Minor fix in SurfaceTexture

Change-Id: Ic859715becf3e6d5107bd8beb8c577034d00ec52
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index e558dfd..d64e311 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -141,7 +141,7 @@
 
     // setFrameAvailableListener sets the listener object that will be notified
     // when a new frame becomes available.
-    void setFrameAvailableListener(const sp<FrameAvailableListener>& l);
+    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
 
     // getAllocator retrieves the binder object that must be referenced as long
     // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
@@ -345,7 +345,7 @@
     uint32_t mNextTransform;
 
     // mTexName is the name of the OpenGL texture to which streamed images will
-    // be bound when updateTexImage is called. It is set at construction time 
+    // be bound when updateTexImage is called. It is set at construction time
     // changed with a call to setTexName.
     const GLuint mTexName;