSwapBuffers(mEglDisplay, stcEglSurface);
-
-        // Consume a frame
-        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
-                mEglContext));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        mST->updateTexImage();
-        buffers[i] = mST->getCurrentBuffer();
-    }
-
-    // Destroy the GL texture object to release its ref on buffers[2].
-    GLuint texID = TEX_ID;
-    glDeleteTextures(1, &texID);
-
-    // Destroy the EGLSurface
-    EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-    // Release the ref that the SurfaceTexture has on buffers[2].
-    mST->abandon();
-
-    EXPECT_EQ(1, buffers[0]->getStrongCount());
-    EXPECT_EQ(1, buffers[1]->getStrongCount());
-    EXPECT_EQ(1, buffers[2]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
-    EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
-            mANW.get(), NULL);
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-    ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
-
-    sp<GraphicBuffer> buffers[3];
-
-    for (int i = 0; i < 3; i++) {
-        // Produce a frame
-        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
-                mEglContext));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        glClear(GL_COLOR_BUFFER_BIT);
-        EXPECT_TRUE(eglSwapBuffers(mEglDisplay, stcEglSurface));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-        // Consume a frame
-        EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
-                mEglContext));
-        ASSERT_EQ(EGL_SUCCESS, eglGetError());
-        ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-        buffers[i] = mST->getCurrentBuffer();
-    }
-
-    // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
-    // on buffers[2].
-    mST->abandon();
-
-    // Destroy the GL texture object to release its ref on buffers[2].
-    GLuint texID = TEX_ID;
-    glDeleteTextures(1, &texID);
-
-    // Destroy the EGLSurface.
-    EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
-    ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
-    EXPECT_EQ(1, buffers[0]->getStrongCount());
-    EXPECT_EQ(1, buffers[1]->getStrongCount());
-    EXPECT_EQ(1, buffers[2]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
-    int texHeight = 16;
-    ANativeWindowBuffer* anb;
-
-    GLint maxTextureSize;
-    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
-    // make sure it works with small textures
-    mST->setDefaultBufferSize(16, texHeight);
-    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
-    EXPECT_EQ(16, anb->width);
-    EXPECT_EQ(texHeight, anb->height);
-    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
-    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
-    // make sure it works with GL_MAX_TEXTURE_SIZE
-    mST->setDefaultBufferSize(maxTextureSize, texHeight);
-    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
-    EXPECT_EQ(maxTextureSize, anb->width);
-    EXPECT_EQ(texHeight, anb->height);
-    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
-    EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
-    // make sure it fails with GL_MAX_TEXTURE_SIZE+1
-    mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
-    EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
-    EXPECT_EQ(maxTextureSize+1, anb->width);
-    EXPECT_EQ(texHeight, anb->height);
-    EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
-    ASSERT_NE(NO_ERROR, mST->updateTexImage());
-}
-
 } // namespace android
diff --git a/libs/ui/KeyCharacterMap.cpp b/libs/ui/KeyCharacterMap.cpp
index 2decfe9..77f18de 100644
--- a/libs/ui/KeyCharacterMap.cpp
+++ b/libs/ui/KeyCharacterMap.cpp
@@ -124,17 +124,6 @@
     return status;
 }
 
-status_t KeyCharacterMap::loadByDeviceId(int32_t deviceId, KeyCharacterMap** outMap) {
-    *outMap = NULL;
-
-    String8 filename;
-    status_t result = getKeyCharacterMapFile(deviceId, filename);
-    if (!result) {
-        result = load(filename, outMap);
-    }
-    return result;
-}
-
 int32_t KeyCharacterMap::getKeyboardType() const {
     return mType;
 }
diff --git a/libs/ui/Keyboard.cpp b/libs/ui/Keyboard.cpp
index 600a951..10bb39c 100644
--- a/libs/ui/Keyboard.cpp
+++ b/libs/ui/Keyboard.cpp
@@ -173,50 +173,6 @@
     return strstr(deviceIdentifier.name.string(), "-keypad");
 }
 
-void setKeyboardProperties(int32_t deviceId,
-        const InputDeviceIdentifier& deviceIdentifier,
-        const String8& keyLayoutFile, const String8& keyCharacterMapFile) {
-    char propName[PROPERTY_KEY_MAX];
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
-    property_set(propName, deviceIdentifier.name.string());
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
-    property_set(propName, keyLayoutFile.string());
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-    property_set(propName, keyCharacterMapFile.string());
-}
-
-void clearKeyboardProperties(int32_t deviceId) {
-    char propName[PROPERTY_KEY_MAX];
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.devname", deviceId);
-    property_set(propName, "");
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.klfile", deviceId);
-    property_set(propName, "");
-    snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-    property_set(propName, "");
-}
-
-status_t getKeyCharacterMapFile(int32_t deviceId, String8& outKeyCharacterMapFile) {
-    if (deviceId != DEVICE_ID_VIRTUAL_KEYBOARD) {
-        char propName[PROPERTY_KEY_MAX];
-        char fn[PROPERTY_VALUE_MAX];
-        snprintf(propName, sizeof(propName), "hw.keyboards.%u.kcmfile", deviceId);
-        if (property_get(propName, fn, "") > 0) {
-            outKeyCharacterMapFile.setTo(fn);
-            return OK;
-        }
-    }
-
-    // Default to Virtual since the keyboard does not appear to be installed.
-    outKeyCharacterMapFile.setTo(getInputDeviceConfigurationFilePathByName(String8("Virtual"),
-            INPUT_DEVICE_CONFIGURATION_FILE_TYPE_KEY_CHARACTER_MAP));
-    if (!outKeyCharacterMapFile.isEmpty()) {
-        return OK;
-    }
-
-    LOGE("Can't find any key character map files including the Virtual key map!");
-    return NAME_NOT_FOUND;
-}
-
 static int lookupValueByLabel(const char* literal, const KeycodeLabel *list) {
     while (list->literal) {
         if (strcmp(literal, list->literal) == 0) {
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index d168d19..544ab74 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -21,6 +21,7 @@
 	Asset.cpp \
 	AssetDir.cpp \
 	AssetManager.cpp \
+	BasicHashtable.cpp \
 	BlobCache.cpp \
 	BufferedTextOutput.cpp \
 	CallStack.cpp \
diff --git a/libs/utils/BasicHashtable.cpp b/libs/utils/BasicHashtable.cpp
new file mode 100644
index 0000000..fb8ec9f
--- /dev/null
+++ b/libs/utils/BasicHashtable.cpp
@@ -0,0 +1,338 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BasicHashtable"
+
+#include <math.h>
+
+#include <utils/Log.h>
+#include <utils/BasicHashtable.h>
+#include <utils/misc.h>
+
+namespace android {
+
+BasicHashtableImpl::BasicHashtableImpl(size_t entrySize, bool hasTrivialDestructor,
+        size_t minimumInitialCapacity, float loadFactor) :
+        mBucketSize(entrySize + sizeof(Bucket)), mHasTrivialDestructor(hasTrivialDestructor),
+        mLoadFactor(loadFactor), mSize(0),
+        mFilledBuckets(0), mBuckets(NULL) {
+    determineCapacity(minimumInitialCapacity, mLoadFactor, &mBucketCount, &mCapacity);
+}
+
+BasicHashtableImpl::BasicHashtableImpl(const BasicHashtableImpl& other) :
+        mBucketSize(other.mBucketSize), mHasTrivialDestructor(other.mHasTrivialDestructor),
+        mCapacity(other.mCapacity), mLoadFactor(other.mLoadFactor),
+        mSize(other.mSize), mFilledBuckets(other.mFilledBuckets),
+        mBucketCount(other.mBucketCount), mBuckets(other.mBuckets) {
+    if (mBuckets) {
+        SharedBuffer::bufferFromData(mBuckets)->acquire();
+    }
+}
+
+void BasicHashtableImpl::dispose() {
+    if (mBuckets) {
+        releaseBuckets(mBuckets, mBucketCount);
+    }
+}
+
+void BasicHashtableImpl::clone() {
+    if (mBuckets) {
+        void* newBuckets = allocateBuckets(mBucketCount);
+        copyBuckets(mBuckets, newBuckets, mBucketCount);
+        releaseBuckets(mBuckets, mBucketCount);
+        mBuckets = newBuckets;
+    }
+}
+
+void BasicHashtableImpl::setTo(const BasicHashtableImpl& other) {
+    if (mBuckets) {
+        releaseBuckets(mBuckets, mBucketCount);
+    }
+
+    mCapacity = other.mCapacity;
+    mLoadFactor = other.mLoadFactor;
+    mSize = other.mSize;
+    mFilledBuckets = other.mFilledBuckets;
+    mBucketCount = other.mBucketCount;
+    mBuckets = other.mBuckets;
+
+    if (mBuckets) {
+        SharedBuffer::bufferFromData(mBuckets)->acquire();
+    }
+}
+
+void BasicHashtableImpl::clear() {
+    if (mBuckets) {
+        if (mFilledBuckets) {
+            SharedBuffer* sb = SharedBuffer::bufferFromData(mBuckets);
+            if (sb->onlyOwner()) {
+                destroyBuckets(mBuckets, mBucketCount);
+                for (size_t i = 0; i < mSize; i++) {
+                    Bucket& bucket = bucketAt(mBuckets, i);
+                    bucket.cookie = 0;
+                }
+            } else {
+                releaseBuckets(mBuckets, mBucketCount);
+                mBuckets = NULL;
+            }
+            mFilledBuckets = 0;
+        }
+        mSize = 0;
+    }
+}
+
+ssize_t BasicHashtableImpl::next(ssize_t index) const {
+    if (mSize) {
+        while (size_t(++index) < mBucketCount) {
+            const Bucket& bucket = bucketAt(mBuckets, index);
+            if (bucket.cookie & Bucket::PRESENT) {
+                return index;
+            }
+        }
+    }
+    return -1;
+}
+
+ssize_t BasicHashtableImpl::find(ssize_t index, hash_t hash,
+        const void* __restrict__ key) const {
+    if (!mSize) {
+        return -1;
+    }
+
+    hash = trimHash(hash);
+    if (index < 0) {
+        index = chainStart(hash, mBucketCount);
+
+        const Bucket& bucket = bucketAt(mBuckets, size_t(index));
+        if (bucket.cookie & Bucket::PRESENT) {
+            if (compareBucketKey(bucket, key)) {
+                return index;
+            }
+        } else {
+            if (!(bucket.cookie & Bucket::COLLISION)) {
+                return -1;
+            }
+        }
+    }
+
+    size_t inc = chainIncrement(hash, mBucketCount);
+    for (;;) {
+        index = chainSeek(index, inc, mBucketCount);
+
+        const Bucket& bucket = bucketAt(mBuckets, size_t(index));
+        if (bucket.cookie & Bucket::PRESENT) {
+            if ((bucket.cookie & Bucket::HASH_MASK) == hash
+                    && compareBucketKey(bucket, key)) {
+                return index;
+            }
+        }
+        if (!(bucket.cookie & Bucket::COLLISION)) {
+            return -1;
+        }
+    }
+}
+
+size_t BasicHashtableImpl::add(hash_t hash, const void* entry) {
+    if (!mBuckets) {
+        mBuckets = allocateBuckets(mBucketCount);
+    } else {
+        edit();
+    }
+
+    hash = trimHash(hash);
+    for (;;) {
+        size_t index = chainStart(hash, mBucketCount);
+        Bucket* bucket = &bucketAt(mBuckets, size_t(index));
+        if (bucket->cookie & Bucket::PRESENT) {
+            size_t inc = chainIncrement(hash, mBucketCount);
+            do {
+                bucket->cookie |= Bucket::COLLISION;
+                index = chainSeek(index, inc, mBucketCount);
+                bucket = &bucketAt(mBuckets, size_t(index));
+            } while (bucket->cookie & Bucket::PRESENT);
+        }
+
+        uint32_t collision = bucket->cookie & Bucket::COLLISION;
+        if (!collision) {
+            if (mFilledBuckets >= mCapacity) {
+                rehash(mCapacity * 2, mLoadFactor);
+                continue;
+            }
+            mFilledBuckets += 1;
+        }
+
+        bucket->cookie = collision | Bucket::PRESENT | hash;
+        mSize += 1;
+        initializeBucketEntry(*bucket, entry);
+        return index;
+    }
+}
+
+void BasicHashtableImpl::removeAt(size_t index) {
+    edit();
+
+    Bucket& bucket = bucketAt(mBuckets, index);
+    bucket.cookie &= ~Bucket::PRESENT;
+    if (!(bucket.cookie & Bucket::COLLISION)) {
+        mFilledBuckets -= 1;
+    }
+    mSize -= 1;
+    if (!mHasTrivialDestructor) {
+        destroyBucketEntry(bucket);
+    }
+}
+
+void BasicHashtableImpl::rehash(size_t minimumCapacity, float loadFactor) {
+    if (minimumCapacity < mSize) {
+        minimumCapacity = mSize;
+    }
+    size_t newBucketCount, newCapacity;
+    determineCapacity(minimumCapacity, loadFactor, &newBucketCount, &newCapacity);
+
+    if (newBucketCount != mBucketCount || newCapacity != mCapacity) {
+        if (mBuckets) {
+            void* newBuckets;
+            if (mSize) {
+                newBuckets = allocateBuckets(newBucketCount);
+                for (size_t i = 0; i < mBucketCount; i++) {
+                    const Bucket& fromBucket = bucketAt(mBuckets, i);
+                    if (fromBucket.cookie & Bucket::PRESENT) {
+                        hash_t hash = fromBucket.cookie & Bucket::HASH_MASK;
+                        size_t index = chainStart(hash, newBucketCount);
+                        Bucket* toBucket = &bucketAt(newBuckets, size_t(index));
+                        if (toBucket->cookie & Bucket::PRESENT) {
+                            size_t inc = chainIncrement(hash, newBucketCount);
+                            do {
+                                toBucket->cookie |= Bucket::COLLISION;
+                                index = chainSeek(index, inc, newBucketCount);
+                                toBucket = &bucketAt(newBuckets, size_t(index));
+                            } while (toBucket->cookie & Bucket::PRESENT);
+                        }
+                        toBucket->cookie = Bucket::PRESENT | hash;
+                        initializeBucketEntry(*toBucket, fromBucket.entry);
+                    }
+                }
+            } else {
+                newBuckets = NULL;
+            }
+            releaseBuckets(mBuckets, mBucketCount);
+            mBuckets = newBuckets;
+            mFilledBuckets = mSize;
+        }
+        mBucketCount = newBucketCount;
+        mCapacity = newCapacity;
+    }
+    mLoadFactor = loadFactor;
+}
+
+void* BasicHashtableImpl::allocateBuckets(size_t count) const {
+    size_t bytes = count * mBucketSize;
+    SharedBuffer* sb = SharedBuffer::alloc(bytes);
+    LOG_ALWAYS_FATAL_IF(!sb, "Could not allocate %u bytes for hashtable with %u buckets.",
+            uint32_t(bytes), uint32_t(count));
+    void* buckets = sb->data();
+    for (size_t i = 0; i < count; i++) {
+        Bucket& bucket = bucketAt(buckets, i);
+        bucket.cookie = 0;
+    }
+    return buckets;
+}
+
+void BasicHashtableImpl::releaseBuckets(void* __restrict__ buckets, size_t count) const {
+    SharedBuffer* sb = SharedBuffer::bufferFromData(buckets);
+    if (sb->release(SharedBuffer::eKeepStorage) == 1) {
+        destroyBuckets(buckets, count);
+        SharedBuffer::dealloc(sb);
+    }
+}
+
+void BasicHashtableImpl::destroyBuckets(void* __restrict__ buckets, size_t count) const {
+    if (!mHasTrivialDestructor) {
+        for (size_t i = 0; i < count; i++) {
+            Bucket& bucket = bucketAt(buckets, i);
+            if (bucket.cookie & Bucket::PRESENT) {
+                destroyBucketEntry(bucket);
+            }
+        }
+    }
+}
+
+void BasicHashtableImpl::copyBuckets(const void* __restrict__ fromBuckets,
+        void* __restrict__ toBuckets, size_t count) const {
+    for (size_t i = 0; i < count; i++) {
+        const Bucket& fromBucket = bucketAt(fromBuckets, i);
+        Bucket& toBucket = bucketAt(toBuckets, i);
+        toBucket.cookie = fromBucket.cookie;
+        if (fromBucket.cookie & Bucket::PRESENT) {
+            initializeBucketEntry(toBucket, fromBucket.entry);
+        }
+    }
+}
+
+// Table of 31-bit primes where each prime is no less than twice as large
+// as the previous one.  Generated by "primes.py".
+static size_t PRIMES[] = {
+    5,
+    11,
+    23,
+    47,
+    97,
+    197,
+    397,
+    797,
+    1597,
+    3203,
+    6421,
+    12853,
+    25717,
+    51437,
+    102877,
+    205759,
+    411527,
+    823117,
+    1646237,
+    3292489,
+    6584983,
+    13169977,
+    26339969,
+    52679969,
+    105359939,
+    210719881,
+    421439783,
+    842879579,
+    1685759167,
+    0,
+};
+
+void BasicHashtableImpl::determineCapacity(size_t minimumCapacity, float loadFactor,
+        size_t* __restrict__ outBucketCount, size_t* __restrict__ outCapacity) {
+    LOG_ALWAYS_FATAL_IF(loadFactor <= 0.0f || loadFactor > 1.0f,
+            "Invalid load factor %0.3f.  Must be in the range (0, 1].", loadFactor);
+
+    size_t count = ceilf(minimumCapacity / loadFactor) + 1;
+    size_t i = 0;
+    while (count > PRIMES[i] && i < NELEM(PRIMES)) {
+        i++;
+    }
+    count = PRIMES[i];
+    LOG_ALWAYS_FATAL_IF(!count, "Could not determine required number of buckets for "
+            "hashtable with minimum capacity %u and load factor %0.3f.",
+            uint32_t(minimumCapacity), loadFactor);
+    *outBucketCount = count;
+    *outCapacity = ceilf((count - 1) * loadFactor);
+}
+
+}; // namespace android
diff --git a/libs/utils/CallStack.cpp b/libs/utils/CallStack.cpp
index b4c581b..c2a5e55 100644
--- a/libs/utils/CallStack.cpp
+++ b/libs/utils/CallStack.cpp
@@ -101,17 +101,10 @@
 
     get_backtrace_symbols(mStack, mCount, symbols);
     for (size_t i = 0; i < mCount; i++) {
-        const backtrace_frame_t& frame = mStack[i];
-        const backtrace_symbol_t& symbol = symbols[i];
-        const char* mapName = symbol.map_name ? symbol.map_name : "<unknown>";
-        const char* symbolName = symbol.demangled_name ? symbol.demangled_name : symbol.name;
-        if (symbolName) {
-            LOGD("%s#%02d  pc %08x  %s (%s)\n", prefix,
-                    int(i), uint32_t(symbol.relative_pc), mapName, symbolName);
-        } else {
-            LOGD("%s#%02d  pc %08x  %s\n", prefix,
-                    int(i), uint32_t(symbol.relative_pc), mapName);
-        }
+        char line[MAX_BACKTRACE_LINE_LENGTH];
+        format_backtrace_line(i, &mStack[i], &symbols[i],
+                line, MAX_BACKTRACE_LINE_LENGTH);
+        LOGD("%s%s", prefix, line);
     }
     free_backtrace_symbols(symbols, mCount);
 }
@@ -122,17 +115,12 @@
 
     get_backtrace_symbols(mStack, mCount, symbols);
     for (size_t i = 0; i < mCount; i++) {
-        const backtrace_frame_t& frame = mStack[i];
-        const backtrace_symbol_t& symbol = symbols[i];
-        const char* mapName = symbol.map_name ? symbol.map_name : "<unknown>";
-        const char* symbolName = symbol.demangled_name ? symbol.demangled_name : symbol.name;
-        if (symbolName) {
-            str.appendFormat("%s#%02d  pc %08x  %s (%s)\n", prefix,
-                    int(i), uint32_t(symbol.relative_pc), mapName, symbolName);
-        } else {
-            str.appendFormat("%s#%02d  pc %08x  %s\n", prefix,
-                    int(i), uint32_t(symbol.relative_pc), mapName);
-        }
+        char line[MAX_BACKTRACE_LINE_LENGTH];
+        format_backtrace_line(i, &mStack[i], &symbols[i],
+                line, MAX_BACKTRACE_LINE_LENGTH);
+        str.append(prefix);
+        str.append(line);
+        str.append("\n");
     }
     free_backtrace_symbols(symbols, mCount);
     return str;
diff --git a/libs/utils/primes.py b/libs/utils/primes.py
new file mode 100755
index 0000000..e161dd8
--- /dev/null
+++ b/libs/utils/primes.py
@@ -0,0 +1,47 @@
+#!/usr/bin/env python2.6
+#
+# Copyright (C) 2011 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+#      http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+#
+# Generates a table of prime numbers for use in BasicHashtable.cpp.
+#
+# Each prime is chosen such that it is a little more than twice as large as
+# the previous prime in the table.  This makes it easier to choose a new
+# hashtable size when the underlying array is grown by as nominal factor
+# of two each time.
+#
+
+def is_odd_prime(n):
+  limit = (n - 1) / 2
+  d = 3
+  while d <= limit:
+    if n % d == 0:
+      return False
+    d += 2
+  return True
+
+print "static size_t PRIMES[] = {"
+
+n = 5
+max = 2**31 - 1
+while n < max:
+  print "    %d," % (n)
+  n = n * 2 + 1
+  while not is_odd_prime(n):
+    n += 2
+
+print "    0,"
+print "};"
diff --git a/libs/utils/tests/Android.mk b/libs/utils/tests/Android.mk
index b97f52f..58230f4 100644
--- a/libs/utils/tests/Android.mk
+++ b/libs/utils/tests/Android.mk
@@ -4,9 +4,10 @@
 
