Add colorkey to gl clear operation

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index fd54e35..9ddf972 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -354,11 +354,13 @@
     return textureName;
 }
 
-void LayerBase::clearWithOpenGL(const Region& clip) const
+void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
+                                GLclampx green, GLclampx blue,
+                                GLclampx alpha) const
 {
     const DisplayHardware& hw(graphicPlane(0).displayHardware());
     const uint32_t fbHeight = hw.getHeight();
-    glColor4x(0,0,0,0);
+    glColor4x(red,green,blue,alpha);
     glDisable(GL_TEXTURE_2D);
     glDisable(GL_BLEND);
     glDisable(GL_DITHER);
@@ -377,6 +379,11 @@
     }
 }
 
+void LayerBase::clearWithOpenGL(const Region& clip) const
+{
+    clearWithOpenGL(clip,0,0,0,0);
+}
+
 void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
 {
     const DisplayHardware& hw(graphicPlane(0).displayHardware());
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 7791941..2168de0 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -251,7 +251,9 @@
               uint32_t      transform;
               bool          dirty;
           };
-          
+
+          void clearWithOpenGL(const Region& clip, GLclampx r, GLclampx g,
+                               GLclampx b, GLclampx alpha) const;
           void clearWithOpenGL(const Region& clip) const;
           void drawWithOpenGL(const Region& clip, const Texture& texture) const;
           void loadTexture(Texture* texture, GLint textureName, 
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index bd6d472..8a55a3f 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -600,7 +600,11 @@
 
 void LayerBuffer::OverlaySource::onDraw(const Region& clip) const
 {
-    mLayer.clearWithOpenGL(clip);
+    GLclampx color = 0x000018; //dark blue
+    GLclampx red = 0;
+    GLclampx green = 0;
+    GLclampx blue = 0x1818;
+    mLayer.clearWithOpenGL(clip, red, green, blue, 0);
 }
 
 void LayerBuffer::OverlaySource::onTransaction(uint32_t flags)