 # Build the unit tests.
 test_src_files := \
+	BasicHashtable_test.cpp \
 	BlobCache_test.cpp \
-	ObbFile_test.cpp \
 	Looper_test.cpp \
+	ObbFile_test.cpp \
 	String8_test.cpp \
 	Unicode_test.cpp \
 	ZipFileRO_test.cpp \
diff --git a/libs/utils/tests/BasicHashtable_test.cpp b/libs/utils/tests/BasicHashtable_test.cpp
new file mode 100644
index 0000000..764082d
--- /dev/null
+++ b/libs/utils/tests/BasicHashtable_test.cpp
@@ -0,0 +1,577 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BasicHashtable_test"
+
+#include <utils/BasicHashtable.h>
+#include <cutils/log.h>
+#include <gtest/gtest.h>
+#include <unistd.h>
+
+namespace android {
+
+typedef int SimpleKey;
+typedef int SimpleValue;
+typedef key_value_pair_t<SimpleKey, SimpleValue> SimpleEntry;
+typedef BasicHashtable<SimpleKey, SimpleEntry> SimpleHashtable;
+
+struct ComplexKey {
+    int k;
+
+    explicit ComplexKey(int k) : k(k) {
+        instanceCount += 1;
+    }
+
+    ComplexKey(const ComplexKey& other) : k(other.k) {
+        instanceCount += 1;
+    }
+
+    ~ComplexKey() {
+        instanceCount -= 1;
+    }
+
+    bool operator ==(const ComplexKey& other) const {
+        return k == other.k;
+    }
+
+    bool operator !=(const ComplexKey& other) const {
+        return k != other.k;
+    }
+
+    static ssize_t instanceCount;
+};
+
+ssize_t ComplexKey::instanceCount = 0;
+
+template<> inline hash_t hash_type(const ComplexKey& value) {
+    return hash_type(value.k);
+}
+
+struct ComplexValue {
+    int v;
+
+    explicit ComplexValue(int v) : v(v) {
+        instanceCount += 1;
+    }
+
+    ComplexValue(const ComplexValue& other) : v(other.v) {
+        instanceCount += 1;
+    }
+
+    ~ComplexValue() {
+        instanceCount -= 1;
+    }
+
+    static ssize_t instanceCount;
+};
+
+ssize_t ComplexValue::instanceCount = 0;
+
+typedef key_value_pair_t<ComplexKey, ComplexValue> ComplexEntry;
+typedef BasicHashtable<ComplexKey, ComplexEntry> ComplexHashtable;
+
+class BasicHashtableTest : public testing::Test {
+protected:
+    virtual void SetUp() {
+        ComplexKey::instanceCount = 0;
+        ComplexValue::instanceCount = 0;
+    }
+
+    virtual void TearDown() {
+        ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+    }
+
+    void assertInstanceCount(ssize_t keys, ssize_t values) {
+        if (keys != ComplexKey::instanceCount || values != ComplexValue::instanceCount) {
+            FAIL() << "Expected " << keys << " keys and " << values << " values "
+                    "but there were actually " << ComplexKey::instanceCount << " keys and "
+                    << ComplexValue::instanceCount << " values";
+        }
+    }
+
+public:
+    template <typename TKey, typename TEntry>
+    static void cookieAt(const BasicHashtable<TKey, TEntry>& h, size_t index,
+            bool* collision, bool* present, hash_t* hash) {
+        uint32_t cookie = h.cookieAt(index);
+        *collision = cookie & BasicHashtable<TKey, TEntry>::Bucket::COLLISION;
+        *present = cookie & BasicHashtable<TKey, TEntry>::Bucket::PRESENT;
+        *hash = cookie & BasicHashtable<TKey, TEntry>::Bucket::HASH_MASK;
+    }
+
+    template <typename TKey, typename TEntry>
+    static const void* getBuckets(const BasicHashtable<TKey, TEntry>& h) {
+        return h.mBuckets;
+    }
+};
+
+template <typename TKey, typename TValue>
+static size_t add(BasicHashtable<TKey, key_value_pair_t<TKey, TValue> >& h,
+        const TKey& key, const TValue& value) {
+    return h.add(hash_type(key), key_value_pair_t<TKey, TValue>(key, value));
+}
+
+template <typename TKey, typename TValue>
+static ssize_t find(BasicHashtable<TKey, key_value_pair_t<TKey, TValue> >& h,
+        ssize_t index, const TKey& key) {
+    return h.find(index, hash_type(key), key);
+}
+
+template <typename TKey, typename TValue>
+static bool remove(BasicHashtable<TKey, key_value_pair_t<TKey, TValue> >& h,
+        const TKey& key) {
+    ssize_t index = find(h, -1, key);
+    if (index >= 0) {
+        h.removeAt(index);
+        return true;
+    }
+    return false;
+}
+
+template <typename TEntry>
+static void getKeyValue(const TEntry& entry, int* key, int* value);
+
+template <> void getKeyValue(const SimpleEntry& entry, int* key, int* value) {
+    *key = entry.key;
+    *value = entry.value;
+}
+
+template <> void getKeyValue(const ComplexEntry& entry, int* key, int* value) {
+    *key = entry.key.k;
+    *value = entry.value.v;
+}
+
+template <typename TKey, typename TValue>
+static void dump(BasicHashtable<TKey, key_value_pair_t<TKey, TValue> >& h) {
+    LOGD("hashtable %p, size=%u, capacity=%u, bucketCount=%u",
+            &h, h.size(), h.capacity(), h.bucketCount());
+    for (size_t i = 0; i < h.bucketCount(); i++) {
+        bool collision, present;
+        hash_t hash;
+        BasicHashtableTest::cookieAt(h, i, &collision, &present, &hash);
+        if (present) {
+            int key, value;
+            getKeyValue(h.entryAt(i), &key, &value);
+            LOGD("  [%3u] = collision=%d, present=%d, hash=0x%08x, key=%3d, value=%3d, "
+                    "hash_type(key)=0x%08x",
+                    i, collision, present, hash, key, value, hash_type(key));
+        } else {
+            LOGD("  [%3u] = collision=%d, present=%d",
+                    i, collision, present);
+        }
+    }
+}
+
+TEST_F(BasicHashtableTest, DefaultConstructor_WithDefaultProperties) {
+    SimpleHashtable h;
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Constructor_WithNonUnityLoadFactor) {
+    SimpleHashtable h(52, 0.8f);
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(77U, h.capacity());
+    EXPECT_EQ(97U, h.bucketCount());
+    EXPECT_EQ(0.8f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Constructor_WithUnityLoadFactorAndExactCapacity) {
+    SimpleHashtable h(46, 1.0f);
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(46U, h.capacity()); // must be one less than bucketCount because loadFactor == 1.0f
+    EXPECT_EQ(47U, h.bucketCount());
+    EXPECT_EQ(1.0f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Constructor_WithUnityLoadFactorAndInexactCapacity) {
+    SimpleHashtable h(42, 1.0f);
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(46U, h.capacity()); // must be one less than bucketCount because loadFactor == 1.0f
+    EXPECT_EQ(47U, h.bucketCount());
+    EXPECT_EQ(1.0f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, FindAddFindRemoveFind_OneEntry) {
+    SimpleHashtable h;
+    ssize_t index = find(h, -1, 8);
+    ASSERT_EQ(-1, index);
+
+    index = add(h, 8, 1);
+    ASSERT_EQ(1U, h.size());
+
+    ASSERT_EQ(index, find(h, -1, 8));
+    ASSERT_EQ(8, h.entryAt(index).key);
+    ASSERT_EQ(1, h.entryAt(index).value);
+
+    index = find(h, index, 8);
+    ASSERT_EQ(-1, index);
+
+    ASSERT_TRUE(remove(h, 8));
+    ASSERT_EQ(0U, h.size());
+
+    index = find(h, -1, 8);
+    ASSERT_EQ(-1, index);
+}
+
+TEST_F(BasicHashtableTest, FindAddFindRemoveFind_MultipleEntryWithUniqueKey) {
+    const size_t N = 11;
+
+    SimpleHashtable h;
+    for (size_t i = 0; i < N; i++) {
+        ssize_t index = find(h, -1, int(i));
+        ASSERT_EQ(-1, index);
+
+        index = add(h, int(i), int(i * 10));
+        ASSERT_EQ(i + 1, h.size());
+
+        ASSERT_EQ(index, find(h, -1, int(i)));
+        ASSERT_EQ(int(i), h.entryAt(index).key);
+        ASSERT_EQ(int(i * 10), h.entryAt(index).value);
+
+        index = find(h, index, int(i));
+        ASSERT_EQ(-1, index);
+    }
+
+    for (size_t i = N; --i > 0; ) {
+        ASSERT_TRUE(remove(h, int(i))) << "i = " << i;
+        ASSERT_EQ(i, h.size());
+
+        ssize_t index = find(h, -1, int(i));
+        ASSERT_EQ(-1, index);
+    }
+}
+
+TEST_F(BasicHashtableTest, FindAddFindRemoveFind_MultipleEntryWithDuplicateKey) {
+    const size_t N = 11;
+    const int K = 1;
+
+    SimpleHashtable h;
+    for (size_t i = 0; i < N; i++) {
+        ssize_t index = find(h, -1, K);
+        if (i == 0) {
+            ASSERT_EQ(-1, index);
+        } else {
+            ASSERT_NE(-1, index);
+        }
+
+        add(h, K, int(i));
+        ASSERT_EQ(i + 1, h.size());
+
+        index = -1;
+        int values = 0;
+        for (size_t j = 0; j <= i; j++) {
+            index = find(h, index, K);
+            ASSERT_GE(index, 0);
+            ASSERT_EQ(K, h.entryAt(index).key);
+            values |= 1 << h.entryAt(index).value;
+        }
+        ASSERT_EQ(values, (1 << (i + 1)) - 1);
+
+        index = find(h, index, K);
+        ASSERT_EQ(-1, index);
+    }
+
+    for (size_t i = N; --i > 0; ) {
+        ASSERT_TRUE(remove(h, K)) << "i = " << i;
+        ASSERT_EQ(i, h.size());
+
+        ssize_t index = -1;
+        for (size_t j = 0; j < i; j++) {
+            index = find(h, index, K);
+            ASSERT_GE(index, 0);
+            ASSERT_EQ(K, h.entryAt(index).key);
+        }
+
+        index = find(h, index, K);
+        ASSERT_EQ(-1, index);
+    }
+}
+
+TEST_F(BasicHashtableTest, Clear_WhenAlreadyEmpty_DoesNothing) {
+    SimpleHashtable h;
+    h.clear();
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Clear_AfterElementsAdded_RemovesThem) {
+    SimpleHashtable h;
+    add(h, 0, 0);
+    add(h, 1, 0);
+    h.clear();
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Clear_AfterElementsAdded_DestroysThem) {
+    ComplexHashtable h;
+    add(h, ComplexKey(0), ComplexValue(0));
+    add(h, ComplexKey(1), ComplexValue(0));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+
+    h.clear();
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Remove_AfterElementsAdded_DestroysThem) {
+    ComplexHashtable h;
+    add(h, ComplexKey(0), ComplexValue(0));
+    add(h, ComplexKey(1), ComplexValue(0));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+
+    ASSERT_TRUE(remove(h, ComplexKey(0)));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(1, 1));
+
+    ASSERT_TRUE(remove(h, ComplexKey(1)));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+}
+
+TEST_F(BasicHashtableTest, Destructor_AfterElementsAdded_DestroysThem) {
+    {
+        ComplexHashtable h;
+        add(h, ComplexKey(0), ComplexValue(0));
+        add(h, ComplexKey(1), ComplexValue(0));
+        ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    } // h is destroyed here
+
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+}
+
+TEST_F(BasicHashtableTest, Next_WhenEmpty_ReturnsMinusOne) {
+    SimpleHashtable h;
+
+    ASSERT_EQ(-1, h.next(-1));
+}
+
+TEST_F(BasicHashtableTest, Next_WhenNonEmpty_IteratesOverAllEntries) {
+    const int N = 88;
+
+    SimpleHashtable h;
+    for (int i = 0; i < N; i++) {
+        add(h, i, i * 10);
+    }
+
+    bool set[N];
+    memset(set, 0, sizeof(bool) * N);
+    int count = 0;
+    for (ssize_t index = -1; (index = h.next(index)) != -1; ) {
+        ASSERT_GE(index, 0);
+        ASSERT_LT(size_t(index), h.bucketCount());
+
+        const SimpleEntry& entry = h.entryAt(index);
+        ASSERT_GE(entry.key, 0);
+        ASSERT_LT(entry.key, N);
+        ASSERT_EQ(false, set[entry.key]);
+        ASSERT_EQ(entry.key * 10, entry.value);
+
+        set[entry.key] = true;
+        count += 1;
+    }
+    ASSERT_EQ(N, count);
+}
+
+TEST_F(BasicHashtableTest, Add_RehashesOnDemand) {
+    SimpleHashtable h;
+    size_t initialCapacity = h.capacity();
+    size_t initialBucketCount = h.bucketCount();
+
+    for (size_t i = 0; i < initialCapacity; i++) {
+        add(h, int(i), 0);
+    }
+
+    EXPECT_EQ(initialCapacity, h.size());
+    EXPECT_EQ(initialCapacity, h.capacity());
+    EXPECT_EQ(initialBucketCount, h.bucketCount());
+
+    add(h, -1, -1);
+
+    EXPECT_EQ(initialCapacity + 1, h.size());
+    EXPECT_GT(h.capacity(), initialCapacity);
+    EXPECT_GT(h.bucketCount(), initialBucketCount);
+    EXPECT_GT(h.bucketCount(), h.capacity());
+}
+
+TEST_F(BasicHashtableTest, Rehash_WhenCapacityAndBucketCountUnchanged_DoesNothing) {
+    ComplexHashtable h;
+    add(h, ComplexKey(0), ComplexValue(0));
+    const void* oldBuckets = getBuckets(h);
+    ASSERT_NE((void*)NULL, oldBuckets);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(1, 1));
+
+    h.rehash(h.capacity(), h.loadFactor());
+
+    ASSERT_EQ(oldBuckets, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(1, 1));
+}
+
+TEST_F(BasicHashtableTest, Rehash_WhenEmptyAndHasNoBuckets_ButDoesNotAllocateBuckets) {
+    ComplexHashtable h;
+    ASSERT_EQ((void*)NULL, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+
+    h.rehash(9, 1.0f);
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(10U, h.capacity());
+    EXPECT_EQ(11U, h.bucketCount());
+    EXPECT_EQ(1.0f, h.loadFactor());
+    EXPECT_EQ((void*)NULL, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+}
+
+TEST_F(BasicHashtableTest, Rehash_WhenEmptyAndHasBuckets_ReleasesBucketsAndSetsCapacity) {
+    ComplexHashtable h(10);
+    add(h, ComplexKey(0), ComplexValue(0));
+    ASSERT_TRUE(remove(h, ComplexKey(0)));
+    ASSERT_NE((void*)NULL, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+
+    h.rehash(0, 0.75f);
+
+    EXPECT_EQ(0U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+    EXPECT_EQ((void*)NULL, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(0, 0));
+}
+
+TEST_F(BasicHashtableTest, Rehash_WhenLessThanCurrentCapacity_ShrinksBuckets) {
+    ComplexHashtable h(10);
+    add(h, ComplexKey(0), ComplexValue(0));
+    add(h, ComplexKey(1), ComplexValue(1));
+    const void* oldBuckets = getBuckets(h);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+
+    h.rehash(0, 0.75f);
+
+    EXPECT_EQ(2U, h.size());
+    EXPECT_EQ(3U, h.capacity());
+    EXPECT_EQ(5U, h.bucketCount());
+    EXPECT_EQ(0.75f, h.loadFactor());
+    EXPECT_NE(oldBuckets, getBuckets(h));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+}
+
+TEST_F(BasicHashtableTest, CopyOnWrite) {
+    ComplexHashtable h1;
+    add(h1, ComplexKey(0), ComplexValue(0));
+    add(h1, ComplexKey(1), ComplexValue(1));
+    const void* originalBuckets = getBuckets(h1);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ssize_t index0 = find(h1, -1, ComplexKey(0));
+    EXPECT_GE(index0, 0);
+
+    // copy constructor acquires shared reference
+    ComplexHashtable h2(h1);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ASSERT_EQ(originalBuckets, getBuckets(h2));
+    EXPECT_EQ(h1.size(), h2.size());
+    EXPECT_EQ(h1.capacity(), h2.capacity());
+    EXPECT_EQ(h1.bucketCount(), h2.bucketCount());
+    EXPECT_EQ(h1.loadFactor(), h2.loadFactor());
+    EXPECT_EQ(index0, find(h2, -1, ComplexKey(0)));
+
+    // operator= acquires shared reference
+    ComplexHashtable h3;
+    h3 = h2;
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ASSERT_EQ(originalBuckets, getBuckets(h3));
+    EXPECT_EQ(h1.size(), h3.size());
+    EXPECT_EQ(h1.capacity(), h3.capacity());
+    EXPECT_EQ(h1.bucketCount(), h3.bucketCount());
+    EXPECT_EQ(h1.loadFactor(), h3.loadFactor());
+    EXPECT_EQ(index0, find(h3, -1, ComplexKey(0)));
+
+    // editEntryAt copies shared contents
+    h1.editEntryAt(index0).value.v = 42;
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(4, 4));
+    ASSERT_NE(originalBuckets, getBuckets(h1));
+    EXPECT_EQ(42, h1.entryAt(index0).value.v);
+    EXPECT_EQ(0, h2.entryAt(index0).value.v);
+    EXPECT_EQ(0, h3.entryAt(index0).value.v);
+
+    // clear releases reference to shared contents
+    h2.clear();
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(4, 4));
+    EXPECT_EQ(0U, h2.size());
+    ASSERT_NE(originalBuckets, getBuckets(h2));
+
+    // operator= acquires shared reference, destroys unshared contents
+    h1 = h3;
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ASSERT_EQ(originalBuckets, getBuckets(h1));
+    EXPECT_EQ(h3.size(), h1.size());
+    EXPECT_EQ(h3.capacity(), h1.capacity());
+    EXPECT_EQ(h3.bucketCount(), h1.bucketCount());
+    EXPECT_EQ(h3.loadFactor(), h1.loadFactor());
+    EXPECT_EQ(index0, find(h1, -1, ComplexKey(0)));
+
+    // add copies shared contents
+    add(h1, ComplexKey(2), ComplexValue(2));
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(5, 5));
+    ASSERT_NE(originalBuckets, getBuckets(h1));
+    EXPECT_EQ(3U, h1.size());
+    EXPECT_EQ(0U, h2.size());
+    EXPECT_EQ(2U, h3.size());
+
+    // remove copies shared contents
+    h1 = h3;
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ASSERT_EQ(originalBuckets, getBuckets(h1));
+    h1.removeAt(index0);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(3, 3));
+    ASSERT_NE(originalBuckets, getBuckets(h1));
+    EXPECT_EQ(1U, h1.size());
+    EXPECT_EQ(0U, h2.size());
+    EXPECT_EQ(2U, h3.size());
+
+    // rehash copies shared contents
+    h1 = h3;
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(2, 2));
+    ASSERT_EQ(originalBuckets, getBuckets(h1));
+    h1.rehash(10, 1.0f);
+    ASSERT_NO_FATAL_FAILURE(assertInstanceCount(4, 4));
+    ASSERT_NE(originalBuckets, getBuckets(h1));
+    EXPECT_EQ(2U, h1.size());
+    EXPECT_EQ(0U, h2.size());
+    EXPECT_EQ(2U, h3.size());
+}
+
+} // namespace android
diff --git a/opengl/include/EGL/eglext.h b/opengl/include/EGL/eglext.h
index c926670..ca11863 100644
--- a/opengl/include/EGL/eglext.h
+++ b/opengl/include/EGL/eglext.h
@@ -229,14 +229,6 @@
 #define EGL_NATIVE_BUFFER_ANDROID               0x3140  /* eglCreateImageKHR target */
 #endif
 
-#ifndef EGL_ANDROID_swap_rectangle
-#define EGL_ANDROID_swap_rectangle 1
-#ifdef EGL_EGLEXT_PROTOTYPES
-EGLAPI EGLBoolean EGLAPIENTRY eglSetSwapRectangleANDROID (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif /* EGL_EGLEXT_PROTOTYPES */
-typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSWAPRECTANGLEANDROIDPROC) (EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height);
-#endif
-
 #ifndef EGL_ANDROID_recordable
 #define EGL_ANDROID_recordable 1
 #define EGL_RECORDABLE_ANDROID                  0x3142  /* EGLConfig attribute */
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index 03db8d7..6d4098c 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -49,6 +49,11 @@
 #undef NELEM
 #define NELEM(x) (sizeof(x)/sizeof(*(x)))
 
+
+EGLBoolean EGLAPI eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
+        EGLint left, EGLint top, EGLint width, EGLint height);
+
+
 // ----------------------------------------------------------------------------
 namespace android {
 // ----------------------------------------------------------------------------
diff --git a/opengl/libagl2/Android.mk b/opengl/libagl2/Android.mk
deleted file mode 100644
index b442a2d..0000000
--- a/opengl/libagl2/Android.mk
+++ /dev/null
@@ -1,56 +0,0 @@
-LOCAL_PATH:= $(call my-dir)
-
-#
-# Build the software OpenGL ES library
-#
-
-include $(CLEAR_VARS)
-
-LOCAL_SRC_FILES:= \
-	src/api.cpp \
-	src/egl.cpp \
-    src/get.cpp \
-	src/shader.cpp \
-	src/state.cpp \
-	src/texture.cpp \
-	src/vertex.cpp
-
-LOCAL_C_INCLUDES :=	\
-    $(LOCAL_PATH) \
-    external/mesa3d/include \
-    external/mesa3d/src \
-    external/stlport/stlport \
-    bionic
-    
-#LOCAL_CFLAGS += -DLOG_TAG=\"libagl2\"
-#LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
-#LOCAL_CFLAGS += -fvisibility=hidden
-#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
-LOCAL_CFLAGS += -O3
-LOCAL_STATIC_LIBRARIES := libMesa
-LOCAL_SHARED_LIBRARIES := libstlport libcutils libhardware libutils libbcc libdl
-LOCAL_LDLIBS := -lpthread
-
-ifeq ($(TARGET_ARCH),arm)
-	LOCAL_CFLAGS += -fstrict-aliasing
-endif
-
-ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-
-# we need to access the private Bionic header <bionic_tls.h>
-# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
-# behavior from the bionic Android.mk file
-ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
-    LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
-endif
-LOCAL_C_INCLUDES += bionic/libc/private
-
-LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl
-#replace libagl for now
-LOCAL_MODULE:= libGLES_android
-LOCAL_MODULE_TAGS := eng
-
-## Disable this makefile for now
-## include $(BUILD_SHARED_LIBRARY)
diff --git a/opengl/libagl2/README b/opengl/libagl2/README
deleted file mode 100644
index 34746d3..0000000
--- a/opengl/libagl2/README
+++ /dev/null
@@ -1,26 +0,0 @@
-libAgl2 provides software GL ES 2.0 implementation using Pixelflinger2 in external/mesa3d
-
-To build, enable Android.mk, which builds libGLES_android.so, then replace the one built from libAgl in system/lib/egl.
-ES 1.0 functions are not implemented and will cause exit, so do not setprop debug.egl.hw 0 until launcher is loaded.
-
-All functions have little to none error checking.
-Not thread safe, Pixelflinger2 uses some static data.
-
-Most shader functions are implemented, however, most Get* functions for shaders/programs/uniforms/attribs are not.
-No name system for shaders/programs, just using the pointers as names.
-
-Basic glTexImage2D, glTexSubImage2D, glCopyImage2D and glCopySubImage2D are implemented, with a range of 8/16/24/32bpp formats.
-Cube map support is minimal. No mipmapping.
-TexParameter is mostly implemented, supports texcoord wrap modes, and only linear for both min and mag, or nearest for both min and mag filtering.
-Texture names are implemented, but bad.
-
-Frame buffer and render buffers are not implemented.
-
-Depth and stencil are implemented, but not tested.
-Blending seems to work.
-Colorbuffer supports RGBA_8888 and RGB_565.
-
-Vertex buffer objects are implemented.
-Some GL_TRIANGLES and GL_TRIANGLE_STRIPS modes for glDrawArrays and glDrawElements are implemented, but vertex order is probably wrong so culling is disabled.
-
-Basic apps should work, and some libhwui should work, except for frame buffer operations, which will cause exit.
diff --git a/opengl/libagl2/libagl2.project b/opengl/libagl2/libagl2.project
deleted file mode 100644
index f234421..0000000
--- a/opengl/libagl2/libagl2.project
+++ /dev/null
@@ -1,108 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<CodeLite_Project Name="libagl2" InternalType="Console">
-  <Plugins>
-    <Plugin Name="qmake">
-      <![CDATA[00010001N0005Debug000000000000]]>
-    </Plugin>
-  </Plugins>
-  <Description/>
-  <Dependencies/>
-  <Dependencies Name="Release"/>
-  <VirtualDirectory Name="src">
-    <File Name="src/egl.cpp"/>
-    <File Name="src/api.cpp"/>
-    <File Name="src/gles2context.h"/>
-    <File Name="src/shader.cpp"/>
-    <File Name="src/vertex.cpp"/>
-    <File Name="src/state.cpp"/>
-    <File Name="src/texture.cpp"/>
-    <File Name="src/get.cpp"/>
-  </VirtualDirectory>
-  <VirtualDirectory Name="include"/>
-  <Settings Type="Executable">
-    <Configuration Name="Debug" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="-g;-m32" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="/usr/include/c++/4.4"/>
-        <IncludePath Value="/usr/include/c++/4.4/ext"/>
-        <IncludePath Value="."/>
-        <IncludePath Value="include"/>
-        <IncludePath Value="../../../../external/mesa3d/include"/>
-        <IncludePath Value="../../../../external/mesa3d/src"/>
-        <IncludePath Value="../../../../hardware/libhardware/include"/>
-        <IncludePath Value="../../../../system/core/include"/>
-        <IncludePath Value="../include"/>
-        <IncludePath Value="../../include"/>
-        <IncludePath Value="../../../../development/ndk/platforms/android-9/include"/>
-        <IncludePath Value="../../../../bionic/libc/include/"/>
-        <IncludePath Value="/../../../../development/ndk/platforms/android-5/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/arch-x86/include"/>
-        <IncludePath Value="../../../../bionic/libc/kernel/arch-x86"/>
-        <IncludePath Value="/../../../../external/kernel-headers/original"/>
-        <IncludePath Value="../../../../prebuilt/ndk/android-ndk-r4/platforms/android-8/arch-x86/usr/include"/>
-      </Compiler>
-      <Linker Options="-m32;-lstdc++" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Debug" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <Configuration Name="Release" CompilerType="gnu gcc" DebuggerType="GNU gdb debugger" Type="" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
-      <Compiler Options="" Required="yes" PreCompiledHeader="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="-O2" Required="yes"/>
-      <ResourceCompiler Options="" Required="no"/>
-      <General OutputFile="$(IntermediateDirectory)/$(ProjectName)" IntermediateDirectory="./Release" Command="./$(ProjectName)" CommandArguments="" WorkingDirectory="$(IntermediateDirectory)" PauseExecWhenProcTerminates="yes"/>
-      <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
-        <PostConnectCommands/>
-        <StartupCommands/>
-      </Debugger>
-      <PreBuild/>
-      <PostBuild/>
-      <CustomBuild Enabled="no">
-        <RebuildCommand/>
-        <CleanCommand/>
-        <BuildCommand/>
-        <PreprocessFileCommand/>
-        <SingleFileCommand/>
-        <MakefileGenerationCommand/>
-        <ThirdPartyToolName>None</ThirdPartyToolName>
-        <WorkingDirectory/>
-      </CustomBuild>
-      <AdditionalRules>
-        <CustomPostBuild/>
-        <CustomPreBuild/>
-      </AdditionalRules>
-    </Configuration>
-    <GlobalSettings>
-      <Compiler Options="">
-        <IncludePath Value="."/>
-      </Compiler>
-      <Linker Options="">
-        <LibraryPath Value="."/>
-      </Linker>
-      <ResourceCompiler Options=""/>
-    </GlobalSettings>
-  </Settings>
-  <Dependencies Name="Debug">
-    <Project Name="libMesa"/>
-  </Dependencies>
-</CodeLite_Project>
diff --git a/opengl/libagl2/src/api.cpp b/opengl/libagl2/src/api.cpp
deleted file mode 100644
index bb8d62b..0000000
--- a/opengl/libagl2/src/api.cpp
+++ /dev/null
@@ -1,266 +0,0 @@
-#include "gles2context.h"
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-
-void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer)
-{
-   CALL_GL_API(glBindFramebuffer, target, framebuffer);
-}
-void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer)
-{
-   CALL_GL_API(glBindRenderbuffer, target, renderbuffer);
-}
-GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target)
-{
-   CALL_GL_API_RETURN(glCheckFramebufferStatus, target);
-}
-void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-{
-   CALL_GL_API(glColorMask, red, green, blue, alpha);
-}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers)
-{
-   CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers)
-{
-   CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glDepthFunc)(GLenum func)
-{
-   CALL_GL_API(glDepthFunc, func);
-}
-void API_ENTRY(glDepthMask)(GLboolean flag)
-{
-   CALL_GL_API(glDepthMask, flag);
-}
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar)
-{
-   CALL_GL_API(glDepthRangef, zNear, zFar);
-}
-void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
-{
-   CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer);
-}
-void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
-{
-   CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level);
-}
-void glGenerateMipmap(GLenum target)
-{
-   //CALL_GL_API(glGenerateMipmap, target);
-   LOGD("agl2: glGenerateMipmap not implemented");
-}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers)
-{
-   CALL_GL_API(glGenFramebuffers, n, framebuffers);
-}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers)
-{
-   CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
-}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-{
-   CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
-}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-{
-   CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params)
-{
-   CALL_GL_API(glGetBooleanv, pname, params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetBufferParameteriv, target, pname, params);
-}
-GLenum glGetError(void)
-{
-   puts("agl2: glGetError");
-   return GL_NO_ERROR;
-   //CALL_GL_API_RETURN(glGetError);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetFloatv, pname, params);
-}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
-}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
-}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-{
-   CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
-}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-{
-   CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
-}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params)
-{
-   CALL_GL_API(glGetUniformfv, program, location, params);
-}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params)
-{
-   CALL_GL_API(glGetUniformiv, program, location, params);
-}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetVertexAttribfv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetVertexAttribiv, index, pname, params);
-}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer)
-{
-   CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer)
-{
-   CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap)
-{
-   CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer)
-{
-   CALL_GL_API_RETURN(glIsFramebuffer, framebuffer);
-}
-GLboolean API_ENTRY(glIsProgram)(GLuint program)
-{
-   CALL_GL_API_RETURN(glIsProgram, program);
-}
-GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer)
-{
-   CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer);
-}
-GLboolean API_ENTRY(glIsShader)(GLuint shader)
-{
-   CALL_GL_API_RETURN(glIsShader, shader);
-}
-void API_ENTRY(glLineWidth)(GLfloat width)
-{
-   CALL_GL_API(glLineWidth, width);
-}
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units)
-{
-   CALL_GL_API(glPolygonOffset, factor, units);
-}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
-{
-   CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
-}
-void API_ENTRY(glReleaseShaderCompiler)(void)
-{
-   CALL_GL_API(glReleaseShaderCompiler);
-}
-void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
-{
-   CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height);
-}
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert)
-{
-   CALL_GL_API(glSampleCoverage, value, invert);
-}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-{
-   CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
-}
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFunc, func, ref, mask);
-}
-void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask)
-{
-   CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask);
-}
-void API_ENTRY(glStencilMask)(GLuint mask)
-{
-   CALL_GL_API(glStencilMask, mask);
-}
-void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask)
-{
-   CALL_GL_API(glStencilMaskSeparate, face, mask);
-}
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOp, fail, zfail, zpass);
-}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
-{
-   CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
-}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform1fv, location, count, v);
-}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform1iv, location, count, v);
-}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform2fv, location, count, v);
-}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y)
-{
-   CALL_GL_API(glUniform2i, location, x, y);
-}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform2iv, location, count, v);
-}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z)
-{
-   CALL_GL_API(glUniform3f, location, x, y, z);
-}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform3fv, location, count, v);
-}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z)
-{
-   CALL_GL_API(glUniform3i, location, x, y, z);
-}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform3iv, location, count, v);
-}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v)
-{
-   CALL_GL_API(glUniform4fv, location, count, v);
-}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w)
-{
-   CALL_GL_API(glUniform4i, location, x, y, z, w);
-}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v)
-{
-   CALL_GL_API(glUniform4iv, location, count, v);
-}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
-}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
-}
-void API_ENTRY(glValidateProgram)(GLuint program)
-{
-   CALL_GL_API(glValidateProgram, program);
-}
diff --git a/opengl/libagl2/src/egl.cpp b/opengl/libagl2/src/egl.cpp
deleted file mode 100644
index 0d02ce6..0000000
--- a/opengl/libagl2/src/egl.cpp
+++ /dev/null
@@ -1,2172 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- **     http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#include <errno.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/atomic.h>
-
-
-#include <private/ui/android_natives_priv.h>
-
-#include "gles2context.h"
-
-// ----------------------------------------------------------------------------
-namespace android
-{
-// ----------------------------------------------------------------------------
-
-const unsigned int NUM_DISPLAYS = 1;
-
-static pthread_mutex_t gInitMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_mutex_t gErrorKeyMutex = PTHREAD_MUTEX_INITIALIZER;
-static pthread_key_t gEGLErrorKey = -1;
-#ifndef HAVE_ANDROID_OS
-namespace gl {
-pthread_key_t gGLKey = -1;
-}; // namespace gl
-#endif
-
-template<typename T>
-static T setError(GLint error, T returnValue)
-{
-    if (ggl_unlikely(gEGLErrorKey == -1)) {
-        pthread_mutex_lock(&gErrorKeyMutex);
-        if (gEGLErrorKey == -1)
-            pthread_key_create(&gEGLErrorKey, NULL);
-        pthread_mutex_unlock(&gErrorKeyMutex);
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)error);
-    return returnValue;
-}
-
-static GLint getError()
-{
-    if (ggl_unlikely(gEGLErrorKey == -1))
-        return EGL_SUCCESS;
-    GLint error = (GLint)pthread_getspecific(gEGLErrorKey);
-    if (error == 0) {
-        // The TLS key has been created by another thread, but the value for
-        // this thread has not been initialized.
-        return EGL_SUCCESS;
-    }
-    pthread_setspecific(gEGLErrorKey, (void*)EGL_SUCCESS);
-    return error;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_display_t {
-    egl_display_t() : type(0), initialized(0) { }
-
-    static egl_display_t& get_display(EGLDisplay dpy);
-
-    static EGLBoolean is_valid(EGLDisplay dpy) {
-        return ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) ? EGL_FALSE : EGL_TRUE;
-    }
-
-    NativeDisplayType   type;
-    volatile int32_t    initialized;
-};
-
-static egl_display_t gDisplays[NUM_DISPLAYS];
-
-egl_display_t& egl_display_t::get_display(EGLDisplay dpy)
-{
-    return gDisplays[uintptr_t(dpy)-1U];
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_surface_t {
-    enum {
-        PAGE_FLIP = 0x00000001,
-        MAGIC     = 0x31415265
-    };
-
-    uint32_t            magic;
-    EGLDisplay          dpy;
-    EGLConfig           config;
-    EGLContext          ctx;
-
-    egl_surface_t(EGLDisplay dpy, EGLConfig config, int32_t depthFormat);
-    virtual     ~egl_surface_t();
-    bool    isValid() const;
-    virtual     bool    initCheck() const = 0;
-
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl) = 0;
-    virtual     EGLBoolean  connect() {
-        return EGL_TRUE;
-    }
-    virtual     void        disconnect() {}
-    virtual     EGLint      getWidth() const = 0;
-    virtual     EGLint      getHeight() const = 0;
-
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-protected:
-    GGLSurface              depth;
-};
-
-egl_surface_t::egl_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat)
-: magic(MAGIC), dpy(dpy), config(config), ctx(0)
-{
-    depth.version = sizeof(GGLSurface);
-    depth.data = 0;
-    depth.format = (GGLPixelFormat)depthFormat;
-}
-egl_surface_t::~egl_surface_t()
-{
-    magic = 0;
-    free(depth.data);
-}
-bool egl_surface_t::isValid() const
-{
-    LOGE_IF(magic != MAGIC, "invalid EGLSurface (%p)", this);
-    return magic == MAGIC;
-}
-
-EGLBoolean egl_surface_t::swapBuffers()
-{
-    return EGL_FALSE;
-}
-EGLint egl_surface_t::getHorizontalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getVerticalResolution() const
-{
-    return (0 * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_surface_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING);
-}
-EGLint egl_surface_t::getSwapBehavior() const
-{
-    return EGL_BUFFER_PRESERVED;
-}
-EGLBoolean egl_surface_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    return EGL_FALSE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_window_surface_v2_t : public egl_surface_t {
-    egl_window_surface_v2_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            ANativeWindow* window);
-
-    ~egl_window_surface_v2_t();
-
-    virtual     bool        initCheck() const {
-        return true;   // TODO: report failure if ctor fails
-    }
-    virtual     EGLBoolean  swapBuffers();
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLBoolean  connect();
-    virtual     void        disconnect();
-    virtual     EGLint      getWidth() const    {
-        return width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return height;
-    }
-    virtual     EGLint      getHorizontalResolution() const;
-    virtual     EGLint      getVerticalResolution() const;
-    virtual     EGLint      getRefreshRate() const;
-    virtual     EGLint      getSwapBehavior() const;
-    virtual     EGLBoolean  setSwapRectangle(EGLint l, EGLint t, EGLint w, EGLint h);
-
-private:
-    status_t lock(ANativeWindowBuffer* buf, int usage, void** vaddr);
-    status_t unlock(ANativeWindowBuffer* buf);
-    ANativeWindow*   nativeWindow;
-    ANativeWindowBuffer*   buffer;
-    ANativeWindowBuffer*   previousBuffer;
-    gralloc_module_t const*    module;
-    int width;
-    int height;
-    void* bits;
-    GGLFormat const* pixelFormatTable;
-
-    struct Rect {
-        inline Rect() { };
-        inline Rect(int32_t w, int32_t h)
-        : left(0), top(0), right(w), bottom(h) { }
-        inline Rect(int32_t l, int32_t t, int32_t r, int32_t b)
-        : left(l), top(t), right(r), bottom(b) { }
-        Rect& andSelf(const Rect& r) {
-            left   = max(left, r.left);
-            top    = max(top, r.top);
-            right  = min(right, r.right);
-            bottom = min(bottom, r.bottom);
-            return *this;
-        }
-        bool isEmpty() const {
-            return (left>=right || top>=bottom);
-        }
-        void dump(char const* what) {
-            LOGD("%s { %5d, %5d, w=%5d, h=%5d }",
-                    what, left, top, right-left, bottom-top);
-        }
-
-        int32_t left;
-        int32_t top;
-        int32_t right;
-        int32_t bottom;
-    };
-
-    struct Region {
-        inline Region() : count(0) { }
-        typedef Rect const* const_iterator;
-        const_iterator begin() const {
-            return storage;
-        }
-        const_iterator end() const {
-            return storage+count;
-        }
-        static Region subtract(const Rect& lhs, const Rect& rhs) {
-            Region reg;
-            Rect* storage = reg.storage;
-            if (!lhs.isEmpty()) {
-                if (lhs.top < rhs.top) { // top rect
-                    storage->left   = lhs.left;
-                    storage->top    = lhs.top;
-                    storage->right  = lhs.right;
-                    storage->bottom = rhs.top;
-                    storage++;
-                }
-                const int32_t top = max(lhs.top, rhs.top);
-                const int32_t bot = min(lhs.bottom, rhs.bottom);
-                if (top < bot) {
-                    if (lhs.left < rhs.left) { // left-side rect
-                        storage->left   = lhs.left;
-                        storage->top    = top;
-                        storage->right  = rhs.left;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                    if (lhs.right > rhs.right) { // right-side rect
-                        storage->left   = rhs.right;
-                        storage->top    = top;
-                        storage->right  = lhs.right;
-                        storage->bottom = bot;
-                        storage++;
-                    }
-                }
-                if (lhs.bottom > rhs.bottom) { // bottom rect
-                    storage->left   = lhs.left;
-                    storage->top    = rhs.bottom;
-                    storage->right  = lhs.right;
-                    storage->bottom = lhs.bottom;
-                    storage++;
-                }
-                reg.count = storage - reg.storage;
-            }
-            return reg;
-        }
-        bool isEmpty() const {
-            return count<=0;
-        }
-    private:
-        Rect storage[4];
-        ssize_t count;
-    };
-
-    void copyBlt(
-            ANativeWindowBuffer* dst, void* dst_vaddr,
-            ANativeWindowBuffer* src, void const* src_vaddr,
-            const Region& clip);
-
-    Rect dirtyRegion;
-    Rect oldDirtyRegion;
-};
-
-egl_window_surface_v2_t::egl_window_surface_v2_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        ANativeWindow* window)
-: egl_surface_t(dpy, config, depthFormat),
-  nativeWindow(window), buffer(0), previousBuffer(0), module(0),
-  bits(NULL)
-{
-    pixelFormatTable = gglGetPixelFormatTable();
-
-    // keep a reference on the window
-    nativeWindow->common.incRef(&nativeWindow->common);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &width);
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &height);
-    int format = 0;
-    nativeWindow->query(nativeWindow, NATIVE_WINDOW_FORMAT, &format);
-    LOGD("agl2: egl_window_surface_v2_t format=0x%.4X", format);
-    //   assert(0);
-}
-
-egl_window_surface_v2_t::~egl_window_surface_v2_t()
-{
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-    }
-    nativeWindow->common.decRef(&nativeWindow->common);
-}
-
-EGLBoolean egl_window_surface_v2_t::connect()
-{
-    // we're intending to do software rendering
-    native_window_set_usage(nativeWindow,
-            GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
-
-    // dequeue a buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
-        return setError(EGL_BAD_ALLOC, EGL_FALSE);
-    }
-
-    // allocate a corresponding depth-buffer
-    width = buffer->width;
-    height = buffer->height;
-    if (depth.format) {
-        depth.width   = width;
-        depth.height  = height;
-        depth.stride  = depth.width; // use the width here
-        assert(GGL_PIXEL_FORMAT_Z_32 == depth.format);
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*4);
-        if (depth.data == 0) {
-            return setError(EGL_BAD_ALLOC, EGL_FALSE);
-        }
-    }
-
-    // keep a reference on the buffer
-    buffer->common.incRef(&buffer->common);
-
-    // Lock the buffer
-    nativeWindow->lockBuffer(nativeWindow, buffer);
-    // pin the buffer down
-    if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-            GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-        LOGE("connect() failed to lock buffer %p (%ux%u)",
-                buffer, buffer->width, buffer->height);
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        // FIXME: we should make sure we're not accessing the buffer anymore
-    }
-    return EGL_TRUE;
-}
-
-void egl_window_surface_v2_t::disconnect()
-{
-    if (buffer && bits) {
-        bits = NULL;
-        unlock(buffer);
-    }
-    // enqueue the last frame
-    if (buffer)
-        nativeWindow->queueBuffer(nativeWindow, buffer);
-    if (buffer) {
-        buffer->common.decRef(&buffer->common);
-        buffer = 0;
-    }
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-}
-
-status_t egl_window_surface_v2_t::lock(
-        ANativeWindowBuffer* buf, int usage, void** vaddr)
-{
-    int err;
-
-    err = module->lock(module, buf->handle,
-            usage, 0, 0, buf->width, buf->height, vaddr);
-
-    return err;
-}
-
-status_t egl_window_surface_v2_t::unlock(ANativeWindowBuffer* buf)
-{
-    if (!buf) return BAD_VALUE;
-    int err = NO_ERROR;
-
-    err = module->unlock(module, buf->handle);
-
-    return err;
-}
-
-void egl_window_surface_v2_t::copyBlt(
-        ANativeWindowBuffer* dst, void* dst_vaddr,
-        ANativeWindowBuffer* src, void const* src_vaddr,
-        const Region& clip)
-{
-    // NOTE: dst and src must be the same format
-
-    Region::const_iterator cur = clip.begin();
-    Region::const_iterator end = clip.end();
-
-    const size_t bpp = pixelFormatTable[src->format].size;
-    const size_t dbpr = dst->stride * bpp;
-    const size_t sbpr = src->stride * bpp;
-
-    uint8_t const * const src_bits = (uint8_t const *)src_vaddr;
-    uint8_t       * const dst_bits = (uint8_t       *)dst_vaddr;
-
-    while (cur != end) {
-        const Rect& r(*cur++);
-        ssize_t w = r.right - r.left;
-        ssize_t h = r.bottom - r.top;
-        if (w <= 0 || h<=0) continue;
-        size_t size = w * bpp;
-        uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
-        uint8_t       * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
-        if (dbpr==sbpr && size==sbpr) {
-            size *= h;
-            h = 1;
-        }
-        do {
-            memcpy(d, s, size);
-            d += dbpr;
-            s += sbpr;
-        } while (--h > 0);
-    }
-}
-
-EGLBoolean egl_window_surface_v2_t::swapBuffers()
-{
-    if (!buffer) {
-        return setError(EGL_BAD_ACCESS, EGL_FALSE);
-    }
-
-    /*
-     * Handle eglSetSwapRectangleANDROID()
-     * We copyback from the front buffer
-     */
-    if (!dirtyRegion.isEmpty()) {
-        dirtyRegion.andSelf(Rect(buffer->width, buffer->height));
-        if (previousBuffer) {
-            // This was const Region copyBack, but that causes an
-            // internal compile error on simulator builds
-            /*const*/
-            Region copyBack(Region::subtract(oldDirtyRegion, dirtyRegion));
-            if (!copyBack.isEmpty()) {
-                void* prevBits;
-                if (lock(previousBuffer,
-                        GRALLOC_USAGE_SW_READ_OFTEN, &prevBits) == NO_ERROR) {
-                    // copy from previousBuffer to buffer
-                    copyBlt(buffer, bits, previousBuffer, prevBits, copyBack);
-                    unlock(previousBuffer);
-                }
-            }
-        }
-        oldDirtyRegion = dirtyRegion;
-    }
-
-    if (previousBuffer) {
-        previousBuffer->common.decRef(&previousBuffer->common);
-        previousBuffer = 0;
-    }
-
-    unlock(buffer);
-    previousBuffer = buffer;
-    nativeWindow->queueBuffer(nativeWindow, buffer);
-    buffer = 0;
-
-    // dequeue a new buffer
-    if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
-
-        // TODO: lockBuffer should rather be executed when the very first
-        // direct rendering occurs.
-        nativeWindow->lockBuffer(nativeWindow, buffer);
-
-        // reallocate the depth-buffer if needed
-        if ((width != buffer->width) || (height != buffer->height)) {
-            // TODO: we probably should reset the swap rect here
-            // if the window size has changed
-            width = buffer->width;
-            height = buffer->height;
-            if (depth.data) {
-                free(depth.data);
-                depth.width   = width;
-                depth.height  = height;
-                depth.stride  = buffer->stride;
-                depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-                if (depth.data == 0) {
-                    setError(EGL_BAD_ALLOC, EGL_FALSE);
-                    return EGL_FALSE;
-                }
-            }
-        }
-
-        // keep a reference on the buffer
-        buffer->common.incRef(&buffer->common);
-
-        // finally pin the buffer down
-        if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
-                GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
-            LOGE("eglSwapBuffers() failed to lock buffer %p (%ux%u)",
-                    buffer, buffer->width, buffer->height);
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-            // FIXME: we should make sure we're not accessing the buffer anymore
-        }
-    } else {
-        return setError(EGL_BAD_CURRENT_SURFACE, EGL_FALSE);
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::setSwapRectangle(
-        EGLint l, EGLint t, EGLint w, EGLint h)
-{
-    dirtyRegion = Rect(l, t, l+w, t+h);
-    return EGL_TRUE;
-}
-
-EGLBoolean egl_window_surface_v2_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits;
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-
-    return EGL_TRUE;
-}
-EGLBoolean egl_window_surface_v2_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = this->buffer->width;
-    buffer.height  = this->buffer->height;
-    buffer.stride  = this->buffer->stride;
-    buffer.data    = (GGLubyte*)bits; // FIXME: hopefully is is LOCKED!!!
-    buffer.format  = (GGLPixelFormat)this->buffer->format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-EGLint egl_window_surface_v2_t::getHorizontalResolution() const
-{
-    return (nativeWindow->xdpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getVerticalResolution() const
-{
-    return (nativeWindow->ydpi * EGL_DISPLAY_SCALING) * (1.0f / 25.4f);
-}
-EGLint egl_window_surface_v2_t::getRefreshRate() const
-{
-    return (60 * EGL_DISPLAY_SCALING); // FIXME
-}
-EGLint egl_window_surface_v2_t::getSwapBehavior() const
-{
-    /*
-     * EGL_BUFFER_PRESERVED means that eglSwapBuffers() completely preserves
-     * the content of the swapped buffer.
-     *
-     * EGL_BUFFER_DESTROYED means that the content of the buffer is lost.
-     *
-     * However when ANDROID_swap_retcangle is supported, EGL_BUFFER_DESTROYED
-     * only applies to the area specified by eglSetSwapRectangleANDROID(), that
-     * is, everything outside of this area is preserved.
-     *
-     * This implementation of EGL assumes the later case.
-     *
-     */
-
-    return EGL_BUFFER_DESTROYED;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pixmap_surface_t : public egl_surface_t {
-    egl_pixmap_surface_t(
-            EGLDisplay dpy, EGLConfig config,
-            int32_t depthFormat,
-            egl_native_pixmap_t const * pixmap);
-
-    virtual ~egl_pixmap_surface_t() { }
-
-    virtual     bool        initCheck() const {
-        return !depth.format || depth.data!=0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return nativePixmap.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return nativePixmap.height;
-    }
-private:
-    egl_native_pixmap_t     nativePixmap;
-};
-
-egl_pixmap_surface_t::egl_pixmap_surface_t(EGLDisplay dpy,
-        EGLConfig config,
-        int32_t depthFormat,
-        egl_native_pixmap_t const * pixmap)
-: egl_surface_t(dpy, config, depthFormat), nativePixmap(*pixmap)
-{
-    if (depthFormat) {
-        depth.width   = pixmap->width;
-        depth.height  = pixmap->height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-        }
-    }
-}
-EGLBoolean egl_pixmap_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &buffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pixmap_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    GGLSurface buffer;
-    buffer.version = sizeof(GGLSurface);
-    buffer.width   = nativePixmap.width;
-    buffer.height  = nativePixmap.height;
-    buffer.stride  = nativePixmap.stride;
-    buffer.data    = nativePixmap.data;
-    buffer.format  = (GGLPixelFormat)nativePixmap.format;
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &buffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct egl_pbuffer_surface_t : public egl_surface_t {
-    egl_pbuffer_surface_t(
-            EGLDisplay dpy, EGLConfig config, int32_t depthFormat,
-            int32_t w, int32_t h, int32_t f);
-
-    virtual ~egl_pbuffer_surface_t();
-
-    virtual     bool        initCheck() const   {
-        return pbuffer.data != 0;
-    }
-    virtual     EGLBoolean  bindDrawSurface(GLES2Context* gl);
-    virtual     EGLBoolean  bindReadSurface(GLES2Context* gl);
-    virtual     EGLint      getWidth() const    {
-        return pbuffer.width;
-    }
-    virtual     EGLint      getHeight() const   {
-        return pbuffer.height;
-    }
-private:
-    GGLSurface  pbuffer;
-};
-
-egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy,
-        EGLConfig config, int32_t depthFormat,
-        int32_t w, int32_t h, int32_t f)
-: egl_surface_t(dpy, config, depthFormat)
-{
-    size_t size = w*h;
-    switch (f) {
-        case GGL_PIXEL_FORMAT_A_8:
-            size *= 1;
-            break;
-        case GGL_PIXEL_FORMAT_RGB_565:
-            size *= 2;
-            break;
-        case GGL_PIXEL_FORMAT_RGBA_8888:
-            size *= 4;
-            break;
-        case GGL_PIXEL_FORMAT_RGBX_8888:
-            size *= 4;
-            break;
-        default:
-            LOGE("incompatible pixel format for pbuffer (format=%d)", f);
-            pbuffer.data = 0;
-            break;
-    }
-    pbuffer.version = sizeof(GGLSurface);
-    pbuffer.width   = w;
-    pbuffer.height  = h;
-    pbuffer.stride  = w;
-    pbuffer.data    = (GGLubyte*)malloc(size);
-    pbuffer.format  = (GGLPixelFormat)f;
-
-    if (depthFormat) {
-        depth.width   = pbuffer.width;
-        depth.height  = pbuffer.height;
-        depth.stride  = depth.width; // use the width here
-        depth.data    = (GGLubyte*)malloc(depth.stride*depth.height*2);
-        if (depth.data == 0) {
-            setError(EGL_BAD_ALLOC, EGL_NO_SURFACE);
-            return;
-        }
-    }
-}
-egl_pbuffer_surface_t::~egl_pbuffer_surface_t()
-{
-    free(pbuffer.data);
-}
-EGLBoolean egl_pbuffer_surface_t::bindDrawSurface(GLES2Context* gl)
-{
-    gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_COLOR_BUFFER_BIT, &pbuffer);
-    if (depth.data != gl->rasterizer.depthSurface.data)
-        gl->rasterizer.interface.SetBuffer(&gl->rasterizer.interface, GL_DEPTH_BUFFER_BIT, &depth);
-    return EGL_TRUE;
-}
-EGLBoolean egl_pbuffer_surface_t::bindReadSurface(GLES2Context* gl)
-{
-    puts("agl2: readBuffer not implemented");
-    //gl->rasterizer.interface.readBuffer(gl, &pbuffer);
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-
-struct config_pair_t {
-    GLint key;
-    GLint value;
-};
-
-struct configs_t {
-    const config_pair_t* array;
-    int                  size;
-};
-
-struct config_management_t {
-    GLint key;
-    bool (*match)(GLint reqValue, GLint confValue);
-    static bool atLeast(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue >= reqValue);
-    }
-    static bool exact(GLint reqValue, GLint confValue) {
-        return (reqValue == EGL_DONT_CARE) || (confValue == reqValue);
-    }
-    static bool mask(GLint reqValue, GLint confValue) {
-        return (confValue & reqValue) == reqValue;
-    }
-    static bool ignore(GLint reqValue, GLint confValue) {
-        return true;
-    }
-};
-
-// ----------------------------------------------------------------------------
-
-#define VERSION_MAJOR 1
-#define VERSION_MINOR 2
-static char const * const gVendorString     = "Google Inc.";
-static char const * const gVersionString    = "0.0 Android Driver 0.0.0";
-static char const * const gClientApiString  = "OpenGL ES2";
-static char const * const gExtensionsString =
-        //"EGL_KHR_image_base "
-        // "KHR_image_pixmap "
-        //"EGL_ANDROID_image_native_buffer "
-        //"EGL_ANDROID_swap_rectangle "
-        "";
-
-// ----------------------------------------------------------------------------
-
-struct extention_map_t {
-    const char * const name;
-    __eglMustCastToProperFunctionPointerType address;
-};
-
-static const extention_map_t gExtentionMap[] = {
-        //    { "glDrawTexsOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsOES },
-        //    { "glDrawTexiOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexiOES },
-        //    { "glDrawTexfOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfOES },
-        //    { "glDrawTexxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxOES },
-        //    { "glDrawTexsvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexsvOES },
-        //    { "glDrawTexivOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexivOES },
-        //    { "glDrawTexfvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexfvOES },
-        //    { "glDrawTexxvOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glDrawTexxvOES },
-        //    { "glQueryMatrixxOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glQueryMatrixxOES },
-        //    { "glEGLImageTargetTexture2DOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetTexture2DOES },
-        //    { "glEGLImageTargetRenderbufferStorageOES",
-        //            (__eglMustCastToProperFunctionPointerType)&glEGLImageTargetRenderbufferStorageOES },
-        //    { "glClipPlanef",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanef },
-        //    { "glClipPlanex",
-        //            (__eglMustCastToProperFunctionPointerType)&glClipPlanex },
-        //    { "glBindBuffer",
-        //            (__eglMustCastToProperFunctionPointerType)&glBindBuffer },
-        //    { "glBufferData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferData },
-        //    { "glBufferSubData",
-        //            (__eglMustCastToProperFunctionPointerType)&glBufferSubData },
-        //    { "glDeleteBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glDeleteBuffers },
-        //    { "glGenBuffers",
-        //            (__eglMustCastToProperFunctionPointerType)&glGenBuffers },
-        //    { "eglCreateImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
-        //    { "eglDestroyImageKHR",
-        //            (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-        //    { "eglSetSwapRectangleANDROID",
-        //            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
-};
-
-/*
- * In the lists below, attributes names MUST be sorted.
- * Additionally, all configs must be sorted according to
- * the EGL specification.
- */
-
-static config_pair_t const config_base_attribute_list[] = {
-        { EGL_STENCIL_SIZE,               0                                 },
-        { EGL_CONFIG_CAVEAT,              EGL_SLOW_CONFIG                   },
-        { EGL_LEVEL,                      0                                 },
-        { EGL_MAX_PBUFFER_HEIGHT,         GGL_MAX_VIEWPORT_DIMS             },
-        { EGL_MAX_PBUFFER_PIXELS,
-                GGL_MAX_VIEWPORT_DIMS*GGL_MAX_VIEWPORT_DIMS                 },
-                { EGL_MAX_PBUFFER_WIDTH,          GGL_MAX_VIEWPORT_DIMS             },
-                { EGL_NATIVE_RENDERABLE,          EGL_TRUE                          },
-                { EGL_NATIVE_VISUAL_ID,           0                                 },
-                { EGL_NATIVE_VISUAL_TYPE,         GGL_PIXEL_FORMAT_RGBA_8888        },
-                { EGL_SAMPLES,                    0                                 },
-                { EGL_SAMPLE_BUFFERS,             0                                 },
-                { EGL_TRANSPARENT_TYPE,           EGL_NONE                          },
-                { EGL_TRANSPARENT_BLUE_VALUE,     0                                 },
-                { EGL_TRANSPARENT_GREEN_VALUE,    0                                 },
-                { EGL_TRANSPARENT_RED_VALUE,      0                                 },
-                { EGL_BIND_TO_TEXTURE_RGBA,       EGL_FALSE                         },
-                { EGL_BIND_TO_TEXTURE_RGB,        EGL_FALSE                         },
-                { EGL_MIN_SWAP_INTERVAL,          1                                 },
-                { EGL_MAX_SWAP_INTERVAL,          1                                 },
-                { EGL_LUMINANCE_SIZE,             0                                 },
-                { EGL_ALPHA_MASK_SIZE,            0                                 },
-                { EGL_COLOR_BUFFER_TYPE,          EGL_RGB_BUFFER                    },
-                { EGL_RENDERABLE_TYPE,            EGL_OPENGL_ES2_BIT                },
-                { EGL_CONFORMANT,                 0                                 }
-};
-
-// These configs can override the base attribute list
-// NOTE: when adding a config here, don't forget to update eglCreate*Surface()
-
-// 565 configs
-static config_pair_t const config_0_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        0 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_1_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     16 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        5 },
-        { EGL_GREEN_SIZE,       6 },
-        { EGL_RED_SIZE,         5 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        1 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGB_565 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// RGB 888 configs
-static config_pair_t const config_2_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        6 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_3_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       0 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        7 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBX_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// 8888 configs
-static config_pair_t const config_4_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        2 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_5_attribute_list[] = {
-        { EGL_BUFFER_SIZE,     32 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        8 },
-        { EGL_GREEN_SIZE,       8 },
-        { EGL_RED_SIZE,         8 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        3 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_RGBA_8888 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-// A8 configs
-static config_pair_t const config_6_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,       0 },
-        { EGL_CONFIG_ID,        4 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static config_pair_t const config_7_attribute_list[] = {
-        { EGL_BUFFER_SIZE,      8 },
-        { EGL_ALPHA_SIZE,       8 },
-        { EGL_BLUE_SIZE,        0 },
-        { EGL_GREEN_SIZE,       0 },
-        { EGL_RED_SIZE,         0 },
-        { EGL_DEPTH_SIZE,      16 },
-        { EGL_CONFIG_ID,        5 },
-        { EGL_NATIVE_VISUAL_ID, GGL_PIXEL_FORMAT_A_8 },
-        { EGL_SURFACE_TYPE,     EGL_SWAP_BEHAVIOR_PRESERVED_BIT|EGL_WINDOW_BIT|EGL_PBUFFER_BIT|EGL_PIXMAP_BIT },
-};
-
-static configs_t const gConfigs[] = {
-        { config_0_attribute_list, NELEM(config_0_attribute_list) },
-        { config_1_attribute_list, NELEM(config_1_attribute_list) },
-        { config_2_attribute_list, NELEM(config_2_attribute_list) },
-        { config_3_attribute_list, NELEM(config_3_attribute_list) },
-        { config_4_attribute_list, NELEM(config_4_attribute_list) },
-        { config_5_attribute_list, NELEM(config_5_attribute_list) },
-        //   { config_6_attribute_list, NELEM(config_6_attribute_list) },
-        //   { config_7_attribute_list, NELEM(config_7_attribute_list) },
-};
-
-static config_management_t const gConfigManagement[] = {
-        { EGL_BUFFER_SIZE,                config_management_t::atLeast },
-        { EGL_ALPHA_SIZE,                 config_management_t::atLeast },
-        { EGL_BLUE_SIZE,                  config_management_t::atLeast },
-        { EGL_GREEN_SIZE,                 config_management_t::atLeast },
-        { EGL_RED_SIZE,                   config_management_t::atLeast },
-        { EGL_DEPTH_SIZE,                 config_management_t::atLeast },
-        { EGL_STENCIL_SIZE,               config_management_t::atLeast },
-        { EGL_CONFIG_CAVEAT,              config_management_t::exact   },
-        { EGL_CONFIG_ID,                  config_management_t::exact   },
-        { EGL_LEVEL,                      config_management_t::exact   },
-        { EGL_MAX_PBUFFER_HEIGHT,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_PIXELS,         config_management_t::ignore   },
-        { EGL_MAX_PBUFFER_WIDTH,          config_management_t::ignore   },
-        { EGL_NATIVE_RENDERABLE,          config_management_t::exact   },
-        { EGL_NATIVE_VISUAL_ID,           config_management_t::ignore   },
-        { EGL_NATIVE_VISUAL_TYPE,         config_management_t::exact   },
-        { EGL_SAMPLES,                    config_management_t::exact   },
-        { EGL_SAMPLE_BUFFERS,             config_management_t::exact   },
-        { EGL_SURFACE_TYPE,               config_management_t::mask    },
-        { EGL_TRANSPARENT_TYPE,           config_management_t::exact   },
-        { EGL_TRANSPARENT_BLUE_VALUE,     config_management_t::exact   },
-        { EGL_TRANSPARENT_GREEN_VALUE,    config_management_t::exact   },
-        { EGL_TRANSPARENT_RED_VALUE,      config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGBA,       config_management_t::exact   },
-        { EGL_BIND_TO_TEXTURE_RGB,        config_management_t::exact   },
-        { EGL_MIN_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_MAX_SWAP_INTERVAL,          config_management_t::exact   },
-        { EGL_LUMINANCE_SIZE,             config_management_t::atLeast },
-        { EGL_ALPHA_MASK_SIZE,            config_management_t::atLeast },
-        { EGL_COLOR_BUFFER_TYPE,          config_management_t::exact   },
-        { EGL_RENDERABLE_TYPE,            config_management_t::mask    },
-        { EGL_CONFORMANT,                 config_management_t::mask    }
-};
-
-
-static config_pair_t const config_defaults[] = {
-        // attributes that are not specified are simply ignored, if a particular
-        // one needs not be ignored, it must be specified here, eg:
-        // { EGL_SURFACE_TYPE, EGL_WINDOW_BIT },
-};
-
-// ----------------------------------------------------------------------------
-
-static status_t getConfigFormatInfo(EGLint configID,
-        int32_t& pixelFormat, int32_t& depthFormat)
-{
-    switch (configID) {
-        case 0:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = 0;
-            break;
-        case 1:
-            pixelFormat = GGL_PIXEL_FORMAT_RGB_565;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 2:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 3:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 4:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = 0;
-            break;
-        case 5:
-            pixelFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        case 6:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = 0;
-            break;
-        case 7:
-            pixelFormat = GGL_PIXEL_FORMAT_A_8;
-            depthFormat = GGL_PIXEL_FORMAT_Z_32;
-            break;
-        default:
-            return NAME_NOT_FOUND;
-    }
-    return NO_ERROR;
-}
-
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
-    while (first <= last) {
-        int mid = (first + last) / 2;
-        if (key > sortedArray[mid].key) {
-            first = mid + 1;
-        } else if (key < sortedArray[mid].key) {
-            last = mid - 1;
-        } else {
-            return mid;
-        }
-    }
-    return -1;
-}
-
-static int isAttributeMatching(int i, EGLint attr, EGLint val)
-{
-    // look for the attribute in all of our configs
-    config_pair_t const* configFound = gConfigs[i].array;
-    int index = binarySearch<config_pair_t>(
-            gConfigs[i].array,
-            0, gConfigs[i].size-1,
-            attr);
-    if (index < 0) {
-        configFound = config_base_attribute_list;
-        index = binarySearch<config_pair_t>(
-                config_base_attribute_list,
-                0, NELEM(config_base_attribute_list)-1,
-                attr);
-    }
-    if (index >= 0) {
-        // attribute found, check if this config could match
-        int cfgMgtIndex = binarySearch<config_management_t>(
-                gConfigManagement,
-                0, NELEM(gConfigManagement)-1,
-                attr);
-        if (cfgMgtIndex >= 0) {
-            bool match = gConfigManagement[cfgMgtIndex].match(
-                    val, configFound[index].value);
-            if (match) {
-                // this config matches
-                return 1;
-            }
-        } else {
-            // attribute not found. this should NEVER happen.
-        }
-    } else {
-        // error, this attribute doesn't exist
-    }
-    return 0;
-}
-
-static int makeCurrent(GLES2Context* gl)
-{
-    GLES2Context* current = (GLES2Context*)getGlThreadSpecific();
-    if (gl) {
-        egl_context_t* c = egl_context_t::context(gl);
-        if (c->flags & egl_context_t::IS_CURRENT) {
-            if (current != gl) {
-                // it is an error to set a context current, if it's already
-                // current to another thread
-                return -1;
-            }
-        } else {
-            if (current) {
-                // mark the current context as not current, and flush
-                glFlush();
-                egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-            }
-        }
-        if (!(c->flags & egl_context_t::IS_CURRENT)) {
-            // The context is not current, make it current!
-            setGlThreadSpecific(gl);
-            c->flags |= egl_context_t::IS_CURRENT;
-        }
-    } else {
-        if (current) {
-            // mark the current context as not current, and flush
-            glFlush();
-            egl_context_t::context(current)->flags &= ~egl_context_t::IS_CURRENT;
-        }
-        // this thread has no context attached to it
-        setGlThreadSpecific(0);
-    }
-    return 0;
-}
-
-static EGLBoolean getConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    size_t numConfigs =  NELEM(gConfigs);
-    int index = (int)config;
-    if (uint32_t(index) >= numConfigs)
-        return setError(EGL_BAD_CONFIG, EGL_FALSE);
-
-    int attrIndex;
-    attrIndex = binarySearch<config_pair_t>(
-            gConfigs[index].array,
-            0, gConfigs[index].size-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = gConfigs[index].array[attrIndex].value;
-        return EGL_TRUE;
-    }
-
-    attrIndex = binarySearch<config_pair_t>(
-            config_base_attribute_list,
-            0, NELEM(config_base_attribute_list)-1,
-            attribute);
-    if (attrIndex>=0) {
-        *value = config_base_attribute_list[attrIndex].value;
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-static EGLSurface createWindowSurface(EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (window == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_WINDOW_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<ANativeWindow*>(window)->common.magic !=
-            ANDROID_NATIVE_WINDOW_MAGIC) {
-        return setError(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    // FIXME: we don't have access to the pixelFormat here just yet.
-    // (it's possible that the surface is not fully initialized)
-    // maybe this should be done after the page-flip
-    //if (EGLint(info.format) != pixelFormat)
-    //    return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface;
-    surface = new egl_window_surface_v2_t(dpy, config, depthFormat,
-            reinterpret_cast<ANativeWindow*>(window));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPixmapSurface(EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    if (pixmap == 0)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PIXMAP_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    if (reinterpret_cast<egl_native_pixmap_t*>(pixmap)->version !=
-            sizeof(egl_native_pixmap_t)) {
-        return setError(EGL_BAD_NATIVE_PIXMAP, EGL_NO_SURFACE);
-    }
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    if (reinterpret_cast<egl_native_pixmap_t *>(pixmap)->format != pixelFormat)
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    egl_surface_t* surface =
-            new egl_pixmap_surface_t(dpy, config, depthFormat,
-                    reinterpret_cast<egl_native_pixmap_t*>(pixmap));
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-static EGLSurface createPbufferSurface(EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    EGLint surfaceType;
-    if (getConfigAttrib(dpy, config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE)
-        return EGL_FALSE;
-
-    if (!(surfaceType & EGL_PBUFFER_BIT))
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-
-    EGLint configID;
-    if (getConfigAttrib(dpy, config, EGL_CONFIG_ID, &configID) == EGL_FALSE)
-        return EGL_FALSE;
-
-    int32_t depthFormat;
-    int32_t pixelFormat;
-    if (getConfigFormatInfo(configID, pixelFormat, depthFormat) != NO_ERROR) {
-        return setError(EGL_BAD_MATCH, EGL_NO_SURFACE);
-    }
-
-    int32_t w = 0;
-    int32_t h = 0;
-    while (attrib_list[0]) {
-        if (attrib_list[0] == EGL_WIDTH)  w = attrib_list[1];
-        if (attrib_list[0] == EGL_HEIGHT) h = attrib_list[1];
-        attrib_list+=2;
-    }
-
-    egl_surface_t* surface =
-            new egl_pbuffer_surface_t(dpy, config, depthFormat, w, h, pixelFormat);
-
-    if (!surface->initCheck()) {
-        // there was a problem in the ctor, the error
-        // flag has been set.
-        delete surface;
-        surface = 0;
-    }
-    return surface;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
-
-using namespace android;
-
-// ----------------------------------------------------------------------------
-// Initialization
-// ----------------------------------------------------------------------------
-
-EGLDisplay eglGetDisplay(NativeDisplayType display)
-{
-    puts("agl2:eglGetDisplay");
-#ifndef HAVE_ANDROID_OS
-    // this just needs to be done once
-    if (gGLKey == -1) {
-        pthread_mutex_lock(&gInitMutex);
-        if (gGLKey == -1)
-            pthread_key_create(&gGLKey, NULL);
-        pthread_mutex_unlock(&gInitMutex);
-    }
-#endif
-    if (display == EGL_DEFAULT_DISPLAY) {
-        EGLDisplay dpy = (EGLDisplay)1;
-        egl_display_t& d = egl_display_t::get_display(dpy);
-        d.type = display;
-        return dpy;
-    }
-    return EGL_NO_DISPLAY;
-}
-
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
-{
-    puts("agl2:eglInitialize");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-
-    if (android_atomic_inc(&d.initialized) == 0) {
-        // initialize stuff here if needed
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-
-    if (res == EGL_TRUE) {
-        if (major != NULL) *major = VERSION_MAJOR;
-        if (minor != NULL) *minor = VERSION_MINOR;
-    }
-    return res;
-}
-
-EGLBoolean eglTerminate(EGLDisplay dpy)
-{
-    puts("agl2:eglTerminate");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean res = EGL_TRUE;
-    egl_display_t& d = egl_display_t::get_display(dpy);
-    if (android_atomic_dec(&d.initialized) == 1) {
-        // TODO: destroy all resources (surfaces, contexts, etc...)
-        //pthread_mutex_lock(&gInitMutex);
-        //pthread_mutex_unlock(&gInitMutex);
-    }
-    return res;
-}
-
-// ----------------------------------------------------------------------------
-// configuration
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglGetConfigs(   EGLDisplay dpy,
-        EGLConfig *configs,
-        EGLint config_size, EGLint *num_config)
-{
-    puts("agl2:eglGetConfigs");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    GLint numConfigs = NELEM(gConfigs);
-    if (!configs) {
-        *num_config = numConfigs;
-        return EGL_TRUE;
-    }
-    GLint i;
-    for (i=0 ; i<numConfigs && i<config_size ; i++) {
-        *configs++ = (EGLConfig)i;
-    }
-    *num_config = i;
-    return EGL_TRUE;
-}
-
-static const char * ATTRIBUTE_NAMES [] = {
-        "EGL_BUFFER_SIZE",
-        "EGL_ALPHA_SIZE",
-        "EGL_BLUE_SIZE",
-        "EGL_GREEN_SIZE",
-        "EGL_RED_SIZE",
-        "EGL_DEPTH_SIZE",
-        "EGL_STENCIL_SIZE",
-        "EGL_CONFIG_CAVEAT",
-        "EGL_CONFIG_ID",
-        "EGL_LEVEL",
-        "EGL_MAX_PBUFFER_HEIGHT",
-        "EGL_MAX_PBUFFER_PIXELS",
-        "EGL_MAX_PBUFFER_WIDTH",
-        "EGL_NATIVE_RENDERABLE",
-        "EGL_NATIVE_VISUAL_ID",
-        "EGL_NATIVE_VISUAL_TYPE",
-        "EGL_PRESERVED_RESOURCES",
-        "EGL_SAMPLES",
-        "EGL_SAMPLE_BUFFERS",
-        "EGL_SURFACE_TYPE",
-        "EGL_TRANSPARENT_TYPE",
-        "EGL_TRANSPARENT_BLUE_VALUE",
-        "EGL_TRANSPARENT_GREEN_VALUE",
-        "EGL_TRANSPARENT_RED_VALUE",
-        "EGL_NONE",   /* Attrib list terminator */
-        "EGL_BIND_TO_TEXTURE_RGB",
-        "EGL_BIND_TO_TEXTURE_RGBA",
-        "EGL_MIN_SWAP_INTERVAL",
-        "EGL_MAX_SWAP_INTERVAL",
-        "EGL_LUMINANCE_SIZE",
-        "EGL_ALPHA_MASK_SIZE",
-        "EGL_COLOR_BUFFER_TYPE",
-        "EGL_RENDERABLE_TYPE",
-        "EGL_MATCH_NATIVE_PIXMAP",   /* Pseudo-attribute (not queryable) */
-        "EGL_CONFORMANT",
-};
-
-EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list,
-        EGLConfig *configs, EGLint config_size,
-        EGLint *num_config)
-{
-    puts("agl2:eglChooseConfig");
-    LOGD("\n***\n***\n agl2:LOGD eglChooseConfig \n***\n***\n");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    if (ggl_unlikely(num_config==0)) {
-        LOGD("\n***\n***\n num_config==0 \n***\n***\n");
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    }
-
-    if (ggl_unlikely(attrib_list==0)) {
-        /*
-         * A NULL attrib_list should be treated as though it was an empty
-         * one (terminated with EGL_NONE) as defined in
-         * section 3.4.1 "Querying Configurations" in the EGL specification.
-         */
-        LOGD("\n***\n***\n attrib_list==0 \n***\n***\n");
-        static const EGLint dummy = EGL_NONE;
-        attrib_list = &dummy;
-    }
-
-    for (const EGLint * attrib = attrib_list; *attrib != EGL_NONE; attrib += 2) {
-        LOGD("eglChooseConfig %s(%.4X): %d \n", ATTRIBUTE_NAMES[attrib[0] - EGL_BUFFER_SIZE], attrib[0], attrib[1]);
-        if (EGL_BUFFER_SIZE > attrib[0] || EGL_CONFORMANT < attrib[0])
-            LOGD("eglChooseConfig invalid config attrib: 0x%.4X=%d \n", attrib[0], attrib[1]);
-    }
-
-    int numAttributes = 0;
-    int numConfigs =  NELEM(gConfigs);
-    uint32_t possibleMatch = (1<<numConfigs)-1;
-    while (possibleMatch && *attrib_list != EGL_NONE) {
-        numAttributes++;
-        EGLint attr = *attrib_list++;
-        EGLint val  = *attrib_list++;
-        for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-            if (!(possibleMatch & (1<<i)))
-                continue;
-            if (isAttributeMatching(i, attr, val) == 0) {
-                LOGD("!isAttributeMatching config(%d) %s=%d \n", i, ATTRIBUTE_NAMES[attr - EGL_BUFFER_SIZE], val);
-                possibleMatch &= ~(1<<i);
-            }
-        }
-    }
-
-    LOGD("eglChooseConfig possibleMatch=%.4X \n", possibleMatch);
-
-    // now, handle the attributes which have a useful default value
-    for (size_t j=0 ; possibleMatch && j<NELEM(config_defaults) ; j++) {
-        // see if this attribute was specified, if not, apply its
-        // default value
-        if (binarySearch<config_pair_t>(
-                (config_pair_t const*)attrib_list,
-                0, numAttributes-1,
-                config_defaults[j].key) < 0) {
-            for (int i=0 ; possibleMatch && i<numConfigs ; i++) {
-                if (!(possibleMatch & (1<<i)))
-                    continue;
-                if (isAttributeMatching(i,
-                        config_defaults[j].key,
-                        config_defaults[j].value) == 0) {
-                    possibleMatch &= ~(1<<i);
-                }
-            }
-        }
-    }
-
-    // return the configurations found
-    int n=0;
-    if (possibleMatch) {
-        if (configs) {
-            for (int i=0 ; config_size && i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    *configs++ = (EGLConfig)i;
-                    config_size--;
-                    n++;
-                }
-            }
-        } else {
-            for (int i=0 ; i<numConfigs ; i++) {
-                if (possibleMatch & (1<<i)) {
-                    n++;
-                }
-            }
-        }
-    }
-    *num_config = n;
-    LOGD("\n***\n***\n num_config==%d \n***\n***\n", *num_config);
-    return EGL_TRUE;
-}
-
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglGetConfigAttrib");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    return getConfigAttrib(dpy, config, attribute, value);
-}
-
-// ----------------------------------------------------------------------------
-// surfaces
-// ----------------------------------------------------------------------------
-
-EGLSurface eglCreateWindowSurface(  EGLDisplay dpy, EGLConfig config,
-        NativeWindowType window,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateWindowSurface");
-    return createWindowSurface(dpy, config, window, attrib_list);
-}
-
-EGLSurface eglCreatePixmapSurface(  EGLDisplay dpy, EGLConfig config,
-        NativePixmapType pixmap,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePixmapSurface");
-    return createPixmapSurface(dpy, config, pixmap, attrib_list);
-}
-
-EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config,
-        const EGLint *attrib_list)
-{
-    puts("agl2:eglCreatePbufferSurface");
-    return createPbufferSurface(dpy, config, attrib_list);
-}
-
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface)
-{
-    puts("agl2:eglDestroySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (eglSurface != EGL_NO_SURFACE) {
-        egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) );
-        if (!surface->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (surface->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        if (surface->ctx) {
-            // FIXME: this surface is current check what the spec says
-            surface->disconnect();
-            surface->ctx = 0;
-        }
-        delete surface;
-    }
-    return EGL_TRUE;
-}
-
-EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface eglSurface,
-        EGLint attribute, EGLint *value)
-{
-    puts("agl2:eglQuerySurface");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_surface_t* surface = static_cast<egl_surface_t*>(eglSurface);
-    if (!surface->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (surface->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    EGLBoolean ret = EGL_TRUE;
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            ret = getConfigAttrib(dpy, surface->config, EGL_CONFIG_ID, value);
-            break;
-        case EGL_WIDTH:
-            *value = surface->getWidth();
-            break;
-        case EGL_HEIGHT:
-            *value = surface->getHeight();
-            break;
-        case EGL_LARGEST_PBUFFER:
-            // not modified for a window or pixmap surface
-            break;
-        case EGL_TEXTURE_FORMAT:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_TEXTURE_TARGET:
-            *value = EGL_NO_TEXTURE;
-            break;
-        case EGL_MIPMAP_TEXTURE:
-            *value = EGL_FALSE;
-            break;
-        case EGL_MIPMAP_LEVEL:
-            *value = 0;
-            break;
-        case EGL_RENDER_BUFFER:
-            // TODO: return the real RENDER_BUFFER here
-            *value = EGL_BACK_BUFFER;
-            break;
-        case EGL_HORIZONTAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getHorizontalResolution();
-            break;
-        case EGL_VERTICAL_RESOLUTION:
-            // pixel/mm * EGL_DISPLAY_SCALING
-            *value = surface->getVerticalResolution();
-            break;
-        case EGL_PIXEL_ASPECT_RATIO: {
-            // w/h * EGL_DISPLAY_SCALING
-            int wr = surface->getHorizontalResolution();
-            int hr = surface->getVerticalResolution();
-            *value = (wr * EGL_DISPLAY_SCALING) / hr;
-        }
-        break;
-        case EGL_SWAP_BEHAVIOR:
-            *value = surface->getSwapBehavior();
-            break;
-        default:
-            ret = setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-    }
-    return ret;
-}
-
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config,
-        EGLContext share_list, const EGLint *attrib_list)
-{
-    puts("agl2:eglCreateContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-
-    GLES2Context* gl = new GLES2Context();//ogles_init(sizeof(egl_context_t));
-    if (!gl) return setError(EGL_BAD_ALLOC, EGL_NO_CONTEXT);
-
-    //egl_context_t* c = static_cast<egl_context_t*>(gl->rasterizer.base);
-    egl_context_t * c = &gl->egl;
-    c->flags = egl_context_t::NEVER_CURRENT;
-    c->dpy = dpy;
-    c->config = config;
-    c->read = 0;
-    c->draw = 0;
-
-    c->frame = 0;
-    c->lastSwapTime = clock();
-    c->accumulateSeconds = 0;
-    return (EGLContext)gl;
-}
-
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
-{
-    puts("agl2:eglDestroyContext");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (c->flags & egl_context_t::IS_CURRENT)
-        setGlThreadSpecific(0);
-    //ogles_uninit((GLES2Context*)ctx);
-    delete (GLES2Context*)ctx;
-    return EGL_TRUE;
-}
-
-EGLBoolean eglMakeCurrent(  EGLDisplay dpy, EGLSurface draw,
-        EGLSurface read, EGLContext ctx)
-{
-    puts("agl2:eglMakeCurrent");
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    if (draw) {
-        egl_surface_t* s = (egl_surface_t*)draw;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that draw is compatible with the context
-    }
-    if (read && read!=draw) {
-        egl_surface_t* s = (egl_surface_t*)read;
-        if (!s->isValid())
-            return setError(EGL_BAD_SURFACE, EGL_FALSE);
-        if (s->dpy != dpy)
-            return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-        // TODO: check that read is compatible with the context
-    }
-
-    EGLContext current_ctx = EGL_NO_CONTEXT;
-
-    if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT))
-        return setError(EGL_BAD_MATCH, EGL_FALSE);
-
-    if (ctx == EGL_NO_CONTEXT) {
-        // if we're detaching, we need the current context
-        current_ctx = (EGLContext)getGlThreadSpecific();
-    } else {
-        egl_context_t* c = egl_context_t::context(ctx);
-        egl_surface_t* d = (egl_surface_t*)draw;
-        egl_surface_t* r = (egl_surface_t*)read;
-        if ((d && d->ctx && d->ctx != ctx) ||
-                (r && r->ctx && r->ctx != ctx)) {
-            // one of the surface is bound to a context in another thread
-            return setError(EGL_BAD_ACCESS, EGL_FALSE);
-        }
-    }
-
-    GLES2Context* gl = (GLES2Context*)ctx;
-    if (makeCurrent(gl) == 0) {
-        if (ctx) {
-            egl_context_t* c = egl_context_t::context(ctx);
-            egl_surface_t* d = (egl_surface_t*)draw;
-            egl_surface_t* r = (egl_surface_t*)read;
-
-            if (c->draw) {
-                egl_surface_t* s = reinterpret_cast<egl_surface_t*>(c->draw);
-                s->disconnect();
-            }
-            if (c->read) {
-                // FIXME: unlock/disconnect the read surface too
-            }
-
-            c->draw = draw;
-            c->read = read;
-
-            if (c->flags & egl_context_t::NEVER_CURRENT) {
-                c->flags &= ~egl_context_t::NEVER_CURRENT;
-                GLint w = 0;
-                GLint h = 0;
-                if (draw) {
-                    w = d->getWidth();
-                    h = d->getHeight();
-                }
-                gl->rasterizer.interface.Viewport(&gl->rasterizer.interface, 0, 0, w, h);
-                //ogles_surfaceport(gl, 0, 0);
-                //ogles_viewport(gl, 0, 0, w, h);
-                //ogles_scissor(gl, 0, 0, w, h);
-            }
-            if (d) {
-                if (d->connect() == EGL_FALSE) {
-                    return EGL_FALSE;
-                }
-                d->ctx = ctx;
-                d->bindDrawSurface(gl);
-            }
-            if (r) {
-                // FIXME: lock/connect the read surface too
-                r->ctx = ctx;
-                r->bindReadSurface(gl);
-            }
-        } else {
-            // if surfaces were bound to the context bound to this thread
-            // mark then as unbound.
-            if (current_ctx) {
-                egl_context_t* c = egl_context_t::context(current_ctx);
-                egl_surface_t* d = (egl_surface_t*)c->draw;
-                egl_surface_t* r = (egl_surface_t*)c->read;
-                if (d) {
-                    c->draw = 0;
-                    d->ctx = EGL_NO_CONTEXT;
-                    d->disconnect();
-                }
-                if (r) {
-                    c->read = 0;
-                    r->ctx = EGL_NO_CONTEXT;
-                    // FIXME: unlock/disconnect the read surface too
-                }
-            }
-        }
-        return EGL_TRUE;
-    }
-    return setError(EGL_BAD_ACCESS, EGL_FALSE);
-}
-
-EGLContext eglGetCurrentContext(void)
-{
-    // eglGetCurrentContext returns the current EGL rendering context,
-    // as specified by eglMakeCurrent. If no context is current,
-    // EGL_NO_CONTEXT is returned.
-    return (EGLContext)getGlThreadSpecific();
-}
-
-EGLSurface eglGetCurrentSurface(EGLint readdraw)
-{
-    // eglGetCurrentSurface returns the read or draw surface attached
-    // to the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_SURFACE is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_SURFACE;
-    egl_context_t* c = egl_context_t::context(ctx);
-    if (readdraw == EGL_READ) {
-        return c->read;
-    } else if (readdraw == EGL_DRAW) {
-        return c->draw;
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
-}
-
-EGLDisplay eglGetCurrentDisplay(void)
-{
-    // eglGetCurrentDisplay returns the current EGL display connection
-    // for the current EGL rendering context, as specified by eglMakeCurrent.
-    // If no context is current, EGL_NO_DISPLAY is returned.
-    EGLContext ctx = (EGLContext)getGlThreadSpecific();
-    if (ctx == EGL_NO_CONTEXT) return EGL_NO_DISPLAY;
-    egl_context_t* c = egl_context_t::context(ctx);
-    return c->dpy;
-}
-
-EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx,
-        EGLint attribute, EGLint *value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    egl_context_t* c = egl_context_t::context(ctx);
-    switch (attribute) {
-        case EGL_CONFIG_ID:
-            // Returns the ID of the EGL frame buffer configuration with
-            // respect to which the context was created
-            return getConfigAttrib(dpy, c->config, EGL_CONFIG_ID, value);
-    }
-    return setError(EGL_BAD_ATTRIBUTE, EGL_FALSE);
-}
-
-EGLBoolean eglWaitGL(void)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglWaitNative(EGLint engine)
-{
-    return EGL_TRUE;
-}
-
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->swapBuffers();
-
-    // if it's bound to a context, update the buffer
-    if (d->ctx != EGL_NO_CONTEXT) {
-        d->bindDrawSurface((GLES2Context*)d->ctx);
-        // if this surface is also the read surface of the context
-        // it is bound to, make sure to update the read buffer as well.
-        // The EGL spec is a little unclear about this.
-        egl_context_t* c = egl_context_t::context(d->ctx);
-        if (c->read == draw) {
-            d->bindReadSurface((GLES2Context*)d->ctx);
-        }
-        clock_t time = clock();
-        float elapsed = (float)(time - c->lastSwapTime) / CLOCKS_PER_SEC;
-        c->accumulateSeconds += elapsed;
-        c->frame++;
-        //      LOGD("agl2: eglSwapBuffers elapsed=%.2fms \n*", elapsed * 1000);
-        if (20 == c->frame) {
-            float avg = c->accumulateSeconds / c->frame;
-            LOGD("\n*\n* agl2: eglSwapBuffers %u frame avg fps=%.1f elapsed=%.2fms \n*",
-                    c->frame, 1 / avg, avg * 1000);
-            c->frame = 0;
-            c->accumulateSeconds = 0;
-        }
-        c->lastSwapTime = time;
-    }
-
-    return EGL_TRUE;
-}
-
-EGLBoolean eglCopyBuffers(  EGLDisplay dpy, EGLSurface surface,
-        NativePixmapType target)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglCopyBuffers()
-    return EGL_FALSE;
-}
-
-EGLint eglGetError(void)
-{
-    return getError();
-}
-
-const char* eglQueryString(EGLDisplay dpy, EGLint name)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, (const char*)0);
-
-    switch (name) {
-        case EGL_VENDOR:
-            return gVendorString;
-        case EGL_VERSION:
-            return gVersionString;
-        case EGL_EXTENSIONS:
-            return gExtensionsString;
-        case EGL_CLIENT_APIS:
-            return gClientApiString;
-    }
-    return setError(EGL_BAD_PARAMETER, (const char *)0);
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.1
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSurfaceAttrib(
-        EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSurfaceAttrib()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglBindTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglBindTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglReleaseTexImage(
-        EGLDisplay dpy, EGLSurface surface, EGLint buffer)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglReleaseTexImage()
-    return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-}
-
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    // TODO: eglSwapInterval()
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// EGL 1.2
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglBindAPI(EGLenum api)
-{
-    if (api != EGL_OPENGL_ES_API)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-    return EGL_TRUE;
-}
-
-EGLenum eglQueryAPI(void)
-{
-    return EGL_OPENGL_ES_API;
-}
-
-EGLBoolean eglWaitClient(void)
-{
-    glFinish();
-    return EGL_TRUE;
-}
-
-EGLBoolean eglReleaseThread(void)
-{
-    // TODO: eglReleaseThread()
-    return EGL_TRUE;
-}
-
-EGLSurface eglCreatePbufferFromClientBuffer(
-        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
-        EGLConfig config, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_NO_SURFACE);
-    // TODO: eglCreatePbufferFromClientBuffer()
-    return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
-}
-
-// ----------------------------------------------------------------------------
-// EGL_EGLEXT_VERSION 3
-// ----------------------------------------------------------------------------
-
-void (*eglGetProcAddress (const char *procname))()
-        {
-    extention_map_t const * const map = gExtentionMap;
-    for (uint32_t i=0 ; i<NELEM(gExtentionMap) ; i++) {
-        if (!strcmp(procname, map[i].name)) {
-            return map[i].address;
-        }
-    }
-    return NULL;
-        }
-
-EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface,
-        const EGLint *attrib_list)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface)
-{
-    EGLBoolean result = EGL_FALSE;
-    return result;
-}
-
-EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target,
-        EGLClientBuffer buffer, const EGLint *attrib_list)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR);
-    }
-    if (ctx != EGL_NO_CONTEXT) {
-        return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR);
-    }
-    if (target != EGL_NATIVE_BUFFER_ANDROID) {
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)buffer;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-
-    switch (native_buffer->format) {
-        case HAL_PIXEL_FORMAT_RGBA_8888:
-        case HAL_PIXEL_FORMAT_RGBX_8888:
-        case HAL_PIXEL_FORMAT_RGB_888:
-        case HAL_PIXEL_FORMAT_RGB_565:
-        case HAL_PIXEL_FORMAT_BGRA_8888:
-        case HAL_PIXEL_FORMAT_RGBA_5551:
-        case HAL_PIXEL_FORMAT_RGBA_4444:
-            break;
-        default:
-            return setError(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR);
-    }
-
-    native_buffer->common.incRef(&native_buffer->common);
-    return (EGLImageKHR)native_buffer;
-}
-
-EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE) {
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-    }
-
-    ANativeWindowBuffer* native_buffer = (ANativeWindowBuffer*)img;
-
-    if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC)
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    if (native_buffer->common.version != sizeof(ANativeWindowBuffer))
-        return setError(EGL_BAD_PARAMETER, EGL_FALSE);
-
-    native_buffer->common.decRef(&native_buffer->common);
-
-    return EGL_TRUE;
-}
-
-// ----------------------------------------------------------------------------
-// ANDROID extensions
-// ----------------------------------------------------------------------------
-
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    if (egl_display_t::is_valid(dpy) == EGL_FALSE)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    egl_surface_t* d = static_cast<egl_surface_t*>(draw);
-    if (!d->isValid())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-    if (d->dpy != dpy)
-        return setError(EGL_BAD_DISPLAY, EGL_FALSE);
-
-    // post the surface
-    d->setSwapRectangle(left, top, width, height);
-
-    return EGL_TRUE;
-}
diff --git a/opengl/libagl2/src/get.cpp b/opengl/libagl2/src/get.cpp
deleted file mode 100644
index 13c28ce..0000000
--- a/opengl/libagl2/src/get.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-#include "gles2context.h"
-
-static char const * const gVendorString     = "Android";
-static char const * const gRendererString   = "Android PixelFlinger2 0.0";
-static char const * const gVersionString    = "OpenGL ES 2.0";
-static char const * const gExtensionsString =
-//   "GL_OES_byte_coordinates "              // OK
-//   "GL_OES_fixed_point "                   // OK
-//   "GL_OES_single_precision "              // OK
-//   "GL_OES_read_format "                   // OK
-//   "GL_OES_compressed_paletted_texture "   // OK
-//   "GL_OES_draw_texture "                  // OK
-//   "GL_OES_matrix_get "                    // OK
-//   "GL_OES_query_matrix "                  // OK
-//   //        "GL_OES_point_size_array "              // TODO
-//   //        "GL_OES_point_sprite "                  // TODO
-//   "GL_OES_EGL_image "                     // OK
-//#ifdef GL_OES_compressed_ETC1_RGB8_texture
-//   "GL_OES_compressed_ETC1_RGB8_texture "  // OK
-//#endif
-//   "GL_ARB_texture_compression "           // OK
-//   "GL_ARB_texture_non_power_of_two "      // OK
-//   "GL_ANDROID_user_clip_plane "           // OK
-//   "GL_ANDROID_vertex_buffer_object "      // OK
-//   "GL_ANDROID_generate_mipmap "           // OK
-   ""
-   ;
-
-void glGetIntegerv(GLenum pname, GLint* params)
-{
-   switch (pname) {
-   case GL_MAX_TEXTURE_SIZE :
-      *params = 4096; // limit is in precision of texcoord calculation, which uses 16.16
-      break;
-   case GL_MAX_VERTEX_ATTRIBS:
-      *params = GGL_MAXVERTEXATTRIBS;
-      break;
-   case GL_MAX_VERTEX_UNIFORM_VECTORS:
-      *params = GGL_MAXVERTEXUNIFORMVECTORS;
-      break;
-   case GL_MAX_VARYING_VECTORS:
-      *params = GGL_MAXVARYINGVECTORS;
-      break;
-   case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXCOMBINEDTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXVERTEXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_TEXTURE_IMAGE_UNITS:
-      *params = GGL_MAXTEXTUREIMAGEUNITS;
-      break;
-   case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
-      *params = GGL_MAXFRAGMENTUNIFORMVECTORS;
-      break;
-   case GL_ALIASED_LINE_WIDTH_RANGE:
-      *params = 1; // TODO: not implemented
-      break;
-   default:
-      LOGD("agl2: glGetIntegerv 0x%.4X", pname);
-      assert(0);
-   }
-}
-
-const GLubyte* glGetString(GLenum name)
-{
-   switch (name) {
-   case GL_VENDOR:
-      return (const GLubyte*)gVendorString;
-   case GL_RENDERER:
-      return (const GLubyte*)gRendererString;
-   case GL_VERSION:
-      return (const GLubyte*)gVersionString;
-   case GL_EXTENSIONS:
-      return (const GLubyte*)gExtensionsString;
-   }
-   assert(0); //(c, GL_INVALID_ENUM);
-   return 0;
-}
diff --git a/opengl/libagl2/src/gles2context.h b/opengl/libagl2/src/gles2context.h
deleted file mode 100644
index cec0340..0000000
--- a/opengl/libagl2/src/gles2context.h
+++ /dev/null
@@ -1,166 +0,0 @@
-#define _SIZE_T_DEFINED_
-typedef unsigned int size_t;
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <utils/threads.h>
-#include <pthread.h>
-
-#include <cutils/log.h>
-
-#include <assert.h>
-
-#ifdef __arm__
-#ifndef __location__
-#define __HIERALLOC_STRING_0__(s)   #s
-#define __HIERALLOC_STRING_1__(s)   __HIERALLOC_STRING_0__(s)
-#define __HIERALLOC_STRING_2__      __HIERALLOC_STRING_1__(__LINE__)
-#define __location__                __FILE__ ":" __HIERALLOC_STRING_2__
-#endif
-#undef assert
-#define assert(EXPR) { do { if (!(EXPR)) {LOGD("\n*\n*\n*\n* assert fail: '"#EXPR"' at "__location__"\n*\n*\n*\n*"); exit(EXIT_FAILURE); } } while (false); }
-//#define printf LOGD
-#else // #ifdef __arm__
-//#define LOGD printf
-#endif // #ifdef __arm__
-
-
-#include <pixelflinger2/pixelflinger2_format.h>
-#include <pixelflinger2/pixelflinger2.h>
-
-#include <map>
-
-typedef uint8_t                 GGLubyte;               // ub
-
-#define ggl_likely(x)   __builtin_expect(!!(x), 1)
-#define ggl_unlikely(x) __builtin_expect(!!(x), 0)
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-template<typename T>
-inline T max(T a, T b)
-{
-   return a<b ? b : a;
-}
-
-template<typename T>
-inline T min(T a, T b)
-{
-   return a<b ? a : b;
-}
-
-struct egl_context_t {
-   enum {
-      IS_CURRENT      =   0x00010000,
-      NEVER_CURRENT   =   0x00020000
-   };
-   uint32_t            flags;
-   EGLDisplay          dpy;
-   EGLConfig           config;
-   EGLSurface          read;
-   EGLSurface          draw;
-
-   unsigned frame;
-   clock_t lastSwapTime;
-   float accumulateSeconds;
-   
-   static inline egl_context_t* context(EGLContext ctx);
-};
-
-struct GLES2Context;
-
-#ifdef HAVE_ANDROID_OS
-#include <bionic_tls.h>
-// We have a dedicated TLS slot in bionic
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)value;
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return (GLES2Context *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]);
-}
-#else
-extern pthread_key_t gGLKey;
-inline void setGlThreadSpecific(GLES2Context *value)
-{
-   pthread_setspecific(gGLKey, value);
-}
-inline GLES2Context* getGlThreadSpecific()
-{
-   return static_cast<GLES2Context*>(pthread_getspecific(gGLKey));
-}
-#endif
-
-struct VBO {
-   unsigned size;
-   GLenum usage;
-   void * data;
-};
-
-struct GLES2Context {
-   GGLContext rasterizer;
-   egl_context_t egl;
-   GGLInterface * iface; // shortcut to &rasterizer.interface
-
-   struct VertexState {
-      struct VertAttribPointer {
-         unsigned size; // number of values per vertex
-         GLenum type;  // data type
-         unsigned stride; // bytes
-         const void * ptr;
-bool normalized :
-         1;
-bool enabled :
-         1;
-      } attribs [GGL_MAXVERTEXATTRIBS];
-
-      VBO * vbo, * indices;
-      std::map<GLuint, VBO *> vbos;
-      GLuint free;
-
-      Vector4 defaultAttribs [GGL_MAXVERTEXATTRIBS];
-   } vert;
-
-   struct TextureState {
-      GGLTexture * tmus[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS];
-      int sampler2tmu[GGL_MAXCOMBINEDTEXTUREIMAGEUNITS]; // sampler2tmu[sampler] is index of tmu, -1 means not used
-      unsigned active;
-      std::map<GLuint, GGLTexture *> textures;
-      GLuint free; // first possible free name
-      GGLTexture * tex2D, * texCube; // default textures
-      unsigned unpack;
-      
-      void UpdateSampler(GGLInterface * iface, unsigned tmu);
-   } tex;
-
-   GLES2Context();
-   void InitializeTextures();
-   void InitializeVertices();
-
-   ~GLES2Context();
-   void UninitializeTextures();
-   void UninitializeVertices();
-
-   static inline GLES2Context* get() {
-      return getGlThreadSpecific();
-   }
-};
-
-inline egl_context_t* egl_context_t::context(EGLContext ctx)
-{
-   GLES2Context* const gl = static_cast<GLES2Context*>(ctx);
-   return static_cast<egl_context_t*>(&gl->egl);
-}
-
-#define GLES2_GET_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                 /*puts(__FUNCTION__);*/
-#define GLES2_GET_CONST_CONTEXT(ctx) GLES2Context * ctx = GLES2Context::get(); \
-                                       /*puts(__FUNCTION__);*/
diff --git a/opengl/libagl2/src/shader.cpp b/opengl/libagl2/src/shader.cpp
deleted file mode 100644
index 076e388..0000000
--- a/opengl/libagl2/src/shader.cpp
+++ /dev/null
@@ -1,191 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-static inline GLuint s2n(gl_shader * s)
-{
-   return (GLuint)s ^ 0xaf3c532d;
-}
-
-static inline gl_shader * n2s(GLuint n)
-{
-   return (gl_shader *)(n ^ 0xaf3c532d);
-}
-
-static inline GLuint p2n(gl_shader_program * p)
-{
-   return (GLuint)p ^ 0x04dc18f9;
-}
-
-static inline gl_shader_program * n2p(GLuint n)
-{
-   return (gl_shader_program *)(n ^ 0x04dc18f9);
-}
-
-void glAttachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttach(ctx->iface, n2p(program), n2s(shader));
-}
-
-void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderAttributeBind(n2p(program), index, name);
-//   assert(0);
-}
-
-GLuint glCreateShader(GLenum type)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return s2n(ctx->iface->ShaderCreate(ctx->iface, type));
-}
-
-GLuint glCreateProgram(void)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return  p2n(ctx->iface->ShaderProgramCreate(ctx->iface));
-}
-
-void glCompileShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderCompile(ctx->iface, n2s(shader), NULL, NULL);
-}
-
-void glDeleteProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramDelete(ctx->iface, n2p(program));
-}
-
-void glDeleteShader(GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDelete(ctx->iface, n2s(shader));
-}
-
-void glDetachShader(GLuint program, GLuint shader)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderDetach(ctx->iface, n2p(program), n2s(shader));
-}
-
-GLint glGetAttribLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLint location = ctx->iface->ShaderAttributeLocation(n2p(program), name);
-//   LOGD("\n*\n*\n* agl2: glGetAttribLocation program=%u name=%s location=%d \n*\n*",
-//        program, name, location);
-   return location;
-}
-
-void glGetProgramiv(GLuint program, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetiv(n2p(program), pname, params);
-   LOGD("agl2: glGetProgramiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderProgramGetInfoLog(n2p(program), bufsize, length, infolog);
-}
-
-void glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetiv(n2s(shader), pname, params);
-   LOGD("agl2: glGetShaderiv 0x%.4X=%d \n", pname, *params);
-}
-
-void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderGetInfoLog(n2s(shader), bufsize, length, infolog);
-}
-
-int glGetUniformLocation(GLuint program, const GLchar* name)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   return ctx->iface->ShaderUniformLocation(n2p(program), name);
-}
-
-void glLinkProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   GLboolean linked = ctx->iface->ShaderProgramLink(n2p(program), NULL);
-   assert(linked);
-}
-
-void glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ShaderSource(n2s(shader), count, string, length);
-}
-
-void glUniform1f(GLint location, GLfloat x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT);
-   assert(0 > sampler); // should be assigning to sampler
-}
-
-void glUniform1i(GLint location, GLint x)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[1] = {x};
-   int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_INT);
-   if (0 <= sampler) {
-//      LOGD("\n*\n* agl2: glUniform1i updated sampler=%d tmu=%d location=%d\n*", sampler, x, location);
-      assert(0 <= x && GGL_MAXCOMBINEDTEXTUREIMAGEUNITS > x);
-//      LOGD("tmu%u: format=0x%.2X w=%u h=%u levels=%p", x, ctx->tex.tmus[x]->format, 
-//         ctx->tex.tmus[x]->width, ctx->tex.tmus[x]->height, ctx->tex.tmus[x]->format);
-      ctx->tex.sampler2tmu[sampler] = x;
-      ctx->tex.UpdateSampler(ctx->iface, x);
-   }
-}
-
-void glUniform2f(GLint location, GLfloat x, GLfloat y)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y};
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC2);
-}
-
-void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   const float params[4] = {x, y, z, w};
-//   LOGD("agl2: glUniform4f location=%d %f,%f,%f,%f", location, x, y, z, w);
-   ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_FLOAT_VEC4);
-}
-
-void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   const gl_shader_program * program = ctx->rasterizer.CurrentProgram;
-//   if (strstr(program->Shaders[MESA_SHADER_FRAGMENT]->Source, ").a;")) {
-//   LOGD("agl2: glUniformMatrix4fv location=%d count=%d transpose=%d", location, count, transpose);
-//   for (unsigned i = 0; i < 4; i++)
-//      LOGD("agl2: glUniformMatrix4fv %.2f \t %.2f \t %.2f \t %.2f", value[i * 4 + 0],
-//           value[i * 4 + 1], value[i * 4 + 2], value[i * 4 + 3]);
-//   }
-   ctx->iface->ShaderUniformMatrix(ctx->rasterizer.CurrentProgram, 4, 4, location, count, transpose, value);
-//   while (true)
-//      ;
-//   assert(0);
-}
-
-void glUseProgram(GLuint program)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n* agl2: glUseProgram %d \n*\n*\n*", program);
-   ctx->iface->ShaderUse(ctx->iface, n2p(program));
-   ctx->iface->ShaderUniformGetSamplers(n2p(program), ctx->tex.sampler2tmu);
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (0 <= ctx->tex.sampler2tmu[i])
-         ctx->iface->SetSampler(ctx->iface, i, ctx->tex.tmus[ctx->tex.sampler2tmu[i]]);
-}
diff --git a/opengl/libagl2/src/state.cpp b/opengl/libagl2/src/state.cpp
deleted file mode 100644
index 22e73fa..0000000
--- a/opengl/libagl2/src/state.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "gles2context.h"
-
-GLES2Context::GLES2Context()
-{
-   memset(this, 0, sizeof *this);
-
-   assert((void *)&rasterizer == &rasterizer.interface);
-   InitializeGGLState(&rasterizer.interface);
-   iface = &rasterizer.interface;
-   printf("gl->rasterizer.PickScanLine(%p) = %p \n", &rasterizer.PickScanLine, rasterizer.PickScanLine);
-   assert(rasterizer.PickRaster);
-   assert(rasterizer.PickScanLine);
-
-   InitializeTextures();
-   InitializeVertices();
-}
-
-GLES2Context::~GLES2Context()
-{
-   UninitializeTextures();
-   UninitializeVertices();
-   UninitializeGGLState(&rasterizer.interface);
-}
-
-void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glBlendEquation( GLenum mode )
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, mode, mode);
-}
-
-void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendEquationSeparate(ctx->iface, modeRGB, modeAlpha);
-}
-
-void glBlendFunc(GLenum sfactor, GLenum dfactor)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, sfactor, dfactor, sfactor, dfactor);
-}
-
-void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->BlendFuncSeparate(ctx->iface, srcRGB, dstRGB, srcAlpha, dstAlpha);
-}
-
-void glClear(GLbitfield mask)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->Clear(ctx->iface, mask);
-}
-
-void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearColor(ctx->iface, red, green, blue, alpha);
-}
-
-void glClearDepthf(GLclampf depth)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearDepthf(ctx->iface, depth);
-}
-
-void glClearStencil(GLint s)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->ClearStencil(ctx->iface, s);
-}
-
-void glCullFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->CullFace(ctx->iface, mode);
-}
-
-void glDisable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, false);
-}
-
-void glEnable(GLenum cap)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->EnableDisable(ctx->iface, cap, true);
-}
-
-void glFinish(void)
-{
-   // do nothing
-}
-
-void glFrontFace(GLenum mode)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->iface->FrontFace(ctx->iface, mode);
-}
-
-void glFlush(void)
-{
-   // do nothing
-}
-
-void glHint(GLenum target, GLenum mode)
-{
-   // do nothing
-}
-
-void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-//   LOGD("agl2: glScissor not implemented x=%d y=%d width=%d height=%d", x, y, width, height);
-   //CALL_GL_API(glScissor, x, y, width, height);
-}
-
-void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glViewport x=%d y=%d width=%d height=%d", x, y, width, height);
-   ctx->iface->Viewport(ctx->iface, x, y, width, height);
-}
diff --git a/opengl/libagl2/src/texture.cpp b/opengl/libagl2/src/texture.cpp
deleted file mode 100644
index 4de1f16..0000000
--- a/opengl/libagl2/src/texture.cpp
+++ /dev/null
@@ -1,534 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...) 
-
-#define API_ENTRY
-#define CALL_GL_API(NAME,...) LOGD("?"#NAME); assert(0);
-#define CALL_GL_API_RETURN(NAME,...) LOGD("?"#NAME); assert(0); return 0;
-
-static inline GGLTexture * AllocTexture()
-{
-   GGLTexture * tex = (GGLTexture *)calloc(1, sizeof(GGLTexture));
-   tex->minFilter = GGLTexture::GGL_LINEAR; // should be NEAREST_ MIPMAP_LINEAR
-   tex->magFilter = GGLTexture::GGL_LINEAR;
-   return tex;
-}
-
-void GLES2Context::InitializeTextures()
-{
-   tex.textures = std::map<GLuint, GGLTexture *>(); // the entire struct has been zeroed in constructor
-   tex.tex2D = AllocTexture();
-   tex.textures[GL_TEXTURE_2D] = tex.tex2D;
-   tex.texCube = AllocTexture();
-   tex.textures[GL_TEXTURE_CUBE_MAP] = tex.texCube;
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++) {
-      tex.tmus[i] = NULL;
-      tex.sampler2tmu[i] = NULL;
-   }
-
-   tex.active = 0;
-
-   tex.free = max(GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP) + 1;
-
-   tex.tex2D->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.tex2D->type = GL_TEXTURE_2D;
-   tex.tex2D->levelCount = 1;
-   tex.tex2D->wrapS = tex.tex2D->wrapT = GGLTexture::GGL_REPEAT;
-   tex.tex2D->minFilter = tex.tex2D->magFilter = GGLTexture::GGL_NEAREST;
-   tex.tex2D->width = tex.tex2D->height = 1;
-   tex.tex2D->levels = malloc(4);
-   *(unsigned *)tex.tex2D->levels = 0xff000000;
-
-
-   tex.texCube->format = GGL_PIXEL_FORMAT_RGBA_8888;
-   tex.texCube->type = GL_TEXTURE_CUBE_MAP;
-   tex.texCube->levelCount = 1;
-   tex.texCube->wrapS = tex.texCube->wrapT = GGLTexture::GGL_REPEAT;
-   tex.texCube->minFilter = tex.texCube->magFilter = GGLTexture::GGL_NEAREST;
-   tex.texCube->width = tex.texCube->height = 1;
-   tex.texCube->levels = malloc(4 * 6);
-   static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-                                 0xff00ffff, 0xffffff00, 0xffff00ff
-                                };
-   memcpy(tex.texCube->levels, texels, sizeof texels);
-
-   //texture.levelCount = GenerateMipmaps(texture.levels, texture.width, texture.height);
-
-   //    static unsigned texels [6] = {0xff0000ff, 0xff00ff00, 0xffff0000,
-   //    0xff00ffff, 0xffffff00, 0xffff00ff};
-   //    memcpy(texture.levels[0], texels, sizeof texels);
-   //    texture.format = GGL_PIXEL_FORMAT_RGBA_8888;
-   //    texture.width = texture.height = 1;
-   //texture.height /= 6;
-   //texture.type = GL_TEXTURE_CUBE_MAP;
-   
-   tex.unpack = 4;
-}
-
-void GLES2Context::TextureState::UpdateSampler(GGLInterface * iface, unsigned tmu)
-{
-   for (unsigned i = 0; i < GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-      if (tmu == sampler2tmu[i])
-         iface->SetSampler(iface, i, tmus[tmu]);
-}
-
-void GLES2Context::UninitializeTextures()
-{
-   for (std::map<GLuint, GGLTexture *>::iterator it = tex.textures.begin(); it != tex.textures.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->levels);
-      free(it->second);
-   }
-}
-
-static inline void GetFormatAndBytesPerPixel(const GLenum format, unsigned * bytesPerPixel,
-      GGLPixelFormat * texFormat)
-{
-   switch (format) {
-   case GL_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_A_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE:
-      *texFormat = GGL_PIXEL_FORMAT_L_8;
-      *bytesPerPixel = 1;
-      break;
-   case GL_LUMINANCE_ALPHA:
-      *texFormat = GGL_PIXEL_FORMAT_LA_88;
-      *bytesPerPixel = 2;
-      break;
-   case GL_RGB:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_888;
-      *bytesPerPixel = 3;
-      break;
-   case GL_RGBA:
-      *texFormat = GGL_PIXEL_FORMAT_RGBA_8888;
-      *bytesPerPixel = 4;
-      break;
-
-      // internal formats to avoid conversion
-   case GL_UNSIGNED_SHORT_5_6_5:
-      *texFormat = GGL_PIXEL_FORMAT_RGB_565;
-      *bytesPerPixel = 2;
-      break;
-
-   default:
-      assert(0);
-      return;
-   }
-}
-
-static inline void CopyTexture(char * dst, const char * src, const unsigned bytesPerPixel,
-                               const unsigned sx, const unsigned sy,  const unsigned sw,
-                               const unsigned dx, const unsigned dy, const unsigned dw,
-                               const unsigned w, const unsigned h)
-{
-   const unsigned bpp = bytesPerPixel;
-   if (dw == sw && dw == w && sx == 0 && dx == 0)
-      memcpy(dst + dy * dw * bpp, src + sy * sw * bpp, w * h * bpp);
-   else
-      for (unsigned y = 0; y < h; y++)
-         memcpy(dst + ((dy + y) * dw + dx) * bpp, src + ((sy + y) * sw + sx) * bpp, w * bpp); 
-}
-
-void glActiveTexture(GLenum texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   unsigned index = texture - GL_TEXTURE0;
-   assert(NELEM(ctx->tex.tmus) > index);
-//   LOGD("agl2: glActiveTexture %u", index);
-   ctx->tex.active = index;
-}
-
-void glBindTexture(GLenum target, GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glBindTexture target=0x%.4X texture=%u active=%u", target, texture, ctx->tex.active);
-   std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(texture);
-   GGLTexture * tex = NULL;
-   if (it != ctx->tex.textures.end()) {
-      tex = it->second;
-      if (!tex) {
-         tex = AllocTexture();
-         tex->type = target;
-         it->second = tex;
-//         LOGD("agl2: glBindTexture allocTexture");
-      }
-//      else
-//         LOGD("agl2: glBindTexture bind existing texture");
-      assert(target == tex->type);
-   } else if (0 == texture) {
-      if (GL_TEXTURE_2D == target)
-      {
-         tex = ctx->tex.tex2D;
-//         LOGD("agl2: glBindTexture bind default tex2D");
-      }
-      else if (GL_TEXTURE_CUBE_MAP == target)
-      {
-         tex = ctx->tex.texCube;
-//         LOGD("agl2: glBindTexture bind default texCube");
-      }
-      else
-         assert(0);
-   } else {
-      if (texture <= ctx->tex.free)
-         ctx->tex.free = texture + 1;
-      tex = AllocTexture();
-      tex->type = target;
-      ctx->tex.textures[texture] = tex;
-//      LOGD("agl2: glBindTexture new texture=%u", texture);
-   }
-   ctx->tex.tmus[ctx->tex.active] = tex;
-//   LOGD("agl2: glBindTexture format=0x%.2X w=%u h=%u levels=%p", tex->format,
-//      tex->width, tex->height, tex->levels);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
-{
-   CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
-}
-
-void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat,
-                      GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexImage2D target=0x%.4X internalformat=0x%.4X", target, internalformat);
-//   LOGD("x=%d y=%d width=%d height=%d border=%d level=%d ", x, y, width, height, border, level);
-   assert(0 == border);
-   assert(0 == level);
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(internalformat, &bytesPerPixel, &texFormat);
-
-   assert(texFormat == ctx->rasterizer.frameSurface.format);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d \n", texFormat, bytesPerPixel);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(y + height <= ctx->rasterizer.frameSurface.height);
-   assert(x + width <= ctx->rasterizer.frameSurface.width);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-   switch (target) {
-   case GL_TEXTURE_2D:
-      tex.levels = realloc(tex.levels, totalSize);
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, ctx->rasterizer.frameSurface.width, 0, 0, width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
-{
-   // x, y are src offset
-   // xoffset and yoffset are dst offset
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glCopyTexSubImage2D target=0x%.4X level=%d", target, level);
-//   LOGD("xoffset=%d yoffset=%d x=%d y=%d width=%d height=%d", xoffset, yoffset, x, y, width, height);
-   assert(0 == level);
-
-   unsigned bytesPerPixel = 4;
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-
-   assert(tex.format == ctx->rasterizer.frameSurface.format);
-   assert(GGL_PIXEL_FORMAT_RGBA_8888 == tex.format);
-
-   const unsigned srcWidth = ctx->rasterizer.frameSurface.width;
-   const unsigned srcHeight = ctx->rasterizer.frameSurface.height;
-
-   assert(x >= 0 && y >= 0);
-   assert(xoffset >= 0 && yoffset >= 0);
-   assert(x + width <= srcWidth);
-   assert(y + height <= srcHeight);
-   assert(xoffset + width <= tex.width);
-   assert(yoffset + height <= tex.height);
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)ctx->rasterizer.frameSurface.data, bytesPerPixel,
-                  x, y, srcWidth, xoffset, yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glDeleteTextures(GLsizei n, const GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, GGLTexture *>::iterator it = ctx->tex.textures.find(textures[i]);
-      if (it == ctx->tex.textures.end())
-         continue;
-      ctx->tex.free = min(ctx->tex.free, textures[i]);
-      for (unsigned i = 0; i <  GGL_MAXCOMBINEDTEXTUREIMAGEUNITS; i++)
-         if (ctx->tex.tmus[i] == it->second) {
-            if (GL_TEXTURE_2D == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.tex2D;
-            else if (GL_TEXTURE_CUBE_MAP == it->second->type)
-               ctx->tex.tmus[i] = ctx->tex.texCube;
-            else
-               assert(0);
-            ctx->tex.UpdateSampler(ctx->iface, i);
-         }
-      if (it->second) {
-         free(it->second->levels);
-         free(it->second);
-      }
-      ctx->tex.textures.erase(it);
-   }
-}
-
-void glGenTextures(GLsizei n, GLuint* textures)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      textures[i] = 0;
-      for (ctx->tex.free; ctx->tex.free < 0xffffffffu; ctx->tex.free++)
-         if (ctx->tex.textures.find(ctx->tex.free) == ctx->tex.textures.end()) {
-            ctx->tex.textures[ctx->tex.free] = NULL;
-            textures[i] = ctx->tex.free;
-            ctx->tex.free++;
-            break;
-         }
-      assert(textures[i]);
-   }
-}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params)
-{
-   CALL_GL_API(glGetTexParameterfv, target, pname, params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params)
-{
-   CALL_GL_API(glGetTexParameteriv, target, pname, params);
-}
-
-GLboolean glIsTexture(GLuint texture)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (ctx->tex.textures.find(texture) == ctx->tex.textures.end())
-      return GL_FALSE;
-   else
-      return GL_TRUE;
-}
-
-void glPixelStorei(GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_UNPACK_ALIGNMENT == pname);
-   assert(1 == param || 2 == param || 4 == param || 8 == param);
-//   LOGD("\n*\n* agl2: glPixelStorei not implemented pname=0x%.4X param=%d \n*", pname, param);
-   ctx->tex.unpack = param;
-//   CALL_GL_API(glPixelStorei, pname, param);
-}
-void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width,
-                  GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexImage2D internalformat=0x%.4X format=0x%.4X type=0x%.4X \n", internalformat, format, type);
-//   LOGD("width=%d height=%d border=%d level=%d pixels=%p \n", width, height, border, level, pixels);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      internalformat = format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   assert(internalformat == format);
-   assert(0 == border);
-   if (0 != level) {
-      LOGD("agl2: glTexImage2D level=%d", level);
-      return;
-   }
-   unsigned bytesPerPixel = 0;
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-
-   assert(texFormat && bytesPerPixel);
-//   LOGD("texFormat=0x%.2X bytesPerPixel=%d active=%u", texFormat, bytesPerPixel, ctx->tex.active);
-   unsigned offset = 0, size = width * height * bytesPerPixel, totalSize = size;
-
-   assert(ctx->tex.tmus[ctx->tex.active]);
-
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   tex.width = width;
-   tex.height = height;
-   tex.levelCount = 1;
-   tex.format = texFormat;
-
-   switch (target) {
-   case GL_TEXTURE_2D:
-      assert(GL_TEXTURE_2D == ctx->tex.tmus[ctx->tex.active]->type);
-      offset = 0;
-      break;
-      break;
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
-   case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
-   case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
-      assert(GL_TEXTURE_CUBE_MAP == ctx->tex.tmus[ctx->tex.active]->type);
-      assert(width == height);
-      offset = (target - GL_TEXTURE_CUBE_MAP_POSITIVE_X) * size;
-      totalSize = 6 * size;
-      break;
-   default:
-      assert(0);
-      return;
-   }
-
-   tex.levels = realloc(tex.levels, totalSize);
-   if (pixels)
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, 0, 0, width, width, height);
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-
-void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
-{
-//   LOGD("agl2: glTexParameterf target=0x%.4X pname=0x%.4X param=%f", target, pname, param);
-   glTexParameteri(target, pname, param);
-}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params)
-{
-   CALL_GL_API(glTexParameterfv, target, pname, params);
-}
-void glTexParameteri(GLenum target, GLenum pname, GLint param)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("alg2: glTexParameteri target=0x%.0X pname=0x%.4X param=0x%.4X",
-//        target, pname, param);
-   assert(ctx->tex.tmus[ctx->tex.active]);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   switch (pname) {
-   case GL_TEXTURE_WRAP_S:
-   case GL_TEXTURE_WRAP_T:
-      GGLTexture::GGLTextureWrap wrap;
-      switch (param) {
-      case GL_REPEAT:
-         wrap = GGLTexture::GGL_REPEAT;
-         break;
-      case GL_CLAMP_TO_EDGE:
-         wrap = GGLTexture::GGL_CLAMP_TO_EDGE;
-         break;
-      case GL_MIRRORED_REPEAT:
-         wrap = GGLTexture::GGL_MIRRORED_REPEAT;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      if (GL_TEXTURE_WRAP_S == pname)
-         tex.wrapS = wrap;
-      else
-         tex.wrapT = wrap;
-      break;
-   case GL_TEXTURE_MIN_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      case GL_NEAREST_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_NEAREST;
-         break;
-      case GL_NEAREST_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_NEAREST_MIPMAP_LINEAR;
-         break;
-      case GL_LINEAR_MIPMAP_NEAREST:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_NEAREST;
-         break;
-      case GL_LINEAR_MIPMAP_LINEAR:
-//         tex.minFilter = GGLTexture::GGL_LINEAR_MIPMAP_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   case GL_TEXTURE_MAG_FILTER:
-      switch (param) {
-      case GL_NEAREST:
-         tex.minFilter = GGLTexture::GGL_NEAREST;
-         break;
-      case GL_LINEAR:
-         tex.minFilter = GGLTexture::GGL_LINEAR;
-         break;
-      default:
-         assert(0);
-         return;
-      }
-      break;
-   default:
-      assert(0);
-      return;
-   }
-   // implementation restriction
-   if (tex.magFilter != tex.minFilter)
-      tex.magFilter = tex.minFilter = GGLTexture::GGL_LINEAR;
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params)
-{
-   CALL_GL_API(glTexParameteriv, target, pname, params);
-}
-void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glTexSubImage2D target=0x%.4X level=%d xoffset=%d yoffset=%d width=%d height=%d format=0x%.4X type=0x%.4X pixels=%p",
-//        target, level, xoffset, yoffset, width, height, format, type, pixels);
-   assert(0 == level);
-   assert(target == ctx->tex.tmus[ctx->tex.active]->type);
-   switch (type) {
-   case GL_UNSIGNED_BYTE:
-      break;
-   case GL_UNSIGNED_SHORT_5_6_5:
-      format = GL_UNSIGNED_SHORT_5_6_5;
-      assert(4 == ctx->tex.unpack);
-      break;
-   default:
-      assert(0);
-   }
-   GGLTexture & tex = *ctx->tex.tmus[ctx->tex.active];
-   GGLPixelFormat texFormat = GGL_PIXEL_FORMAT_UNKNOWN;
-   unsigned bytesPerPixel = 0;
-   GetFormatAndBytesPerPixel(format, &bytesPerPixel, &texFormat);
-   assert(texFormat == tex.format);
-   assert(GL_UNSIGNED_BYTE == type);
-   switch (target) {
-   case GL_TEXTURE_2D:
-      CopyTexture((char *)tex.levels, (const char *)pixels, bytesPerPixel, 0, 0, width, xoffset,
-                  yoffset, tex.width, width, height);
-      break;
-   default:
-      assert(0);
-   }
-   ctx->tex.UpdateSampler(ctx->iface, ctx->tex.active);
-}
diff --git a/opengl/libagl2/src/vertex.cpp b/opengl/libagl2/src/vertex.cpp
deleted file mode 100644
index 021b82b..0000000
--- a/opengl/libagl2/src/vertex.cpp
+++ /dev/null
@@ -1,373 +0,0 @@
-#include "gles2context.h"
-
-//#undef LOGD
-//#define LOGD(...)
-
-void GLES2Context::InitializeVertices()
-{
-   vert.vbos = std::map<GLuint, VBO *>(); // the entire struct has been zeroed in constructor
-   vert.free = 1;
-   vert.vbo = NULL;
-   vert.indices = NULL;
-   for (unsigned i = 0; i < GGL_MAXVERTEXATTRIBS; i++)
-      vert.defaultAttribs[i] = Vector4(0,0,0,1);
-}
-
-void GLES2Context::UninitializeVertices()
-{
-   for (std::map<GLuint, VBO *>::iterator it = vert.vbos.begin(); it != vert.vbos.end(); it++) {
-      if (!it->second)
-         continue;
-      free(it->second->data);
-      free(it->second);
-   }
-}
-
-static inline void FetchElement(const GLES2Context * ctx, const unsigned index,
-                                const unsigned maxAttrib, VertexInput * elem)
-{
-   for (unsigned i = 0; i < maxAttrib; i++) {
-      {
-         unsigned size = 0;
-         if (ctx->vert.attribs[i].enabled) {
-            const char * ptr = (const char *)ctx->vert.attribs[i].ptr;
-            ptr += ctx->vert.attribs[i].stride * index;
-            memcpy(elem->attributes + i, ptr, ctx->vert.attribs[i].size * sizeof(float));
-            size = ctx->vert.attribs[i].size;
-//            LOGD("agl2: FetchElement %d attribs size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//                 elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-         } else {
-//            LOGD("agl2: FetchElement %d default %.2f,%.2f,%.2f,%.2f", i, ctx->vert.defaultAttribs[i].x,
-//                 ctx->vert.defaultAttribs[i].y, ctx->vert.defaultAttribs[i].z, ctx->vert.defaultAttribs[i].w);
-         }
-
-         switch (size) {
-         case 0: // fall through
-            elem->attributes[i].x = ctx->vert.defaultAttribs[i].x;
-         case 1: // fall through
-            elem->attributes[i].y = ctx->vert.defaultAttribs[i].y;
-         case 2: // fall through
-            elem->attributes[i].z = ctx->vert.defaultAttribs[i].z;
-         case 3: // fall through
-            elem->attributes[i].w = ctx->vert.defaultAttribs[i].w;
-         case 4:
-            break;
-         default:
-            assert(0);
-            break;
-         }
-//         LOGD("agl2: FetchElement %d size=%d %.2f,%.2f,%.2f,%.2f", i, size, elem->attributes[i].x,
-//              elem->attributes[i].y, elem->attributes[i].z, elem->attributes[i].w);
-      }
-   }
-}
-
-template<typename IndexT> static void DrawElementsTriangles(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-   for (unsigned i = 0; i < count; i += 3) {
-      for (unsigned j = 0; j < 3; j++)
-         FetchElement(ctx, indices[i + j], maxAttrib, v + j);
-      ctx->iface->DrawTriangle(ctx->iface, v, v + 1, v + 2);
-   }
-}
-
-static void DrawArraysTriangles(const GLES2Context * ctx, const unsigned first,
-                                const unsigned count, const unsigned maxAttrib)
-{
-//   LOGD("agl: DrawArraysTriangles=%p", DrawArraysTriangles);
-   VertexInput v[3];
-   for (unsigned i = 2; i < count; i+=3) {
-      // TODO: fix order
-      FetchElement(ctx, first + i - 2, maxAttrib, v + 0);
-      FetchElement(ctx, first + i - 1, maxAttrib, v + 1);
-      FetchElement(ctx, first + i - 0, maxAttrib, v + 2);
-      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-   }
-//   LOGD("agl: DrawArraysTriangles end");
-}
-
-template<typename IndexT> static void DrawElementsTriangleStrip(const GLES2Context * ctx,
-      const unsigned count, const IndexT * indices, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   if (ctx->vert.indices)
-      indices = (IndexT *)((char *)ctx->vert.indices->data + (long)indices);
-      
-//   LOGD("agl2: DrawElementsTriangleStrip");
-//   for (unsigned i = 0; i < count; i++)
-//      LOGD("indices[%d] = %d", i, indices[i]);
-
-   FetchElement(ctx, indices[0], maxAttrib, v + 0);
-   FetchElement(ctx, indices[1], maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i ++) {
-      FetchElement(ctx, indices[i], maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-
-//   for (unsigned i = 2; i < count; i++) {
-//      FetchElement(ctx, indices[i - 2], maxAttrib, v + 0);
-//      FetchElement(ctx, indices[i - 1], maxAttrib, v + 1);
-//      FetchElement(ctx, indices[i - 0], maxAttrib, v + 2);
-//      ctx->iface->DrawTriangle(ctx->iface, v + 0, v + 1, v + 2);
-//   }
-}
-
-static void DrawArraysTriangleStrip(const GLES2Context * ctx, const unsigned first,
-                                    const unsigned count, const unsigned maxAttrib)
-{
-   VertexInput v[3];
-   FetchElement(ctx, first, maxAttrib, v + 0);
-   FetchElement(ctx, first + 1, maxAttrib, v + 1);
-   for (unsigned i = 2; i < count; i++) {
-      // TODO: fix order
-      FetchElement(ctx, first + i, maxAttrib, v + i % 3);
-      ctx->iface->DrawTriangle(ctx->iface, v + (i - 2) % 3, v + (i - 1) % 3 , v + (i + 0) % 3);
-   }
-}
-
-void glBindBuffer(GLenum target, GLuint buffer)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   VBO * vbo = NULL;
-   if (0 != buffer) {
-      std::map<GLuint, VBO *>::iterator it = ctx->vert.vbos.find(buffer);
-      if (it != ctx->vert.vbos.end()) {
-         vbo = it->second;
-         if (!vbo)
-            vbo = (VBO *)calloc(1, sizeof(VBO));
-         it->second = vbo;
-      } else
-         assert(0);
-   }
-   if (GL_ARRAY_BUFFER == target)
-      ctx->vert.vbo = vbo;
-   else if (GL_ELEMENT_ARRAY_BUFFER == target)
-      ctx->vert.indices = vbo;
-   else
-      assert(0);
-   assert(vbo || buffer == 0);
-//   LOGD("\n*\n glBindBuffer 0x%.4X=%d ", target, buffer);
-}
-
-void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target) {
-      assert(ctx->vert.vbo);
-      ctx->vert.vbo->data = realloc(ctx->vert.vbo->data, size);
-      ctx->vert.vbo->size = size;
-      ctx->vert.vbo->usage = usage;
-      if (data)
-         memcpy(ctx->vert.vbo->data, data, size);
-   } else if (GL_ELEMENT_ARRAY_BUFFER == target) {
-      assert(ctx->vert.indices);
-      ctx->vert.indices->data = realloc(ctx->vert.indices->data, size);
-      ctx->vert.indices->size = size;
-      ctx->vert.indices->usage = usage;
-      if (data)
-         memcpy(ctx->vert.indices->data, data, size);
-   } else
-      assert(0);
-//   LOGD("\n*\n glBufferData target=0x%.4X size=%u data=%p usage=0x%.4X \n",
-//        target, size, data, usage);
-}
-
-void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   if (GL_ARRAY_BUFFER == target)
-   {
-      assert(ctx->vert.vbo);
-      assert(0 <= offset);
-      assert(0 <= size);
-      assert(offset + size <= ctx->vert.vbo->size);
-      memcpy((char *)ctx->vert.vbo->data + offset, data, size);
-   }
-   else
-      assert(0);
-}
-
-void glDeleteBuffers(GLsizei n, const GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      std::map<GLuint, VBO*>::iterator it = ctx->vert.vbos.find(buffers[i]);
-      if (it == ctx->vert.vbos.end())
-         continue;
-      ctx->vert.free = min(ctx->vert.free, buffers[i]);
-      if (it->second == ctx->vert.vbo)
-         ctx->vert.vbo = NULL;
-      else if (it->second == ctx->vert.indices)
-         ctx->vert.indices = NULL;
-      if (it->second) {
-         free(it->second->data);
-         free(it->second);
-      }
-   }
-}
-
-void glDisableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GGL_MAXVERTEXATTRIBS > index);
-   ctx->vert.attribs[index].enabled = false;
-}
-
-void glDrawArrays(GLenum mode, GLint first, GLsizei count)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawArrays=%p", glDrawArrays);
-   assert(ctx->rasterizer.CurrentProgram);
-   assert(0 <= first);
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-   switch (mode) {
-   case GL_TRIANGLE_STRIP:
-      DrawArraysTriangleStrip(ctx, first, count, maxAttrib);
-      break;
-   case GL_TRIANGLES:
-      DrawArraysTriangles(ctx, first, count, maxAttrib);
-      break;
-   default:
-      LOGE("agl2: glDrawArrays unsupported mode: 0x%.4X \n", mode);
-      assert(0);
-      break;
-   }
-//   LOGD("agl2: glDrawArrays end");
-}
-
-void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("agl2: glDrawElements=%p mode=0x%.4X count=%d type=0x%.4X indices=%p",
-//        glDrawElements, mode, count, type, indices);
-   if (!ctx->rasterizer.CurrentProgram)
-      return;
-
-   int maxAttrib = -1;
-   ctx->iface->ShaderProgramGetiv(ctx->rasterizer.CurrentProgram, GL_ACTIVE_ATTRIBUTES, &maxAttrib);
-   assert(0 <= maxAttrib && GGL_MAXVERTEXATTRIBS >= maxAttrib);
-//   LOGD("agl2: glDrawElements mode=0x%.4X type=0x%.4X count=%d program=%p indices=%p \n",
-//        mode, type, count, ctx->rasterizer.CurrentProgram, indices);
-   switch (mode) {
-   case GL_TRIANGLES:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangles<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   case GL_TRIANGLE_STRIP:
-      if (GL_UNSIGNED_SHORT == type)
-         DrawElementsTriangleStrip<unsigned short>(ctx, count, (unsigned short *)indices, maxAttrib);
-      else
-         assert(0);
-      break;
-   default:
-      assert(0);
-   }
-//   LOGD("agl2: glDrawElements end");
-}
-
-void glEnableVertexAttribArray(GLuint index)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   ctx->vert.attribs[index].enabled = true;
-//   LOGD("agl2: glEnableVertexAttribArray %d \n", index);
-}
-
-void glGenBuffers(GLsizei n, GLuint* buffers)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   for (unsigned i = 0; i < n; i++) {
-      buffers[i] = 0;
-      for (ctx->vert.free; ctx->vert.free < 0xffffffffu; ctx->vert.free++) {
-         if (ctx->vert.vbos.find(ctx->vert.free) == ctx->vert.vbos.end()) {
-            ctx->vert.vbos[ctx->vert.free] = NULL;
-            buffers[i] = ctx->vert.free;
-//            LOGD("glGenBuffers %d \n", buffers[i]);
-            ctx->vert.free++;
-            break;
-         }
-      }
-      assert(buffers[i]);
-   }
-}
-
-void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized,
-                           GLsizei stride, const GLvoid* ptr)
-{
-   GLES2_GET_CONST_CONTEXT(ctx);
-   assert(GL_FLOAT == type);
-   assert(0 < size && 4 >= size);
-   ctx->vert.attribs[index].size = size;
-   ctx->vert.attribs[index].type = type;
-   ctx->vert.attribs[index].normalized = normalized;
-   if (0 == stride)
-      ctx->vert.attribs[index].stride = size * sizeof(float);
-   else if (stride > 0)
-      ctx->vert.attribs[index].stride = stride;
-   else
-      assert(0);
-//   LOGD("\n*\n*\n* agl2: glVertexAttribPointer program=%u index=%d size=%d stride=%d ptr=%p \n*\n*",
-//        unsigned(ctx->rasterizer.CurrentProgram) ^ 0x04dc18f9, index, size, stride, ptr);
-   if (ctx->vert.vbo)
-      ctx->vert.attribs[index].ptr = (char *)ctx->vert.vbo->data + (long)ptr;
-   else
-      ctx->vert.attribs[index].ptr = ptr;
-//   const float * attrib = (const float *)ctx->vert.attribs[index].ptr;
-//   for (unsigned i = 0; i < 3; i++)
-//      if (3 == size)
-//         LOGD("%.2f %.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1], attrib[i * 3 + 2]);
-//      else if (2 == size)
-//         LOGD("%.2f %.2f", attrib[i * 3 + 0], attrib[i * 3 + 1]);
-   
-}
-
-void glVertexAttrib1f(GLuint indx, GLfloat x)
-{
-   glVertexAttrib4f(indx, x,0,0,1);
-}
-
-void glVertexAttrib1fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],0,0,1);
-}
-
-void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
-{
-   glVertexAttrib4f(indx, x,y,0,1);
-}
-
-void glVertexAttrib2fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],0,1);
-}
-
-void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-{
-   glVertexAttrib4f(indx, x,y,z,1);
-}
-
-void glVertexAttrib3fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0],values[1],values[2],1);
-}
-
-void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
-   assert(GGL_MAXVERTEXATTRIBS > indx);
-   GLES2_GET_CONST_CONTEXT(ctx);
-//   LOGD("\n*\n*\n agl2: glVertexAttrib4f %d %.2f,%.2f,%.2f,%.2f \n*\n*", indx, x, y, z, w);
-   ctx->vert.defaultAttribs[indx] = Vector4(x,y,z,w);
-   assert(0);
-}
-
-void glVertexAttrib4fv(GLuint indx, const GLfloat* values)
-{
-   glVertexAttrib4f(indx, values[0], values[1], values[2], values[3]);
-}
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk
index 5855b63..9c1a10e 100644
--- a/opengl/libs/Android.mk
+++ b/opengl/libs/Android.mk
@@ -44,10 +44,17 @@
   LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
 endif
 
+ifneq ($(MAX_EGL_CACHE_ENTRY_SIZE),)
+  LOCAL_CFLAGS += -DMAX_EGL_CACHE_ENTRY_SIZE=$(MAX_EGL_CACHE_ENTRY_SIZE)
+endif
+
+ifneq ($(MAX_EGL_CACHE_SIZE),)
+  LOCAL_CFLAGS += -DMAX_EGL_CACHE_SIZE=$(MAX_EGL_CACHE_SIZE)
+endif
+
 include $(BUILD_SHARED_LIBRARY)
 installed_libEGL := $(LOCAL_INSTALLED_MODULE)
 
-
 # OpenGL drivers config file
 ifneq ($(BOARD_EGL_CFG),)
 
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp
index 095f10c..a63d5b0 100644
--- a/opengl/libs/EGL/eglApi.cpp
+++ b/opengl/libs/EGL/eglApi.cpp
@@ -49,22 +49,6 @@
 
 // ----------------------------------------------------------------------------
 
-static char const * const sVendorString     = "Android";
-static char const * const sVersionString    = "1.4 Android META-EGL";
-static char const * const sClientApiString  = "OpenGL ES";
-static char const * const sExtensionString  =
-        "EGL_KHR_image "
-        "EGL_KHR_image_base "
-        "EGL_KHR_image_pixmap "
-        "EGL_KHR_gl_texture_2D_image "
-        "EGL_KHR_gl_texture_cubemap_image "
-        "EGL_KHR_gl_renderbuffer_image "
-        "EGL_KHR_fence_sync "
-        "EGL_ANDROID_image_native_buffer "
-        "EGL_ANDROID_swap_rectangle "
-        "EGL_NV_system_time "
-        ;
-
 struct extention_map_t {
     const char* name;
     __eglMustCastToProperFunctionPointerType address;
@@ -79,8 +63,6 @@
             (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR },
     { "eglDestroyImageKHR",
             (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR },
-    { "eglSetSwapRectangleANDROID",
-            (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID },
     { "eglGetSystemTimeFrequencyNV",
             (__eglMustCastToProperFunctionPointerType)&eglGetSystemTimeFrequencyNV },
     { "eglGetSystemTimeNV",
@@ -388,6 +370,11 @@
             }
         }
 
+        // the EGL spec requires that a new EGLSurface default to swap interval
+        // 1, so explicitly set that on the window here.
+        ANativeWindow* anw = reinterpret_cast<ANativeWindow*>(window);
+        anw->setSwapInterval(anw, 1);
+
         EGLSurface surface = cnx->egl.eglCreateWindowSurface(
                 iDpy, iConfig, window, attrib_list);
         if (surface != EGL_NO_SURFACE) {
@@ -978,13 +965,13 @@
 
     switch (name) {
         case EGL_VENDOR:
-            return sVendorString;
+            return dp->getVendorString();
         case EGL_VERSION:
-            return sVersionString;
+            return dp->getVersionString();
         case EGL_EXTENSIONS:
-            return sExtensionString;
+            return dp->getExtensionString();
         case EGL_CLIENT_APIS:
-            return sClientApiString;
+            return dp->getClientApiString();
     }
     return setError(EGL_BAD_PARAMETER, (const char *)0);
 }
@@ -1447,25 +1434,7 @@
 // ANDROID extensions
 // ----------------------------------------------------------------------------
 
-EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw,
-        EGLint left, EGLint top, EGLint width, EGLint height)
-{
-    clearError();
-
-    egl_display_t const * const dp = validate_display(dpy);
-    if (!dp) return EGL_FALSE;
-
-    SurfaceRef _s(dp, draw);
-    if (!_s.get())
-        return setError(EGL_BAD_SURFACE, EGL_FALSE);
-
-    egl_surface_t const * const s = get_surface(draw);
-    if (s->cnx->egl.eglSetSwapRectangleANDROID) {
-        return s->cnx->egl.eglSetSwapRectangleANDROID(
-                dp->disp[s->impl].dpy, s->surface, left, top, width, height);
-    }
-    return setError(EGL_BAD_DISPLAY, NULL);
-}
+/* ANDROID extensions entry-point go here */
 
 // ----------------------------------------------------------------------------
 // NVIDIA extensions
diff --git a/opengl/libs/EGL/egl_cache.cpp b/opengl/libs/EGL/egl_cache.cpp
index 13a4929..c4a7466 100644
--- a/opengl/libs/EGL/egl_cache.cpp
+++ b/opengl/libs/EGL/egl_cache.cpp
@@ -25,10 +25,18 @@
 #include <sys/types.h>
 #include <unistd.h>
 
+#ifndef MAX_EGL_CACHE_ENTRY_SIZE
+#define MAX_EGL_CACHE_ENTRY_SIZE (16 * 1024);
+#endif
+
+#ifndef MAX_EGL_CACHE_SIZE
+#define MAX_EGL_CACHE_SIZE (64 * 1024);
+#endif
+
 // Cache size limits.
 static const size_t maxKeySize = 1024;
-static const size_t maxValueSize = 4096;
-static const size_t maxTotalSize = 64 * 1024;
+static const size_t maxValueSize = MAX_EGL_CACHE_ENTRY_SIZE;
+static const size_t maxTotalSize = MAX_EGL_CACHE_SIZE;
 
 // Cache file header
 static const char* cacheFileMagic = "EGL$";
@@ -85,7 +93,7 @@
             bool atStart = !strncmp(BC_EXT_STR " ", exts, bcExtLen+1);
             bool atEnd = (bcExtLen+1) < extsLen &&
                     !strcmp(" " BC_EXT_STR, exts + extsLen - (bcExtLen+1));
-            bool inMiddle = strstr(" " BC_EXT_STR " ", exts);
+            bool inMiddle = strstr(exts, " " BC_EXT_STR " ");
             if (equal || atStart || atEnd || inMiddle) {
                 PFNEGLSETBLOBCACHEFUNCSANDROIDPROC eglSetBlobCacheFuncsANDROID;
                 eglSetBlobCacheFuncsANDROID =
diff --git a/opengl/libs/EGL/egl_display.cpp b/opengl/libs/EGL/egl_display.cpp
index 2935832..31119f9 100644
--- a/opengl/libs/EGL/egl_display.cpp
+++ b/opengl/libs/EGL/egl_display.cpp
@@ -14,6 +14,8 @@
  ** limitations under the License.
  */
 
+#include <string.h>
+
 #include "egl_cache.h"
 #include "egl_display.h"
 #include "egl_object.h"
@@ -25,6 +27,36 @@
 namespace android {
 // ----------------------------------------------------------------------------
 
+static char const * const sVendorString     = "Android";
+static char const * const sVersionString    = "1.4 Android META-EGL";
+static char const * const sClientApiString  = "OpenGL ES";
+
+// this is the list of EGL extensions that are exposed to applications
+// some of them are mandatory because used by the ANDROID system.
+//
+// mandatory extensions are required per the CDD and not explicitly
+// checked during EGL initialization. the system *assumes* these extensions
+// are present. the system may not function properly if some mandatory
+// extensions are missing.
+//
+// NOTE: sExtensionString MUST be have a single space as the last character.
+//
+static char const * const sExtensionString  =
+        "EGL_KHR_image "                        // mandatory
+        "EGL_KHR_image_base "                   // mandatory
+        "EGL_KHR_image_pixmap "
+        "EGL_KHR_gl_texture_2D_image "
+        "EGL_KHR_gl_texture_cubemap_image "
+        "EGL_KHR_gl_renderbuffer_image "
+        "EGL_KHR_fence_sync "
+        "EGL_NV_system_time "
+        "EGL_ANDROID_image_native_buffer "      // mandatory
+        ;
+
+// extensions not exposed to applications but used by the ANDROID system
+//      "EGL_ANDROID_recordable "               // mandatory
+//      "EGL_ANDROID_blob_cache "               // strongly recommended
+
 extern void initEglTraceLevel();
 extern void setGLHooksThreadSpecific(gl_hooks_t const *value);
 
@@ -174,6 +206,40 @@
         }
     }
 
+    // the query strings are per-display
+    mVendorString.setTo(sVendorString);
+    mVersionString.setTo(sVersionString);
+    mClientApiString.setTo(sClientApiString);
+
+    // we only add extensions that exist in at least one implementation
+    char const* start = sExtensionString;
+    char const* end;
+    do {
+        // find the space separating this extension for the next one
+        end = strchr(start, ' ');
+        if (end) {
+            // length of the extension string
+            const size_t len = end - start;
+            if (len) {
+                // NOTE: we could avoid the copy if we had strnstr.
+                const String8 ext(start, len);
+                // now go through all implementations and look for this extension
+                for (int i = 0; i < IMPL_NUM_IMPLEMENTATIONS; i++) {
+                    if (disp[i].queryString.extensions) {
+                        // if we find it, add this extension string to our list
+                        // (and don't forget the space)
+                        const char* match = strstr(disp[i].queryString.extensions, ext.string());
+                        if (match && (match[len] == ' ' || match[len] == 0)) {
+                            mExtensionString.append(start, len+1);
+                        }
+                    }
+                }
+            }
+            // process the next extension string, and skip the space.
+            start = end + 1;
+        }
+    } while (end);
+
     egl_cache_t::get()->initialize(this);
 
     EGLBoolean res = EGL_FALSE;
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 94077be..042ae07 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -29,6 +29,7 @@
 
 #include <utils/SortedVector.h>
 #include <utils/threads.h>
+#include <utils/String8.h>
 
 #include "egldefs.h"
 #include "hooks.h"
@@ -91,6 +92,11 @@
     inline bool isValid() const { return magic == '_dpy'; }
     inline bool isAlive() const { return isValid(); }
 
+    char const * getVendorString() const { return mVendorString.string(); }
+    char const * getVersionString() const { return mVersionString.string(); }
+    char const * getClientApiString() const { return mClientApiString.string(); }
+    char const * getExtensionString() const { return mExtensionString.string(); }
+
     inline uint32_t getRefsCount() const { return refs; }
 
     struct strings_t {
@@ -122,6 +128,10 @@
             uint32_t                    refs;
     mutable Mutex                       lock;
             SortedVector<egl_object_t*> objects;
+            String8 mVendorString;
+            String8 mVersionString;
+            String8 mClientApiString;
+            String8 mExtensionString;
 };
 
 // ----------------------------------------------------------------------------
diff --git a/opengl/tools/glgen/stubs/gles11/GLES11ExtHeader.java-if b/opengl/tools/glgen/stubs/gles11/GLES11ExtHeader.java-if
index c5e34cd..0c5fa04 100644
--- a/opengl/tools/glgen/stubs/gles11/GLES11ExtHeader.java-if
+++ b/opengl/tools/glgen/stubs/gles11/GLES11ExtHeader.java-if
@@ -124,6 +124,10 @@
     public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT                           = 0x84FE;
     public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       = 0x84FF;
     public static final int GL_BGRA                                                 = 0x80E1;
+    public static final int GL_TEXTURE_EXTERNAL_OES                                 = 0x8D65;
+    public static final int GL_SAMPLER_EXTERNAL_OES                                 = 0x8D66;
+    public static final int GL_TEXTURE_BINDING_EXTERNAL_OES                         = 0x8D67;
+    public static final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     = 0x8D68;
 
     native private static void _nativeClassInit();
     static {
@@ -135,4 +139,4 @@
     private static final int GL_FLOAT = GLES10.GL_FLOAT;
     private static final int GL_SHORT = GLES10.GL_SHORT;
     
-    private static Buffer _matrixIndexPointerOES;
\ No newline at end of file
+    private static Buffer _matrixIndexPointerOES;
diff --git a/services/surfaceflinger/Android.mk b/services/surfaceflinger/Android.mk
index 53502dbc..61a8358 100644
--- a/services/surfaceflinger/Android.mk
+++ b/services/surfaceflinger/Android.mk
@@ -30,10 +30,6 @@
 	LOCAL_CFLAGS += -DHAS_CONTEXT_PRIORITY -DNEVER_DEFAULT_TO_ASYNC_MODE
 endif
 
-ifneq (,$(findstring $(TARGET_DEVICE),tuna toro maguro))
-	LOCAL_CFLAGS += -DREFRESH_RATE=59
-endif
-
 
 LOCAL_SHARED_LIBRARIES := \
 	libcutils \
diff --git a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index 329c052..f94d321 100644
--- a/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/services/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -284,22 +284,6 @@
     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
     glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
 
-
-#ifdef EGL_ANDROID_swap_rectangle
-    if (extensions.hasExtension("EGL_ANDROID_swap_rectangle")) {
-        if (eglSetSwapRectangleANDROID(display, surface,
-                0, 0, mWidth, mHeight) == EGL_TRUE) {
-            // This could fail if this extension is not supported by this
-            // specific surface (of config)
-            mFlags |= SWAP_RECTANGLE;
-        }
-    }
-    // when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
-    // choose PARTIAL_UPDATES, which should be more efficient
-    if (mFlags & PARTIAL_UPDATES)
-        mFlags &= ~SWAP_RECTANGLE;
-#endif
-
     LOGI("EGL informations:");
     LOGI("# of configs : %d", numConfigs);
     LOGI("vendor    : %s", extensions.getEglVendor());